130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Burst cloth settings tweak
                
                
                
                
             
         
        
            
            
            
                
                Rivers scale up their width faster
                
                
                
                
             
         
        
            
            
            
                
                Fixed many large rivers not getting placed due to bug in river end topology check
                
                
                
                
             
         
        
        
            
            
            
                
                Common monument wrong doings
                
                
                
                
             
         
        
        
        
            
            
            
                
                condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
                
                
                
                
             
         
        
            
            
            
                
                merge from art_generic_props
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle river reeds (reusing old assets for now)
                
                
                
                
             
         
        
            
            
            
                
                River generation improvements
                
                
                
                
             
         
        
            
            
            
                
                ziggurat topology painting improvements, better road connection added
                
                
                
                
             
         
        
            
            
            
                
                Include jungle biome in world config
                
                
                
                
             
         
        
            
            
            
                
                Update nearby vines when a tree respawns
                
                
                
                
             
         
        
            
            
            
                
                Revert chair.static mount pose
                
                
                
                
             
         
        
        
            
            
            
                
                Trail ready for mirrored orientation.
                
                
                
                
             
         
        
        
            
            
            
                
                Even more orientation fixes.
                
                
                
                
             
         
        
            
            
            
                
                Fix vines double spawning when loading
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vine swinging trees no longer immortal
Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously)
Will not spawn if a player is in proximity
                
                
                
                
             
         
        
            
            
            
                
                Midair visibility WIP.
Texture optimiziation.
Slash instead of blunt dmg.
                
                
                
                
             
         
        
            
            
            
                
                Improved bone positions so head stays up during run animation
                
                
                
                
             
         
        
        
            
            
            
                
                Hierarchy changes to prevent burst cloth NREs in debugcamera
Game ObjectLOD burst cloth controller
                
                
                
                
             
         
        
            
            
            
                
                Adjust skin id to fix conflict with main, unlock via the abyss pack
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
                
                
                
                
             
         
        
            
            
            
                
                merge from upkeep_changes -> softcore_update
                
                
                
                
             
         
        
        
            
            
            
                
                RustNative update (jungle biome improvements)
Jungle biome now works on all map sizes
Jungle biome now less torn apart (mostly one continuous area)
Jungle biome now larger overall
                
                
                
                
             
         
        
            
            
            
                
                Set `use_door_upkeep_brackets = true` in softcore gamemode
                
                
                
                
             
         
        
            
            
            
                
                Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
                
                
                
                
             
         
        
            
            
            
                
                Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode
- store List<Doors> per building
- calculate different upkeep brackets for doors vs building blocks
- show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base
Placeholder values for door upkeep brackets
                
                
                
                
             
         
        
        
            
            
            
                
                New: TickInterpolatorCache - a sparse, bulk TickInterpolator array
- Comes with it's own stress tests (they pass, but need to investigate perf)
- Depends on PlayerCache, but I need to modify it to provide more stability
Building block towards jobifying tick history processing.
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
                
                
                
                
             
         
        
            
            
            
                
                merge from respawn_changes -> softcore_update
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for anims not being cancelled properly
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle_building_skin_merge
                
                
                
                
             
         
        
            
            
            
                
                Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
                
                
                
                
             
         
        
        
            
            
            
                
                Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
                
                
                
                
             
         
        
            
            
            
                
                Make backpack dropped on death if not reclaimed instead of staying on the corpse
- backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)