249,919 Commits over 3,959 Days - 2.63cph!
placement_check_before_notify -> Main
Do shelter and bag limit toast notifications after placement checks rather than before.
Toast should only show up if it passes placement checks
Squash game-exporting branch
Bring everything up to date
Hook up idle animator to main menu podium players
Reset skin colour gradient on all skin sets (for now)
Add support for copying/moving components by drag/dropping from inspector to heirarchy
work in progress road/rail rejection for coastal cliffs
junkpile_flyhack_fix -> Main
Subtract
95623 cargo_junkpile_fix (take 2)
Subtract
95623 cargo_junkpile_fix
Fix tools_wireframe for reverse z
Start on debug drawing, starting with sphere shapes
Ensured flag doesn't interfere with saddles
Nixed some light fixtures from scene.
wallLight cold material uses emission fresnel.
Lighting prefab backup.
Added -disablehttp command line parameter
Disables HTTP global function (http.Fetch/Post use that)
Fixed GMod now removing English US keyboard layout
Use Windows API to get keyboard layout names when not in our list
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f
Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
Make Mouse.OverridingVisibility internal
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
Code cleanup, compile fixes
Don't implicitly lerp torque
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
Improve physics shape list for new character
Use rigidbody space for up/down
Quality improved
Small changes to shader to improve quality of sample pattern produced.
Getting on a horse with a pager in the saddlebag will no longer cause it to activate
Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
merge from sbtoolcupboard branch - added to render scene
Set up CT character model
Shape list stub, physics joints stub
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Keep Time.Now in sync while in editor play mode
Facepunch/sbox-issues#5826
Hook in some very temporary attack anims
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
Updated croc mesh, added new textures, materials and LODs
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
edited wolf run 180 turnleft anim so it runs with a wider arc
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Wallpapers skins unlocked by default