246,618 Commits over 3,928 Days - 2.62cph!

4 Months Ago
Merge from dome_collider_fixes
4 Months Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
4 Months Ago
Unsubtract RailsFix
4 Months Ago
Merge main -> RailsFix
4 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
4 Months Ago
MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing
4 Months Ago
MultiPick > MultiSelect
4 Months Ago
Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
4 Months Ago
Elevator Vehicle Parent -> Main
4 Months Ago
Stop the bouncy floor again
4 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
4 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
4 Months Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
4 Months Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
4 Months Ago
Asset picker: only allow multi selection if we want that
4 Months Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
4 Months Ago
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4 Months Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
4 Months Ago
Undo changes to old wolf animator
4 Months Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
4 Months Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
4 Months Ago
Fix missing convar
4 Months Ago
Remove debug draw and replace constants with convar
4 Months Ago
First pass on wolf combat behaviour
4 Months Ago
added wire_cage_a + b materials
4 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
4 Months Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
4 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
4 Months Ago
Merge from runtime_profiling_rcon -> main
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
remove scriptfuncs from localization strings
4 Months Ago
merge from tincan_alarm
4 Months Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
4 Months Ago
Refactored wire checks and fixed a missing Pool.FreeList
4 Months Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
4 Months Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
4 Months Ago
Update: merge from main Tests: built all targets
4 Months Ago
Added tin can alarm to T1 tech tree Updated craft recipe
4 Months Ago
This only needs to be a warning
4 Months Ago
merge from pickup_item_number_size
4 Months Ago
merge from SBToolCupboard
4 Months Ago
merge from homing_spectate_fix
4 Months Ago
merge from patrolheli_fixes/dmgfx
4 Months Ago
merge from hurt_overlay_changes
4 Months Ago
unique environment - lake_a scene setup
4 Months Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
4 Months Ago
Vendor Audio Fix -> Main
4 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
4 Months Ago
Prefab preload: preload into a dummy scene
4 Months Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs