249,774 Commits over 3,959 Days - 2.63cph!

6 Months Ago
ifdef this shit out to see if it's slowing us down
6 Months Ago
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6 Months Ago
Cache CompiledActionGraph.BuildDelegate<T>() Re-implement ActionGraph.Evaluate
6 Months Ago
Turn off trace solver and give box traces a small radius by default to see if anyone notices
6 Months Ago
Leaderboard backup, run #12523
6 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
6 Months Ago
Include map name in map related disconnect messages Kick players who send impossible voice packet sizes Added sv_signon_dos_disconnect from CS:GO
6 Months Ago
Added HealPickup class and Medkit prefab Clean up code folder structure Cleanup Coin and Pickup classes Added PrefabDrop class, Boxes have chance to drop Medkits
6 Months Ago
Explicit copy sounds Reject API access in Standalone (we should probably dependency inject this stuff, it'd be cleaner) Slightly better time estimate Generate .ico from thumbnail, try changing it on the exe Can't get this working no matter what, just corrupts the exe header, disable it
6 Months Ago
Fix player spawning with 0 health
6 Months Ago
Improved Nametag. Shows healthbar above head when less than 100
6 Months Ago
Clean: Nuking SimpleList.cs Nothing uses it anymore, and it's superseeded by BufferList. Tests: All targets in editor built succesfully
6 Months Ago
Mess around with intro anims
6 Months Ago
Update: Replacing SimpleArray uses with BufferList. BufferList also avoids allocations when default-constructed. There's 2 reasons for this change: they're functionally the same(with a small change for default BufferList), but BufferList offers more. Also, and the primary reason, it allows me to refer to the type at a lower assembly level (Facepunch) so that I can continue making Pool's API more strict. Tests: checked all "targets" build in Unity, no runtime tests (well, editor runs this code outside of playmode as well, so there's that)
6 Months Ago
Work In Progress
6 Months Ago
Updated Player Collider Destructables no longer go through walls Fix Shadows lerping in from a seemingly random position Fix Coin from running certain code in editor Fixed Coin Collisions (collision matrix w) Fix Shadow Layering
6 Months Ago
CT_side_player updated textures
6 Months Ago
Merge from main
6 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
6 Months Ago
Merge from nexus
6 Months Ago
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6 Months Ago
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6 Months Ago
Improved placing and removing
6 Months Ago
Merge main
6 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
6 Months Ago
Bike Cargoship Parent -> Main
6 Months Ago
Give more helpful warnings in Component.Serialize
6 Months Ago
Validate Object in Marker
6 Months Ago
Leaderboard backup, run #12520
6 Months Ago
basic Layers
6 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
6 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
6 Months Ago
Clipping check doesn't apply to parent objects
6 Months Ago
Reduce cook time on all the grenades
6 Months Ago
Line of sight checks when placing down the wire
6 Months Ago
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6 Months Ago
Fix blendspace for crouch too
6 Months Ago
Re-adjust movement blendspace so there's less floor skating
6 Months Ago
merge from main
6 Months Ago
Improve rifle shoot anim so we don't move the arms as much
6 Months Ago
Improve jump end anim
6 Months Ago
Don't use crosshair for M700
6 Months Ago
Hot air balloon compile fix
6 Months Ago
Let's not have 5 separate particles per fire node
6 Months Ago
CreateTile function + drag place
6 Months Ago
Leaderboard backup, run #12517
6 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
6 Months Ago
subtracting 101159 - sinceLastBlast compile
6 Months Ago
Rotation flip sort of not really Remove old tiles Grid
6 Months Ago
Removed PlayerOutfitter, IOutfitter