193,266 Commits over 4,049 Days - 1.99cph!

6 Months Ago
Fixed NRE in SkeletonEditor
6 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
6 Months Ago
Undo: unintentional change to ProjectSettings, reverted by hand Tests: none, trivial change
6 Months Ago
Update: rewrote ServerProfiler TLS storage - Instead of having per-frame storage, we now have one big buffer - Rewrote ProfilerExporter to support changes - Removes a weird stall on EndOfFrame invoke in standalone I couldn't find a way to implement lock-free perf mark recording with previous approach, but now I should have a way - will attempt next. Tests: exported profile from Craggy in editor and standalone 6k server - both open in Perfetto and look coherent
6 Months Ago
Generated code compile errors
6 Months Ago
- Added sync var handlers to detect changes in sync vars - Generated at code gen - Overridable methods to check if should update and reset update checks
6 Months Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix more potential crash issues to do with particles
6 Months Ago
Removed debug Tweaked prefab rigidbody
6 Months Ago
Better ground alignment
6 Months Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
6 Months Ago
reduce vertex lookups in simplification
6 Months Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
6 Months Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
6 Months Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
6 Months Ago
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
6 Months Ago
more cleanup, profiling, and some micro optim
6 Months Ago
adjusted strap for improvised shield
6 Months Ago
Smoke grenade / rocket WIP.
6 Months Ago
cherry pick carve radius change
6 Months Ago
dropped carve radius for testing
6 Months Ago
chicken coup model blockout with temp uv's
6 Months Ago
arctic base s2p
6 Months Ago
fixed some floating rock at arctic base
6 Months Ago
fixed glitchy pump pipes on small oilrig
6 Months Ago
updated tutorial island cliffs, rock formations for new style
6 Months Ago
- ▇█▉▋▆▄▍▋ ▍▊▍ █▊█▍▇▊▅, ▍▅▄▄█▄▇▊▋▄ █▉ ▅▆▅▉▅ ▊█▅▇▇▍ ▋▋▍ ▌▊▌▍ ▅▄▍▍▍▆█▇▍ █▇▊▇▌ ▆▇█ ▋▆▄ ▆▇▍█ ▌▉▅▆▆▉▅▊▌▋ ▍▇▉ ▆▆▌ ▅▋▊▍ ▋▋▄▄▉██▅ █▋▊ ▌▅█▅ ▇▅▅ ▄█▆▊▌ ▉▍▌ ▋▆▉▇▍▉ ▊▍▋ ▄▉ ▄▋▋ ▄▄▆▄ ▅▄▆▄ - ▄▌▋▍▊ ▆▋▅▌▉▄▊ ▋▅ ▊▄▌▅▅▆▋▄ ▌▄█▆▇▆ ▇▌█▌▊▊▅▊▊ ▄▌█▆▉▅▄ ▍▄▄ ▌ █▆▆▍▍ ▄▇▄▍▋▉ ▇▍ ▉▋▄▄ ▆▄▅▄▍▇▌ ▇▊▍▆▌▌▄▇▆ █▋▅▉█▍ ▉▇▅ ▊▌▉ - █▉▋ ▌▄▍▋▍▌▌▉▌ █▊▆▄ ▄▅▅▋▅▅█▋ ▊▉ ▊▆▉▌▍ ▆▉▆▌▅▆▇▋▍▆▇▇▉ ▆▆▅▋▊▉▆ ▍▉▅ ▇▇▄▍▅▉▆ ▉█▄▍▆ ▇▅▌▅▋▋█▅█▋ ▋▍ ▉█▇ ▌▊▍▊▄▋▇ - ▍█▄▇▅▅▊▋ ▌▇▊▄▌ ▄▍▉▋ █▉▇▊▉ ▊▅█▋ ▆█ ▌▉▇▍█▍ ▆▇▄█▉ ▆▉▋▌ ▇▆ █▉▆ ▌▅▅▅ ██▋▇ ▌▍ ▌▇▍▆▌▇▍ ▋▉▍▌ ▊█▇ ▍▆▌▍▋▆▌▍ (▆▍▉▋▇▆█▄▆ ▌▉▄▉▅▇▇▌ ▉█▉▌▉█▆ ▊▌▅ ▆▊▋▊▊), ▄▌▅▍▊▅▄▊ ▇ ▉▋▍▄▇▋▌▍█▄▅ ▋▇▅▋▉▆ ▅▉ ▄▅██▆▍▄▋▄█ ▊▋▉▋▆ ▇▌█▅▆ ▄▇▇ ▅▋█▌▋ ▋▇▇▇ ▄█▊▅▅▇▋▅▇ - ▄▋█▋ ▇▊▄▅▋▍▅▅▌█ ▋▌▆▋▌▄ ▇▄▊▅▇▊▄▅▄ ▆█▋ ▄▌▄▉/▌▇▇▋ (▋▉▍█▆▆ ▅▄▍ ▆▌▉▌▅▄ ▄▅ ▇█▋ ▊▍▄▉█▇ ▅▄▇▅ ▍▍▇▄▆▋▄ ▆▌▅ ▉▄▆▋ ▇▌▌▌▌▄ █▉▍▊/▅▌▉▇▍▌▅)
6 Months Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
6 Months Ago
Merge from localcoord-blend-layer
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
6 Months Ago
missing readonly access
6 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
6 Months Ago
- SyncVar write and send methods - Start of codegen
6 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
6 Months Ago
move ApplyBlend4WayLayer into StandardLayers
6 Months Ago
Better jump controls Client head IK tweaks
6 Months Ago
add blend layer support to localcoord diffuse shader
6 Months Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
6 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
6 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
6 Months Ago
Horses can jump (wip) Tweaked server colliders
6 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
6 Months Ago
Updated vine tree greybox
6 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
6 Months Ago
merge from main
6 Months Ago
Baseline Horse movements using physics like vehicles
6 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames