239,186 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
4 Months Ago
Party wip
4 Months Ago
Notify seismic sensor when flame turrets are destroyed
4 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
4 Months Ago
Tweaked various explosives seismic vibration levels
4 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
4 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
4 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
4 Months Ago
Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable
4 Months Ago
Fixes
4 Months Ago
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
4 Months Ago
exported blunderbus viewmodel anims
4 Months Ago
Explosive ammo iteration
4 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
4 Months Ago
Wizard teleportation, main loop
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
4 Months Ago
Added HandMenuPointer, use the hand's index finger to cast a ray forward for WorldInput, use RayToLocalPosition to grab transformed ray distance (feel like we could expose this in a better way) Use particle for menu pointer
4 Months Ago
Add DisableIfInVR component, good to get rid of useless flatscreen cameras
4 Months Ago
Simple main menu (https://files.facepunch.com/tony/1b2111b1/sbox-dev_dYwBHI94uZ.mp4)
4 Months Ago
Merge from main
4 Months Ago
merge from clamp_screen_shake
4 Months Ago
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
4 Months Ago
The ball is a global instance stored by GameManager
4 Months Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
4 Months Ago
merge from water_purifier_pickup
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from toggle_inputs_chat
4 Months Ago
merge from nexus
4 Months Ago
merge from launch_site_lod_culling_fixes
4 Months Ago
Ensure collapsed renderers can still register with occlusion culling
4 Months Ago
Server compile fix
4 Months Ago
Leaderboard backup, run #11922
4 Months Ago
Fix DelegateFunctionPointer making traces slow
4 Months Ago
Added client.clampScreenShake convar (defaults to on) Adds a dampening pass to our dynamic screen shake, reducing the maximum amount of screen shake in intense situations while still maintaining some camera movement Should only be noticeable when there are multiple forms of screen shake input occuring, single instances rarely get above the threshold
4 Months Ago
VM camera animations for M39, L96 and Bolt Rifle
4 Months Ago
Add pause menu Add Game.Overlay.IsPauseMenuOpen
4 Months Ago
Better socket deploy guide rotation
4 Months Ago
If a state is being entered via a transition with a duration, respect that duration when transitioning to the vm camera anim
4 Months Ago
Sidecar work, trying to get it feeling right to drive + other edits
4 Months Ago
Switch gameplay events to also use new bulk uploading api
4 Months Ago
Merge from main
4 Months Ago
merge from main -> analytics_server_profiling
4 Months Ago
Detailed collider setup for all bikes
4 Months Ago
World collider setup for all bikes
4 Months Ago
Remove PedalTrike
4 Months Ago
S2P airfield
4 Months Ago
Can now pick up empty campfire water purifiers, both water containers must be empty Entities that are deployed into slots (water purifiers, locks, etc) will now show an invalid deploy guide floating in front of the player instead of just showing nothing (the deploy guide was at 0,0,0)