193,266 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
10 Months Ago
Set up bike hurt triggers
10 Months Ago
Merge Bikes -> main
10 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
10 Months Ago
Merge from auto_turret_demo_fix
10 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
10 Months Ago
Merge Bikes -> main
10 Months Ago
Reduced pedal bike power
10 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
10 Months Ago
Adjust bike passenger eye pos
10 Months Ago
Reduced look range a little for passengers
10 Months Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
10 Months Ago
Merge from static_props_03
10 Months Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
10 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
10 Months Ago
10 Months Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
10 Months Ago
Merge from main
10 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
10 Months Ago
Merge Travelling Vendor -> Main (Again!)
10 Months Ago
Set some colliders to triggers
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Disable the hands animator layer when downed and handcuffed
10 Months Ago
Merge from travelling_vendor/dynamic_pricing
10 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Merge from main
10 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
10 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
10 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
10 Months Ago
Merge from analytics_junkyard -> main
10 Months Ago
Add analytics when cars are shredded in junkyard
10 Months Ago
Add a comment at the top of the file as a reminder to flag drops properly
10 Months Ago
w_handcuffs animator - updated transitions settings
10 Months Ago
Flag the most recent drop items as drops
10 Months Ago
Merge from main
10 Months Ago
updated vm surrender anim loop & transitions
10 Months Ago
Merge from fix_barricade_subway_entrance -> main
10 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
10 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
10 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
10 Months Ago
Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
10 Months Ago
Updated Vintage Wardrobe FBX and Prefab
10 Months Ago
Fix official servers tab not loading all servers when cache is turned off
10 Months Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
10 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
10 Months Ago
edited blunderbus viewmodel reload and admire anims
10 Months Ago
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10 Months Ago
Added scaled crocodile rig and mesh