145,093 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Merge from main
10 Months Ago
fix server build
10 Months Ago
added dryfire ads anim, anim event & updated animator
10 Months Ago
Found another double rendering issue in MeshCull
10 Months Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
10 Months Ago
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
10 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
10 Months Ago
Fixed the indirect lighting issue with cameras that are rendered via script
10 Months Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
10 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
10 Months Ago
better BC defaults, natural gravity and disabled collision
10 Months Ago
Merge from main
10 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
10 Months Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
10 Months Ago
Create getter and setter methods we can give to the weaver
10 Months Ago
Fixed rogue pixels in the bulb emissive texture
10 Months Ago
Update version.rc as well I forgot to press CTRL+S Update version.rc to fill more standard meta data Map compiler meta data Make prop water level changes actually work, and apply on clientside too Sign EXEs
10 Months Ago
String light bulbs are now combined together into a single mesh
10 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
10 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
10 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
10 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
10 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
10 Months Ago
prison update
10 Months Ago
security prison progress
10 Months Ago
Merge: from main Tests: editor compiles
10 Months Ago
Set GPU instancing on materials
10 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
10 Months Ago
Enable Read/Write for nature assets
10 Months Ago
codegen phrase checks
10 Months Ago
updated the security spotlights lods
10 Months Ago
Fix camera position not updating when recentering map view
10 Months Ago
applied cinematic materials to ejector seat for merge
10 Months Ago
Enabled GPU instancing on fairy light bulb material
10 Months Ago
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10 Months Ago
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10 Months Ago
update from naval_update
10 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
10 Months Ago
Upon first time opening map automatically centre on player
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
10 Months Ago
Merge: from main
10 Months Ago
Stop interaction toast clipping Setup button max sizes
10 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
10 Months Ago
merge from main
10 Months Ago
(Test) set all meshes isReadable=0
10 Months Ago
Revert library setting
10 Months Ago
Remove top level token debug
10 Months Ago
Ensure map name is sanitised properly in streamermode