142,258 Commits over 4,536 Days - 1.31cph!

10 Months Ago
Fix elevators on floating city not working after a server restart
10 Months Ago
merge from force_scene_deep_sea -> naval_update
10 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
10 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
10 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
10 Months Ago
hooked up event birthday balloons with new prefab
10 Months Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
10 Months Ago
balloon icons and set their health low
10 Months Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
10 Months Ago
Bunch of wip dock and edit work
10 Months Ago
Arctic Hazmat repose/lods
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
10 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
10 Months Ago
removed boat planner folder (files are now in planner folder)
10 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
10 Months Ago
Tropical 4 underwater treatment.
10 Months Ago
Tropical 3 underwater treatment.
10 Months Ago
Tropical1 underwater treatment
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
10 Months Ago
Tropical2 underwater treatment.
10 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
10 Months Ago
Offshore spawn stuff
10 Months Ago
Build area must be free of players and entities for dock & edit to work
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Covered another case ^
10 Months Ago
Update MustPlaceOnBoat error text
10 Months Ago
Can't try to fire whilst reloading
10 Months Ago
Masked out the rear 50 cal turret body animation
10 Months Ago
merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
10 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
10 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
10 Months Ago
More pivot cleanup
10 Months Ago
Fix another screwed up pivot on the front turret
10 Months Ago
merge from main
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Kayak and DPV can be deployed in deep sea
10 Months Ago
Nest hat reposed
10 Months Ago
Corals
10 Months Ago
Fix slightly off player pivot on front turret
10 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
10 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
10 Months Ago
Bunny hat repose
10 Months Ago
merge from health_info_popup_qol -> main
10 Months Ago
Sapcesuit repose/lods
10 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
10 Months Ago
Adding gibs for explosives component box