248,621 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
4 Months Ago
Voxel bindless textures test
4 Months Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
4 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
4 Months Ago
Added new time formats and support for custom formatting in Countdown Added new time formats and support for custom formatting in Countdown fix Improvements Improvements Merge pull request #63 from DezLife/Countdown Added new time formats and support for custom formatting in Countdown
4 Months Ago
reworked wizard respawning, etc flashing health bar card bounties
4 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
4 Months Ago
Parent merge
4 Months Ago
Arctic Scientist pose prefab backup
4 Months Ago
Parent merge
4 Months Ago
Vendor Sleeper Kill -> Main
4 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
4 Months Ago
Merge from map_ping_fix
4 Months Ago
Merge from main
4 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
4 Months Ago
BP Stock Fix -> Main
4 Months Ago
Merge from main
4 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
4 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
5 Months Ago
added robot_shell_a updated terrain_lookdev
5 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
5 Months Ago
Merge from analytics_zstring -> main
5 Months Ago
Fix compile error from merge
5 Months Ago
Merge from main -> analytics_zstring
5 Months Ago
merge from runtime_profiling_disable_pooling -> main
5 Months Ago
Merge from main -> runtime_profiling_disable_pooling
5 Months Ago
Comments
5 Months Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
5 Months Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
5 Months Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
5 Months Ago
Added simple CSV parser
5 Months Ago
[Pick] Bind RenderAttributes.SetParent, this is a method to pass arguments around that doesn't involve overriding/copying, this fixes not being able to set render attributes properly in child cameras like editor viewport, needs wide testing but should be fine, also fix looking for parent attributes on the attribute chain used on the pipeline Remove SSAOEnabled, just needs a ref if DynamicAmbientOcclusionPP is initialized
5 Months Ago
missilebot
5 Months Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
5 Months Ago
Fix projectile NRE
5 Months Ago
Fix camera being too high
5 Months Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
5 Months Ago
Ducking
5 Months Ago
Merge from world_update_2
5 Months Ago
Compile fix
5 Months Ago
Added MaxStack to Item Resource. Items with a MaxStack of 1 do not show amount in inventory/hotbar Added `hc2_giveitem` command to give yourself an item (only works in Editor)
5 Months Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
5 Months Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from main
5 Months Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
5 Months Ago
Reset HoldType when unequipping weapon
5 Months Ago
Whoops forgot to commit this file 💩
5 Months Ago
Added SMG and Sword Weapon Items, converting both to prefabs. Give items to the player on start if they don't have them. Holding the item will equip/unequip the prefabs
5 Months Ago
Fixed another TerrainTexturing error while in edit mode