248,621 Commits over 3,928 Days - 2.64cph!

5 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
5 Months Ago
Fillwater command now supports radioactive water
5 Months Ago
Radioactive water will kill all plants in a planter when splashed
5 Months Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
5 Months Ago
Update shaders with AO on lighting pass
5 Months Ago
Make ruby opaque for now
5 Months Ago
Get rid of some logging
5 Months Ago
planter splash check
5 Months Ago
Check for SSAOEnabled
5 Months Ago
Don't destroy the world item if we can't insert it into our inventory
5 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes
5 Months Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
5 Months Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
5 Months Ago
5 Months Ago
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5 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
5 Months Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
5 Months Ago
Don't tell the network system we've finished loading if we're loading an editor scene
5 Months Ago
pixel shader adjust
5 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
5 Months Ago
Give gem a world model
5 Months Ago
Voxel models can have their own palette using a structured buffer
5 Months Ago
wip applying modifiers
5 Months Ago
Resource node depletion visuals, regeneration
5 Months Ago
Merge: from main
5 Months Ago
Phrases build without the DLL
5 Months Ago
Placeholder resource node
5 Months Ago
Don't call NetworkSpawnRecursive in editor 🤦‍♂️🤦‍♂️
5 Months Ago
Fixed source generator broken reference
5 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
5 Months Ago
Use arrays for the voxel normals in shader
5 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
5 Months Ago
Can collect items from resource nodes
5 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
5 Months Ago
Implement GetWeaponEffectiveness
5 Months Ago
ResourceNode component
5 Months Ago
Internal HookAfterDepthPrepass Darken AO texture since we're compositing to ambient lighting properly now
5 Months Ago
Networked scene load (#1648) Loading a scene over the network now just sends a fresh snapshot and re-handshakes with clients, rather than telling them to reconnect later and disconnecting them all.
5 Months Ago
OnChangingLevelMsg -> OnSceneLoadMsg Separate scene loading & finished loading, broadcast to clients as soon as we start loading a new scene
5 Months Ago
merge from main
5 Months Ago
compile fix again
5 Months Ago
Tweak leggy gait Update libstates Add ResourceGatherer weapon component Drone has damage numbers WIP wander helper component
5 Months Ago
compile fix
5 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
5 Months Ago
Merge from main
5 Months Ago
merge from digital_clock
5 Months Ago
package-lock.json
5 Months Ago
assault rifle model
5 Months Ago
Instead of booting to Main Menu when no selected Character, open Character Select Modal. Only spawn Player once a character is selected.
5 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.