248,620 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Main -> Hide Clouds Convar
4 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
4 Months Ago
New Divesite Spawns -> World Update 2
4 Months Ago
Clean up vddraw
4 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
4 Months Ago
Prettier drag drop
4 Months Ago
Better slot styling again
4 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256
4 Months Ago
Hook in effect prefab as well
4 Months Ago
Add sounds to fists, nerf damage a lot
4 Months Ago
Add metal node, metal fragment item
4 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
4 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
4 Months Ago
cobblestone_wall vox won't import
4 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
4 Months Ago
Remove the random item giver
4 Months Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
4 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
4 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
4 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
4 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
4 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
4 Months Ago
Merge from world_update_2
4 Months Ago
missing alpha texture lake_a
4 Months Ago
Changes to buffer and textures used for autoexposure compute shaders ditto
4 Months Ago
Can drop items in inventory
4 Months Ago
Use constant voxel size here
4 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
4 Months Ago
Fix NRE if trying to drag empty slot
4 Months Ago
Bit more resiliance
4 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
4 Months Ago
Add dummy item for drag drop
4 Months Ago
Fix item dragging
4 Months Ago
Updated backpack pelt constraints
4 Months Ago
Fixed server side errors not being translated by the client when received
4 Months Ago
Test move code
4 Months Ago
Basic Player Nametag
4 Months Ago
Inventory drag drop logic
4 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
4 Months Ago
Frontier bag cloth material
4 Months Ago
Get rid of log
4 Months Ago
Style the slots a little bit
4 Months Ago
Projectiles damage voxel world too
4 Months Ago
smg icon
4 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
4 Months Ago
WIP inventory item interaction
4 Months Ago
Make sure neighbouring chunks are marked dirty on voxel edit
4 Months Ago
Update SMG.prefab smg prefab updated with gun
4 Months Ago
Backpack pelt constraints
4 Months Ago
assault rifle changes