224,263 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Fixed pvt not disabled in lowest shader levels
8 Years Ago
Potential fix for crashes when switching servers (RUST-827)
8 Years Ago
More Collaborations/Behaviour Chain Injector work
8 Years Ago
Simplified breeding AI to make it work again. Now ready for Collaborations integration,
8 Years Ago
Updated native binaries: added dev request cancellation
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Added renderer device cancel request
8 Years Ago
SocialConditionSettings also checks participant state BreedingLocationSelectorSettings creates building desires Removed bad condition from Breeding Response Goal Removed "flee" button from UnitCommandsWidget Radial menu works on selected unit again, for dropping items etc Radial menu can now be used on the ground Added AbilitySettings.CanTargetSelf Added a bunch of "Go Here" player command only Abilities
8 Years Ago
Fixed lighthouse LOD uvs and reduced material number
8 Years Ago
Noise tweaks
8 Years Ago
radbarrel test
8 Years Ago
More of the same
8 Years Ago
Added some basic Socials debug info to DebugTools entity tab
8 Years Ago
SpawnPopulationSettings item spawn position offset test
8 Years Ago
progress
8 Years Ago
Bypass "can statisticall breed" condition, that it reliably returns true every time, to simplify testing of breeding social.
8 Years Ago
Added a HasSentPendingSocialInvitationConditionSettings and applied it to the Goal of Breeding Instigation. Socials now only hold a single sent invitation (might not fully work as intended yet due to difficulty of testing).
8 Years Ago
Data
8 Years Ago
Reworking how the Breeding Instigation AI Module works, people only have babies if they like each other (may fuck up animal breeding) Collaboration boilerplate
8 Years Ago
added inCombat False to alert idle transition on animals
8 Years Ago
fixed bug seb noticed
8 Years Ago
Added shader parameter for displacement height to grass shader + material
8 Years Ago
8 Years Ago
8 Years Ago
Forgot layer defines
8 Years Ago
Retired displacement layer (no longer needed)
8 Years Ago
Moved deferred decals to rendering folder
8 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
8 Years Ago
Started adding moving and attacking to bears
8 Years Ago
animal movement attacks
8 Years Ago
Log
8 Years Ago
WIP kick
8 Years Ago
CanPerceive fix
8 Years Ago
removed trigger from a trigger
8 Years Ago
Some network entity cleanup
8 Years Ago
muted toros attack idles
8 Years Ago
Don't lerp to 0 timeScale when pausing
8 Years Ago
more data
8 Years Ago
data save
8 Years Ago
- Started save/load
8 Years Ago
unmuted torso override layers
8 Years Ago
AI attacking and moving in separate modules
8 Years Ago
Fixed some bugs related to Socials, things are still a bit broken though.
8 Years Ago
Lighthouse loot spawn setup and LOD cleanup
8 Years Ago
UnitView/HumanView Update & LateUpdate animation code is gated by TimeManager.GameSpeed Unit effects UI widget stuff More camera dampening fuckery
8 Years Ago
Cam/crosshair change
8 Years Ago
Socials should break now if an invitation is declined and there's only one participant in the social (eg. it's creator).
8 Years Ago
set grab damping to 10 to match move damping stop acceleration when dragging and releasing before reached the target