145,217 Commits over 4,413 Days - 1.37cph!

10 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
10 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
10 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
10 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
10 Months Ago
Fix compile error
10 Months Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
10 Months Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
10 Months Ago
Enable read/write on backdrop and road_tunnel meshes
10 Months Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
10 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
10 Months Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
10 Months Ago
Updated pilot pack suit media
10 Months Ago
backgroundvideo_fix -> main
10 Months Ago
Convar to force menu background videos to be webm only. Default = true
10 Months Ago
Added textures and set up a material for charity plushie 01
10 Months Ago
Change texture compression on the RHIB controls
10 Months Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
10 Months Ago
Fix new drybox not spawning on the RHIB
10 Months Ago
gave BurstClothConstraint some rotation gizmos
10 Months Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
10 Months Ago
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10 Months Ago
chainsaw wip attack anims exported and anim controller edited
10 Months Ago
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10 Months Ago
Adding new anim layers to player animator
10 Months Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
10 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
10 Months Ago
Fixed DLC names not being translated in the inventory screen
10 Months Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
10 Months Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
10 Months Ago
optimize flashlight beams, implement custom update runner.
10 Months Ago
Farm dressing exploration WIP
10 Months Ago
Quiet the bind command when assigning gesture from the gesture menu
10 Months Ago
Optimize sleeping bags
10 Months Ago
Only allow camera movement when the input field is not in focus
10 Months Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
10 Months Ago
Fix compile error
10 Months Ago
fix cloud movement in timescaled demo
10 Months Ago
Remove testing stuff
10 Months Ago
Persist SyncVar arguments from within components
10 Months Ago
merge from fix_newmenu_inventory_threadsafe
10 Months Ago
import settings on bulb models
10 Months Ago
Add CCTV-helper Admin Convars
10 Months Ago
adjusted bulb prefab
10 Months Ago
SyncVars can now be used in EntityComponents
10 Months Ago
removed third material from bulbs
10 Months Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
10 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
10 Months Ago
Add generic method to iterate over a list with a set budget
10 Months Ago
Added container shells for farm area + LODs
10 Months Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change