197,736 Commits over 4,140 Days - 1.99cph!

5 Months Ago
Zeroed the offset & hid the debug gizmos.
5 Months Ago
Various polish
5 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
5 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
5 Months Ago
Fixed the fix.
5 Months Ago
Fix
5 Months Ago
Bal fire iteration
5 Months Ago
merge from primitive -> aux2
5 Months Ago
Ballista fire
5 Months Ago
merge from primitive_gm -> primitive
5 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
5 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
5 Months Ago
Add support for advent calendar to give out alternative items in different eras
5 Months Ago
Removed unused ballista stuff
5 Months Ago
merge from primitive -> primitive_gm
5 Months Ago
More projectile tweaks
5 Months Ago
Projectile trail tweak.
5 Months Ago
Stop effect offsets going crazy when hitting an entity
5 Months Ago
Tweaks & heavy offset test.
5 Months Ago
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5 Months Ago
Incendiary ballista impact fixes.
5 Months Ago
med ak mag drop model meta update
5 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
5 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
5 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
5 Months Ago
Wheat all growth stages and prefabs
5 Months Ago
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5 Months Ago
primitive -> Aux2
5 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
5 Months Ago
Fix mini crossbow pushing some NREs
5 Months Ago
Merge from consume_food
5 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
5 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
5 Months Ago
Merge from cookingv2
5 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
5 Months Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
5 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
5 Months Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
5 Months Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
5 Months Ago
Some very initial food VM code /setup
5 Months Ago
Incorrect effects path fix
5 Months Ago
Use 'UseCustomEffect' instead of is valid check
5 Months Ago
Merge from /main
5 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
5 Months Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
5 Months Ago
Loop fix
5 Months Ago
Merge from /main
5 Months Ago
Guide mesh change
5 Months Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
5 Months Ago