249,919 Commits over 3,959 Days - 2.63cph!

6 Months Ago
placement_check_before_notify -> Main
6 Months Ago
Do shelter and bag limit toast notifications after placement checks rather than before. Toast should only show up if it passes placement checks
6 Months Ago
Squash game-exporting branch Bring everything up to date
6 Months Ago
Hook up idle animator to main menu podium players
6 Months Ago
Reset skin colour gradient on all skin sets (for now)
6 Months Ago
Add support for copying/moving components by drag/dropping from inspector to heirarchy
6 Months Ago
work in progress road/rail rejection for coastal cliffs
6 Months Ago
junkpile_flyhack_fix -> Main
6 Months Ago
ocean wreck buoy update
6 Months Ago
Subtract 95623 cargo_junkpile_fix (take 2)
6 Months Ago
Subtract 95623 cargo_junkpile_fix
6 Months Ago
Saddlebag RF Fix -> Main
6 Months Ago
Fix tools_wireframe for reverse z Start on debug drawing, starting with sphere shapes
6 Months Ago
Ensured flag doesn't interfere with saddles
6 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
6 Months Ago
Added -disablehttp command line parameter Disables HTTP global function (http.Fetch/Post use that) Fixed GMod now removing English US keyboard layout Use Windows API to get keyboard layout names when not in our list
6 Months Ago
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
6 Months Ago
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
6 Months Ago
tdm missing textures
6 Months Ago
Make Mouse.OverridingVisibility internal
6 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
6 Months Ago
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
6 Months Ago
merge from wallpaper
6 Months Ago
Reduce crouch height
6 Months Ago
Code cleanup, compile fixes
6 Months Ago
Don't implicitly lerp torque
6 Months Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
6 Months Ago
Improve physics shape list for new character
6 Months Ago
Use rigidbody space for up/down
6 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
6 Months Ago
weekly skins
6 Months Ago
Saddlebag RF Fix -> Main
6 Months Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
6 Months Ago
merge from sbtoolcupboard branch - added to render scene
6 Months Ago
Set up CT character model
6 Months Ago
Shape list stub, physics joints stub
6 Months Ago
ct_player initial model
6 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
6 Months Ago
player: Move some stuff into their own vmdl prefabs
6 Months Ago
make b_grounded default to true
6 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
6 Months Ago
Hook in some very temporary attack anims
6 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
6 Months Ago
Updated croc mesh, added new textures, materials and LODs
6 Months Ago
Improved jump state machine so it's impossible to get stuck in air
6 Months Ago
Fixed a bunch of weapon alignments
6 Months Ago
Fixed knives holdtype
6 Months Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
6 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
6 Months Ago
Wallpapers skins unlocked by default