201,667 Commits over 4,171 Days - 2.01cph!
Thunder can be enabled on weather preset rather than toggling on and off with rain
merge from main - skin bundles
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First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
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Fixed more culling job issues
More culling methods implemented
Fix skinned mesh bone transforms being scrambled
Fixed Hammer .fgd flag/array values inheritance
trigger_teleport ejects player from a vehicle when teleporting like expected
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Added 4 map icons from the TF2 Halloween 2020 update
Some progress on turning this into a wearable
Fixed addon spawnlists not supporting subcategories
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Remove workbench rotate option