249,919 Commits over 3,959 Days - 2.63cph!
Fix depth test in ObjectHighlight.shader
Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
added default materials for chain/spring/cloth
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
Implement world queries (overlaps)
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Tiny ui and cursor styling
Wire deployment, player detection
Create Sandbox.StringToken, delete NativeEngine.StringToken
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
Directory ands asset location tweaks. Fixed head material disconnected
Leaderboard backup, run #
12463
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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fade in, fix status icon hover
enemy size variance
more menu scene
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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Basic 2d player movement for example scene
https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Removed unused test scenes/assets
Merge from car_door_destroy_fixes