130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Move drop backpack to `WoundedStartSharedCode()`
                
                
                
                
             
         
        
            
            
            
                
                Fix drop backpack for wounding not being called when the player is set to crawling
                
                
                
                
             
         
        
            
            
            
                
                Make sure "drop backpack on death" is only called when they die and not when they are wounded
- no change to behavior, fixes convars for "drop backpack on death vs wound"
                
                
                
                
             
         
        
            
            
            
                
                Restore missing file used exclusively by this beta
                
                
                
                
             
         
        
            
            
            
                
                Enable network protocol breaking changes
Bump versions
Reapply bone manipulate level transition fix
Removed some more test entities that should've never been shipped
                
                
                
                
             
         
        
            
            
            
                
                Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
                
                
                
                
             
         
        
            
            
            
                
                Move where balloon force limit is enforced
Update verbosity of "Out-of-range value" warnings
Now includes parent array name, and the entity index
Fixed pose parameters sometimes getting garbage values
Balloon dupes check for missing values
This isn't extensive enough, other tools still need to do this as well
TTT: Crosshair Customization (Community Contribution)
Fixed another potentially uninited variable issue
                
                
                
                
             
         
        
            
            
            
                
                Move where balloon force limit is enforced
Update verbosity of "Out-of-range value" warnings
Now includes parent array name, and the entity index
Fixed pose parameters sometimes getting garbage values
Balloon dupes check for missing values
This isn't extensive enough, other tools still need to do this as well
TTT: Crosshair Customization (Community Contribution)
Fixed another potentially uninited variable issue
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Handle all default items, not just rocks and torches
                
                
                
                
             
         
        
            
            
            
                
                Corpse spawning checks fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Chicken costume burst cloth setup
                
                
                
                
             
         
        
            
            
            
                
                Ensure rocks, torches and other starting items are never reclaimed
                
                
                
                
             
         
        
        
            
            
            
                
                Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
                
                
                
                
             
         
        
            
            
            
                
                removed unnecessary NoAlias attribute
                
                
                
                
             
         
        
            
            
            
                
                fixes and tuning improvements
- corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong
- water height threshold to stop ocean eroding seafloor
- sediment depositing uses timestep to help tuning be more consistent
- cleanup
                
                
                
                
             
         
        
            
            
            
                
                Boomerang -> jungle_update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Compile errors
- Recalculate bounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
                
                
                
                
             
         
        
            
            
            
                
                Added AO and specular to Beenie Hat
                
                
                
                
             
         
        
            
            
            
                
                merged from jungle_building_skin
                
                
                
                
             
         
        
        
            
            
            
                
                Custom SMG - Narrowed 3P sight to match the 1P model
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't reclaim loot when respawning if the player is F1 killing
- ignore situations where you are F1 killing after being wounded
                
                
                
                
             
         
        
            
            
            
                
                Fix 100% of clothing being reclaimed on death instead of 0% of clothing
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> respawn_changes
                
                
                
                
             
         
        
            
            
            
                
                Just use TC privilege + original owner ID when checking a player can repair the corpse
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
                
                
                
                
             
         
        
        
            
            
            
                
                DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace couple managed loops with a burst job
Tests: none, trivial changes
                
                
                
                
             
         
        
            
            
            
                
                Add slow acceleration to croc fleeing
                
                
                
                
             
         
        
            
            
            
                
                Temporarily remove croc swim sprint noise
                
                
                
                
             
         
        
            
            
            
                
                - Prevent croc from fleeing back to water but charging again right after
- Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water
- Have croc start swim attack from further away, looks better on hit and prevent weird misses
                
                
                
                
             
         
        
            
            
            
                
                merge from tc_changes -> softcore_update
                
                
                
                
             
         
        
            
            
            
                
                Further improve croc water transition
                
                
                
                
             
         
        
        
            
            
            
                
                Fix height snap when croc goes in and out of water
                
                
                
                
             
         
        
            
            
            
                
                Added new spec texture for leather gloves, adjusted material to use existing AO texture
                
                
                
                
             
         
        
            
            
            
                
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