249,919 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
missing change on spring
6 Months Ago
added default materials for chain/spring/cloth
6 Months Ago
Removed helmet removal code from outfitter
6 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
6 Months Ago
Implement world queries (overlaps)
6 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
6 Months Ago
merge from firemode_improvements
6 Months Ago
Added fire mode switch sound to the rest of the guns
6 Months Ago
Tiny ui and cursor styling
6 Months Ago
Wire deployment, player detection
6 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
6 Months Ago
radtown S2P
6 Months Ago
tweaks to scaffolding building stair
6 Months Ago
removed underscrores from camera names
6 Months Ago
Added an additional way to get on the radhouse roof
6 Months Ago
Directory ands asset location tweaks. Fixed head material disconnected
6 Months Ago
Leaderboard backup, run #12463
6 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
6 Months Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
6 Months Ago
Merge from parent
6 Months Ago
Server side cancel fix
6 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
6 Months Ago
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6 Months Ago
fade in, fix status icon hover enemy size variance more menu scene
6 Months Ago
Merge from parent
6 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
6 Months Ago
Merge BikeFastTurns -> main
6 Months Ago
Fast steering work
6 Months Ago
Changed how fast steering applies
6 Months Ago
Use DriveWheelVelocity to show spin FX visually
6 Months Ago
Compile fix
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from midi_unsubscribe
6 Months Ago
Control feeling reasonably good
6 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
6 Months Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
6 Months Ago
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6 Months Ago
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6 Months Ago
6 Months Ago
Basic 2d player movement for example scene https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4
6 Months Ago
Merge from io_flooding_fix
6 Months Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
6 Months Ago
Removed unused test scenes/assets
6 Months Ago
Merge from main
6 Months Ago
Merge from car_door_destroy_fixes