248,620 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Update collision shape on voxel remove
4 Months Ago
Voxel removal fixes
4 Months Ago
WIP voxel mining
4 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
4 Months Ago
Updated model Updated backpack settings
4 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
4 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
4 Months Ago
Update assault_rifle_color.png
4 Months Ago
texture change assault rifle
4 Months Ago
▄▊█▆▌ ▄▍▍▄ ▇▅▍▉▉█▌▅▌_▇▆▇▌▇_▇▍▌▊▊█_▅█▆█▆▉▄▄█
4 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
4 Months Ago
▄▄▄▋▍ ▇▄▍▋ ▉▊▇▆█▄▉▇▊_▆█▄▇▄▊▋
4 Months Ago
assault rifle textures
4 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
4 Months Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
4 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
4 Months Ago
vintage wallpapers update updated materials to spec/gloss
4 Months Ago
rock update and rock fragment
4 Months Ago
Added right arm support
4 Months Ago
Now covers all spine bones
4 Months Ago
Leaderboard backup, run #13183
4 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
4 Months Ago
First pass on runtime component, still not functional
4 Months Ago
Merge from analytics_event_record_overloads -> main
4 Months Ago
Citizen/animgraph: tweaked the upper body lean layer poses to account for the change to model-space additive compositing
4 Months Ago
Tests showed missing ushort overload
4 Months Ago
Expand tests to cover all overloads of EventRecord.AddField()
4 Months Ago
Add overloads without any key for CSV
4 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
4 Months Ago
Merge main -> TrainDecouplingImprovements
4 Months Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
4 Months Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
4 Months Ago
Fixes
4 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
4 Months Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
4 Months Ago
Attack FX
4 Months Ago
Merge from gizmo_light_occludee_nre
4 Months Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
4 Months Ago
More aim fixes
4 Months Ago
Old cam save delete
4 Months Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
4 Months Ago
More fixes, expose ADS state
4 Months Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
4 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
4 Months Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
4 Months Ago
merge from main
4 Months Ago
Comment out bindless, we're not ready to expose it in the API
4 Months Ago
merge from wallpaper
4 Months Ago
Reverted skin list before merging to main
4 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select