193,266 Commits over 4,049 Days - 1.99cph!

10 Months Ago
fix for decal trims on storage warehouse.
10 Months Ago
Added extra debug logs
10 Months Ago
Block all .log files Destroy font texture IDs on frame start, not during rendering
10 Months Ago
updated 3p surrender anim loop & transitions
10 Months Ago
Cliff progress
10 Months Ago
Renamed wallpaper prefabs
10 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
10 Months Ago
Reduced distance to kirb Clear hits list in between
10 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
10 Months Ago
merge from hood_and_cuffs
10 Months Ago
Compile fix
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
network++
10 Months Ago
merge from hood_and_cuffs
10 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
10 Months Ago
washing line fbx fix 1.5m/3m
10 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
10 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
10 Months Ago
added meta
10 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
10 Months Ago
Renamed crcodile anims file
10 Months Ago
10 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
turned default gutter material green for now (test)
10 Months Ago
re-saved fridge textures to 2k
10 Months Ago
Merge from fix_batching_rainbow_logs -> main
10 Months Ago
Merge from dismount_parachute_fix
10 Months Ago
Missed removing the old early exit
10 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
10 Months Ago
Scene to prefab everything
10 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
10 Months Ago
Codegen
10 Months Ago
Fix Protobuf from merge
10 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
10 Months Ago
Cherrypick all the code from the /prefabs subbranch
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
merge from biome_visuals_2/prefabs -> aux1
10 Months Ago
#if CLIENT for compile errors
10 Months Ago
Attempt #2 at converting prefabs
10 Months Ago
Merge main -> Bikes
10 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
10 Months Ago
Update converter to only convert prefabs that are nested prefabs
10 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
10 Months Ago
Merge Bikes -> main
10 Months Ago
Death screen info for all bikes
10 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).