249,875 Commits over 3,959 Days - 2.63cph!
Gibs, more closely match icon
Allow non solid contacts to report touch events for trigger collision rules to keep the collision behaviour we have
Set up skin, rebuild deployable prefab to keep consistency with base TC
Changed some shelf contents for lighting purposes.
Lighting prefab backup
Added a timeout and make sure the UI is layered properly in the HUD
Merge from monument_scenes -> aux1
Fix remapping order being reversed
Fix remapping only remapping the requested monument instead of every single one
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
Initial commit
Update .sbproj
Add Sprite Tools library
Temporary CC0 Player Sprite/Textures
Temporary CC0 Weapon Sprite
Basic Entity and Player Component
Basic Player Movement and Aiming/Camera Movement
Make the Player a prefab
Simple GameManager which purely acts as a Network Manager for now (without actually hosting a lobby)
Basic Weapon Component. Player is given a weapon and will hold it in the aim direction
Added WeaponResource and renamed Weapon to WeaponComponent. Store most of everything in the resource.
Add collisions to the Player
Update Sprite Tools
Update Sprite Tools
Create Projectile prefab and update all SpriteComponents to use new default UpDirection
[Sync] some properties and add some IsProxy checks
WeaponComponent fires Projectiles on LMB
Add CameraManager. Screen Shake on fire
Added FireSound to WeaponComponent and added muzzle flash to first frame of bullet sprite
Added some basic enemies that act as some nice bullet sponges
Fix default rotationOffset when placing a new sprite
font tweaks, fix fear dmg numbers
font
ui tweaks
Make sure attach points respect the UpDirection
Fix the Top 2D View (so X is horizontal and Y is vertical)
Added UpDirection to SpriteComponent. Added JsonUpgrader to prevent previous components from becoming the new default.
Minor prop swizzling for lighting purposes.
Fixed building ceiling material not having any secondary textures applied.
Shapes have an Overlap function, use that for CheckOverlap instead of CastShape
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
Merge from monument_scenes -> aux1
Fix casting heightfield not working.. wrong winding
-disablehttp also blocks Panel:OpenURL and sound.PlayURL
http.Fetch/Post calls onFailure callback if HTTP() returns false
Fix RichText InsertColorChange to black not working when its the first color change
RichText uses localized string for Copy conext menu option
Also fixed Text Entry Copy/Cut context menu buttons not being disabled when they should be
S2P compound & oil rig as they had the BBQ prefabs
Merge from main -> monument_scenes
merge from fix_static_bbq_missing_prefab -> main
Offset terrain collider because internally it's Y up
Fix debug draw crashing
Fix unable to delete twitch headset
Fix possible NRE when deleting twitch drops items from your inventory
Fix twitch drops somtimes still showing in your inventory right after deleting them
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
More coastal cliff erosion
Make sure light cookie is resident and valid if we're getting it's index for lightbinner
Fix Frame -> Duplicate creating a duplicate reference of the current frame instead of a duplicate copy
Skinnable setup
Phrases rebuild
Export option in Project menu
Icon generation for Frontier Hazmat
Description changes
Phrases rebuild
Skinlist rebuild
Pack setup
Exit whole app in standalone mode
Fixed PartyPodium being missing
Allow dragging component properties from the inspector again
CT_player textures update WIP
Debug meshes
Debug capsules
Debug hulls