193,295 Commits over 4,079 Days - 1.97cph!

10 Months Ago
updated export
10 Months Ago
Fixed secret lab chair gibs missing material
10 Months Ago
10 Months Ago
Merge from main -> fix_barricades_rocks_monuments
10 Months Ago
switch to velocity verlet integration
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Tweaks/cleanup
10 Months Ago
Unlock leeway
10 Months Ago
Compile fix
10 Months Ago
Merge from main
10 Months Ago
Merge from batch_white_fix
10 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
10 Months Ago
Merge from sprint_seed_fill
10 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
10 Months Ago
Merge from main
10 Months Ago
Added static ptz_cctv prefab
10 Months Ago
Fixed tugboat population bug
10 Months Ago
Merge from main
10 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
10 Months Ago
Merge from dynamic_vendor_pricing
10 Months Ago
Update printAllPriceChanges to print out current and historical averages
10 Months Ago
Merge from parent
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
10 Months Ago
Merge from main
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Driver twists hand when accelerating
10 Months Ago
Fixed bollards on cargo ship render batching
10 Months Ago
Merge from creative_mode
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from tutorial_map_fix
10 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
10 Months Ago
Minor edits
10 Months Ago
More suspension smoothing, improve jitter
10 Months Ago
Damage threshold edits
10 Months Ago
Adjust all bike world colliders
10 Months Ago
Merge from scrap_spotfix
10 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
10 Months Ago
S2P everything again because somehow arctic research base got missed
10 Months Ago
Merge main -> Bikes
10 Months Ago
Merge from condition_based_unlock
10 Months Ago
Override CanHit
10 Months Ago
Finished initial implementation
10 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
10 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
10 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
10 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
10 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads