249,660 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Work In Progress
6 Months Ago
Updated Player Collider Destructables no longer go through walls Fix Shadows lerping in from a seemingly random position Fix Coin from running certain code in editor Fixed Coin Collisions (collision matrix w) Fix Shadow Layering
6 Months Ago
CT_side_player updated textures
6 Months Ago
Merge from main
6 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
6 Months Ago
Merge from nexus
6 Months Ago
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6 Months Ago
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6 Months Ago
Improved placing and removing
6 Months Ago
Merge main
6 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
6 Months Ago
Bike Cargoship Parent -> Main
6 Months Ago
Give more helpful warnings in Component.Serialize
6 Months Ago
Validate Object in Marker
6 Months Ago
Leaderboard backup, run #12520
6 Months Ago
basic Layers
6 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
6 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
6 Months Ago
Clipping check doesn't apply to parent objects
6 Months Ago
Reduce cook time on all the grenades
6 Months Ago
Line of sight checks when placing down the wire
6 Months Ago
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6 Months Ago
Fix blendspace for crouch too
6 Months Ago
Re-adjust movement blendspace so there's less floor skating
6 Months Ago
merge from main
6 Months Ago
Improve rifle shoot anim so we don't move the arms as much
6 Months Ago
Improve jump end anim
6 Months Ago
Don't use crosshair for M700
6 Months Ago
Hot air balloon compile fix
6 Months Ago
Let's not have 5 separate particles per fire node
6 Months Ago
CreateTile function + drag place
6 Months Ago
Leaderboard backup, run #12517
6 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
6 Months Ago
subtracting 101159 - sinceLastBlast compile
6 Months Ago
Rotation flip sort of not really Remove old tiles Grid
6 Months Ago
Removed PlayerOutfitter, IOutfitter
6 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
6 Months Ago
Log players, pawns and connections at the end of each round
6 Months Ago
Leaderboard backup, run #12516
6 Months Ago
Update: Inlining PoolCollection::Fill implementation into Pool In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs). Also left a note about thread safety - luckily right now everything is used in a safe manner
6 Months Ago
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6 Months Ago
Remove old room editor rename shader Clean up tile resource Ui + Basic Delete
6 Months Ago
merge from nexus
6 Months Ago
merge from shaky_legs_fix
6 Months Ago
merge from underwater_tweaks
6 Months Ago
Prevent bike parented objects from killing the player should the bike be stationary
6 Months Ago
merge from radtown_redux
6 Months Ago
merge from twitch_drops_delete_fix
6 Months Ago
Some logging
6 Months Ago
Build styles for my last commit