130,599 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Root combiner network optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping
Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from petting_gesture_impl
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up new happy react animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                AND, OR, XOR: check flags changed before sending the flag network update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from chicken_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from petting_gesture
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set trains to hit construction layer again so they can hit barricades
 
                
                
                
                
                
             
         
        
            
            
            
                
                AND, OR, XOR switch network optim
Replaced the full network updates for flags only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable stackable item support on rockets
- the convar was already disabled but lets not forget this
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from item_ownership -> crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from tssaa_hires_screenshot_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable TSSAA during hi res screenshots, fall back to FXAA
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix some siege tower collision issues on terrain carving areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from item_ownership -> crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some collision issues with the natural beehive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually change ownership to the newer protobuf ID since it's the newer one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix conflicting protobuf entity field ids
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▍█▇▄ ▇▅▅▅ ▉▍▉▉▍▆▌▉▉▄_▌▋▆▋_▇▆▆▄▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ItemModSwap after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Natural Beehives should spawn on oak_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployed Beehive:
- Reduced collider size
- Recalculated bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update -> item_ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆█▍▆▋ ▍▍▊█ ▋▆▉▅▇▋▋██▌_▌▅▄▌_▉▋▄▋▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce update rate when looking in a box
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> item_ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add Progress bar to Honeycomb generation
- RPCs added with client prediction
- Cleanup NucleusGrading code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership to items horses poop
- uses breed's name as the username
- doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Transfer item ownership when explosives are picked up
- this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership to keycards that are picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership when animal head is beheaded with a skinning knife
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership when collectible is picked off the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership for items produced when car is shredded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership to plants harvested
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item ownership not applying to finishing bonus