247,954 Commits over 3,928 Days - 2.63cph!

4 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
4 Months Ago
Bandit king has a throne nearby and some other general decor
4 Months Ago
Phrases
4 Months Ago
Added the Bandit King to Bandit Camp
4 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
4 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
4 Months Ago
merge from main
4 Months Ago
removed unused lights, underwater_plants roughness tweaks
4 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
4 Months Ago
Update README.md
4 Months Ago
Update README.md
4 Months Ago
4 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
4 Months Ago
Don't have the host do this, doesnt work that way
4 Months Ago
Fixed parenting not working on non-host client
4 Months Ago
Improvements
4 Months Ago
This should be it now
4 Months Ago
Fixed option menu dropdowns not clickable
4 Months Ago
Dont need change event at all here
4 Months Ago
Fixed bad RPC logic in VehicleSeat
4 Months Ago
Add default value to worldspace scale too
4 Months Ago
materials, sound/sound logic, better interactions in first person
4 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
4 Months Ago
Shader Rotation
4 Months Ago
Don't apply LocalScale to GetAttachmentTransform
4 Months Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
4 Months Ago
fixed dashboard unit scaling
4 Months Ago
Shortcuts now run on GraphicsItems.
4 Months Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
4 Months Ago
mapdef
4 Months Ago
Better networking for player seat assignment
4 Months Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
4 Months Ago
Ask the host to enter/leave cars
4 Months Ago
rename test scene, add namespaces, auto assemble for testing, debug bool, determine if puzzle is complete
4 Months Ago
skeleton first pass
4 Months Ago
Helipad POI
4 Months Ago
Use zone color alpha for the gizmo
4 Months Ago
initial port to scene system
4 Months Ago
Basic water shader, will improve in a bit Add foam, make ocean shader look vaguely like water Disable vertex anim for now
4 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
4 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
4 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
4 Months Ago
Removed ArabicSupport tool editor stuff
4 Months Ago
compile fix
4 Months Ago
added lowpoly stereo to dashboard_A
4 Months Ago
Start setting up wolf senses
4 Months Ago
Ring road enabling/disabling + min world size customisation
4 Months Ago
Helper to add delay condition, display tweaks
4 Months Ago
Cast benchmark (#119) Fixed capsule ray cast bug. Added ray and shape cast benchmark versus height field. Delete triangle cache when updating mesh shape. obj loader (#120) Using tinyobjloader/tinyobjloader to load obj files. Removed assimp, stb, and model stuff. New mass ratio tests (#121) - Added two new tests for large mass ratios Contact Solver: Soft contacts (#122) - Added soft contacts for high mass ratios (currently larger 1 : 10) - This is highly experimental and might be discarded Merge remote-tracking branch 'upstream/main'
4 Months Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly