239,263 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed broken Rowboat prefab
4 Months Ago
Removed rubbish
4 Months Ago
Fixed broken rowboat prefab
4 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
4 Months Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
4 Months Ago
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4 Months Ago
Fetch rendering recommendations from fpxr Remove silly hack hard-coding all our extensions, fetch them properly
4 Months Ago
master house interior progress
4 Months Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
4 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed up missing materials of some of the detail.vbsp models Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console. Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Fixed merge failure
4 Months Ago
merge from wire_slacking
4 Months Ago
don't try to save scene-specific viewport config for untitled scenes
4 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
4 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
4 Months Ago
Fix #CLIENT compilation errors
4 Months Ago
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4 Months Ago
Follow party into network game
4 Months Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
4 Months Ago
model swatches deleted
4 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
4 Months Ago
Replace old friend menu
4 Months Ago
Don't use outdated nuget packages, let's include & link against the most recent version Re-build swapchains if any part is out of date Pass recommended render target size and refresh rate to user, but let them handle everything Compile with LTCG
4 Months Ago
Merge main
4 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
4 Months Ago
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4 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
4 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
4 Months Ago
Party wip
4 Months Ago
Notify seismic sensor when flame turrets are destroyed
4 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
4 Months Ago
Tweaked various explosives seismic vibration levels
4 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
4 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
4 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
4 Months Ago
Gibs inherit model scale of scaled props Change clientside physobj scale to trigger from Activate() Fixed scaled props scaling collision bounds twice Added CLuaInterface::RegisterMetaTable
4 Months Ago
Fixes
4 Months Ago
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
4 Months Ago
exported blunderbus viewmodel anims
4 Months Ago
Explosive ammo iteration
4 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
4 Months Ago
Wizard teleportation, main loop
4 Months Ago
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4 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
4 Months Ago
Added HandMenuPointer, use the hand's index finger to cast a ray forward for WorldInput, use RayToLocalPosition to grab transformed ray distance (feel like we could expose this in a better way) Use particle for menu pointer
4 Months Ago
Add DisableIfInVR component, good to get rid of useless flatscreen cameras
4 Months Ago
Simple main menu (https://files.facepunch.com/tony/1b2111b1/sbox-dev_dYwBHI94uZ.mp4)
4 Months Ago
Merge from main