201,677 Commits over 4,171 Days - 2.01cph!
undo clientside sound precache
Substance Terrain graphs backup, annotated most graphs for other users
Added Tier topologies functionality to monument graph
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Better rotation socket mod check
Kill parenting volume if elevator is destroyed
Spawn a separate entity to parent players for smooth movement
Add up/down button support and call to floor support
Add a final RefreshColliderSize at the end of OnDisconnected
Switch CapsuleColliderInfo to a struct
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
Ensure blocks are the same rotation, some conditional model stuff
Remove now-unused default bounds
TryGetEntityBounds for the gizmo to use
Code Review: Use CheckBounds instead of HasSpaceToSpawn
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
Prefab and item setup, WIP code
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
Merge from Main -> GeneralBugFixes
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Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
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re add sprite overwrites for addons
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
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reuse existing translation for hoverball toggle key
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon