130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
                
                
                
                
             
         
        
            
            
            
                
                fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
                
                
                
                
             
         
        
            
            
            
                
                fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
                
                
                
                
             
         
        
        
            
            
            
                
                merge from 
117533 horse costume world model
                
                
                
                
             
         
        
            
            
            
                
                removed old horsecostume model and set outline script on chicken costume
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                changed ui sounds to cloth and burlap sack
                
                
                
                
             
         
        
            
            
            
                
                Updated bounds of all container corpses
                
                
                
                
             
         
        
            
            
            
                
                Fixed some rail / road / river intersection issues
                
                
                
                
             
         
        
            
            
            
                
                LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
                
                
                
                
             
         
        
            
            
            
                
                - add biome overrides for river material parameters (blends to different parameters as river travels through biomes)
- expose subsurface parameters on all water types (instead of sharing with ocean)
                
                
                
                
             
         
        
            
            
            
                
                set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
                
                
                
                
             
         
        
        
            
            
            
                
                Collider fix on retro and shockbyte tc corpses
                
                
                
                
             
         
        
            
            
            
                
                Disabled show health info on elec furnace corpse
                
                
                
                
             
         
        
            
            
            
                
                Improved corpse repositioning on ground missing
                
                
                
                
             
         
        
            
            
            
                
                renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
                
                
                
                
             
         
        
            
            
            
                
                increased ironsights intro speed
                
                
                
                
             
         
        
            
            
            
                
                viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▄▄█▍▉▉ █▊▉▉▊▍▉█ ▋▊▉ ▌▋▋▆▋▄ ▄▄▋▍▅▉▄▆▇ ▌▍▊▊▆█▌▅ ▇▄▌▌▍▆▇ (▉▉█▅▊ ▄▍▊▆▄▇▍▌▊ ▇▄▉▇▆▅▊▋ ▅▇▄▄▉▇▆)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing $bottommaterial material causing massive FPS loss
It was trying to load the material every frame while underwater.
Also fix potential NPE crash with water textures/materials.
Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc)
Added mp_weaponrespawn
Moved some functionality tied to mp_weaponstay in recent change to a new convar.
This is meant to affect HL2DM maps
Added `Ignore Solid` for point_spotlight in FGD
Updated TTT
Fixed unintentional global variable
Updated localization files
Fixed a crash in trace code that could happen after a changelevel
                
                
                
                
             
         
        
            
            
            
                
                enabled mipmaps on horse costume
                
                
                
                
             
         
        
        
            
            
            
                
                toggle crouch fade on horse costume
                
                
                
                
             
         
        
            
            
            
                
                Fixed bows showing every arrow head on init
                
                
                
                
             
         
        
            
            
            
                
                Added AO and spec textures to Riot Helmet
                
                
                
                
             
         
        
        
        
            
            
            
                
                Visualise the trigger range of:
Autoturret
Flame Turret
Shotgun Trap
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerDemoPlayer - handle player reconnecting multiple times
Not 100% sure it's the correct way, but I think it works for now.
Tests: played back new staging demo 3 times
                
                
                
                
             
         
        
            
            
            
                
                reduce the alpha on the zone material
                
                
                
                
             
         
        
            
            
            
                
                Merge from creative_alwayson
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with HBHF sensor visualisation
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing $bottommaterial material causing massive FPS loss
It was trying to load the material every frame while underwater.
Also fix potential NPE crash with water textures/materials.
Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc)
Added mp_weaponrespawn
Moved some functionality tied to mp_weaponstay in recent change to a new convar.
This is meant to affect HL2DM maps
Added `Ignore Solid` for point_spotlight in FGD
Updated TTT
Fixed unintentional global variable
Updated localization files
Fixed a crash in trace code that could happen after a changelevel
                
                
                
                
             
         
        
            
            
            
                
                fixed a spot where you could get stuck at satellite dish
                
                
                
                
             
         
        
            
            
            
                
                Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
                
                
                
                
             
         
        
            
            
            
                
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                ▊▍▅▆▆ ▇ █▍▅▊▊▉▄ ▍▊▉█▌▋ █▅ ▄▊▆▇▋▋▍ ██▉▌ █▋█▋▆▆▊▅▄▊ ▍▍ ▉ ▄▋▌▋▄█▆▉▅ ▊▉▆ ▌▌▉▉█▉ ▋▄▋▅ ▇ █▌▆▅▆▊▇█▅▋▋ ▆▄-▍▆█▄▇ ▇▆▄▍ ▉█ ▇▄▉▊▅▆▍▌▍ ▇▇▌▋▆▄▍ (▋▅▇▉▅ ▉▉▊▅▅'▋ ▋█▌▆▉▇▌ ▋▅▄▋ ▇▍▋▍▇▊)
                
                
                
                
             
         
        
            
            
            
                
                Added support for tesla coil
                
                
                
                
             
         
        
            
            
            
                
                ▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
                
                
                
                
             
         
        
            
            
            
                
                Change fogmachine and snow machine checks to work the same as everything else
                
                
                
                
             
         
        
            
            
            
                
                Added support for igniter
                
                
                
                
             
         
        
            
            
            
                
                Added HBHF sensor range visualisation
                
                
                
                
             
         
        
        
            
            
            
                
                Tests: replace Assert.AreEqual with Assert.IsTrue
- Brings TickIntrpolatorCache test from 30s+ down to 6s
Turns out AreEqual is slow and inflates the test times by quite a bit.
Tests: ran unit test
                
                
                
                
             
         
        
            
            
            
                
                Plugged existing AO texture into all variants of Snow Jacket
                
                
                
                
             
         
        
            
            
            
                
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                Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.