130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtract 
117690 (skinning changes to outbreak scientists)
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p blowpipe animation updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses not pickable when on an invalid position
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
 
                
                
                
                
                
             
         
        
            
            
            
                
                checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: validate PlayerTickIterator in it's initial state
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: add a comment
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating skinning on outbreak scientist
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on working underwater effects for rivers/lakes
also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from fix_tc_corpse_building_split -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix deployable corpses (specifically TCs) losing their attached building when the building splits
- try to find closest building block, fallback to the largest of the splits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update prefab with new model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_lock_ownerid_debris -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix lock not saving ownerid for deployable debris
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cinematic_export_pipes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change output directory from `Assets/Cinematic` -> `Assets/Media`
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> cinematic_export_pipes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from copy_paste_clientside_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed `killbox` command skipping entities it should delete instead of the other way around
Prevent `killbox` from killing players on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print out "Pasted 5 entities" in F1 console
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> copy_paste_clientside_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set softcore max team size for 4
- also limits 4 players per TC and turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix another NRE from wounding in softcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changeset 
117626 optimizations (river / rail / road intersections)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpse data request issues
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add texture streaming support to indirect instanced rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove local define for MAX_EDICT_BITS  in net.lua
Fixed HLS shotgun right click pump sounds desync
Make zoom_sensitivity_ratio save across sessions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove local define for MAX_EDICT_BITS  in net.lua
Fixed HLS shotgun right click pump sounds desync
Make zoom_sensitivity_ratio save across sessions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled condition on TCs, so their corpses can be picked up broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo a certain change that could be causing crashes for 1 dude
Apply a hack for bone manip level transitions
Added `-noconclr` to disable srcds console colors
Partially implement mat_ambient_light convars
They require shader changes for LightmappedGeneric for full support, sigh
Fixed regression with TTT team colors while spectating
SpawnIcon.Copy copies tooltip & OpenMenuExtra
mimics contenticon
 
                
                
                
                
                
             
         
        
            
            
            
                
                SpawnIcon.Copy copies tooltip & OpenMenuExtra
mimics contenticon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `-noconclr` to disable srcds console colors
Partially implement mat_ambient_light convars
They require shader changes for LightmappedGeneric for full support, sigh
Fixed regression with TTT team colors while spectating
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses not being oriented properly when falling