193,712 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
11 Months Ago
compile fix
11 Months Ago
Remove debug print
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
NotifyLOD component on hose prefabs
11 Months Ago
updated motorbike skinning
11 Months Ago
Code cleanup, comments
11 Months Ago
Motorbike chain now animates
11 Months Ago
Fixed wire length calculation
11 Months Ago
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11 Months Ago
weekly skins setup
11 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
11 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
11 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
11 Months Ago
merge from monument_scenes -> aux2
11 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
11 Months Ago
Skip asset warmup on all underground train tunnel prefabs
11 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
11 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
11 Months Ago
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11 Months Ago
merge from travelling_vendor -> Aux2
11 Months Ago
Fixed client compile error
11 Months Ago
Fixed vendor front spacing and placement
11 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
11 Months Ago
2-stage exhaust prefab. Idle+Driving.
11 Months Ago
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11 Months Ago
wip handcuff viewmodel animation and rig edited
11 Months Ago
Lighting prefab update.
11 Months Ago
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Added RemoveExistingTopology option to Monument component
11 Months Ago
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11 Months Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
11 Months Ago
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11 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
11 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
11 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
11 Months Ago
Heli now uses fixed height again
11 Months Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
11 Months Ago
Aux fix attempt
11 Months Ago
Stubbed on destroy code
11 Months Ago
Fixed broken protobuf file Rebuild
11 Months Ago
Fixed broken protobuf file