225,850 Commits over 3,714 Days - 2.53cph!

4 Months Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
4 Months Ago
Centre box too dark
4 Months Ago
Allowing scaling along 2 axis https://files.facepunch.com/louie/1b0911b1/sbox_GGYJ3vMG0N.png
4 Months Ago
Texture Compression Speed Improvements (#1430) Improves DXT5 compression by moving it to GPU, other algorithms that still run on CPU also benefit (DXT1 etc.). Additionally fixes DXT crash (sbox-issues/issues/4165).
4 Months Ago
Clear reflection view every frame Fixes not rendering skybox causing water reflections to be "stuck" to screen, etc. Added IsValid methods to CMoveData/CUserCmd/CEffectData/CTakeDamageInfo Fix tracers trying to use view models for other players base gamemode respects DMG_REMOVENORAGDOLL for players Fixed calling Spawn() twice on ragdolls crashing the game Fix SetModel on prop_ragdoll causing the model to look glitchy When deleting ragdoll physics objects, also delete constraints SurfaceInfo:GetVertices works on surfaces with non poly primitives Experimental, seems to work just fine in my tests Consistent deaths for HL1 NPCs with ai_serverragdolls
4 Months Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
4 Months Ago
Remove timers & debug logs Remove reference shader
4 Months Ago
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4 Months Ago
Backport Valve GPU texture compression dispatch code Compiled DXT shaders (optimized) Force DXT5 for now, since that's all we have compute support for Dispatch compute and read back Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing Re-add check for compressed block texel views Fallback gracefully to CPU on platforms with no compute support Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
4 Months Ago
ActionGraph: Nodes for creating common collection types Array, List, HashSet, Dictionary
4 Months Ago
added more trimsheet props drying rack water drum cable reel update step ladders
4 Months Ago
rebar.vmat.meta update
4 Months Ago
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4 Months Ago
Resolve generic target type
4 Months Ago
4 Months Ago
JsonUpgrader.Run -> Upgrade
4 Months Ago
Demote JsonUpgrader.Run to internal
4 Months Ago
Pooling
4 Months Ago
viewmodel prefab cleanup (and naming)
4 Months Ago
JsonUpgrader -> JsonUpgraderAttribute, version as a required constructor parameter
4 Months Ago
Spawn delay
4 Months Ago
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4 Months Ago
Merge from backpacks -> aux2
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Tests for resolving generic type members
4 Months Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
4 Months Ago
Placement checks
4 Months Ago
Clean up
4 Months Ago
Quick fix to Hair cap textures
4 Months Ago
New Black Frizzy Hair + Adjustments to Hair Textures
4 Months Ago
Unity only serializing backpack prefab when you close unity
4 Months Ago
Replace _apiVersion with ComponentVersion defined by the component
4 Months Ago
fixed third person speargun offset
4 Months Ago
Fixed emission on lantern materials
4 Months Ago
Initial commit Simplified, wip Don't need this log anymore Refactoring, hotload sync properties Add some unit tests for NetworkTable
4 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
4 Months Ago
Add shooter decals to some scenes
4 Months Ago
Use prop.cs
4 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Minor tweak
4 Months Ago
Mark node dirty when setting input variable
4 Months Ago
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4 Months Ago
vm anim & animator updates
4 Months Ago
Refactor, add JsonUpgrader.Run so we can re-use this for GameResources
4 Months Ago
ActionGraph: Expose GameObject.Destroy(), Clear()
4 Months Ago
Move JsonUpgrader
4 Months Ago
Use different prefixes for ShaderGraph vs ActionGraph clipboard text Defer loading ActionGraph resources until needed Fix error message when ActionGraph resource not found Fix case where wrong property is deserialized to in Json.DeserializeToObject E.g., the FirstOrDefault could match a property that was JsonIgnored, and miss a property with the same name (with [JsonPropertyName]) that isn't ignored.