193,280 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Merge from /main/visualshader
10 Months Ago
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10 Months Ago
world handcuffs rig update, added scaleUp layer to animator
10 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
10 Months Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
10 Months Ago
Initial setup
10 Months Ago
Merge from main
10 Months Ago
Lighting and light pass.
10 Months Ago
viewmodel handcuff admire anim edited
10 Months Ago
Merge from fix_barricades_rocks_monuments -> main
10 Months Ago
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10 Months Ago
Delay unlock progress for 2 seconds after damage
10 Months Ago
Added "Default" underwater effect param block to WaterOverlay
10 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
10 Months Ago
blockout update
10 Months Ago
merge from static_props_03
10 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
10 Months Ago
Map changes
10 Months Ago
Max speed Removed Rigidbody interpolation
10 Months Ago
Merge from main -> fix_barricades_rocks_monuments
10 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
S2P harbor_1 and fishing_village_a
10 Months Ago
Fixed steering deadzone issues
10 Months Ago
Switch chinese lanterns to MeshLOD
10 Months Ago
Fixed missing bracket on turrets
10 Months Ago
Prefab update Attempt to fix the stuttering
10 Months Ago
Fixed electrical heater placement issue
10 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
10 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
10 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
10 Months Ago
Removed non convex colliders
10 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
10 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
10 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
10 Months Ago
updated export
10 Months Ago
Fixed secret lab chair gibs missing material
10 Months Ago
10 Months Ago
Merge from main -> fix_barricades_rocks_monuments
10 Months Ago
switch to velocity verlet integration
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Tweaks/cleanup
10 Months Ago
Unlock leeway
10 Months Ago
Compile fix
10 Months Ago
Merge from main
10 Months Ago
Merge from batch_white_fix
10 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
10 Months Ago
Merge from sprint_seed_fill
10 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
10 Months Ago
Merge from main