139,041 Commits over 4,474 Days - 1.29cph!

10 Months Ago
RPG7 - updated sling in world model
10 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
10 Months Ago
merge from fix_workshop_bodypart_clipping -> main
10 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
10 Months Ago
Workshop fix censored player model parts causing clipping
10 Months Ago
Allow diving tank to be refilled and repair bench
10 Months Ago
merge from boat_engine_fuel
10 Months Ago
fixed merge change
10 Months Ago
merge from boat_building
10 Months Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
10 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
10 Months Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
10 Months Ago
increase accel again
10 Months Ago
merge from fog_drawdistance_fix
10 Months Ago
fix apparent fog density being affected by draw distance
10 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
10 Months Ago
added wallpaperbase.sav craggy file to make wallpapering easier
10 Months Ago
boomerang anim updates
10 Months Ago
Merge: from main Didn't refresh and missed the desired fixes
10 Months Ago
Merge: from main
10 Months Ago
increased max acceleration
10 Months Ago
setup 3p rpg skin anims
10 Months Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
10 Months Ago
Community UI canvases are toggled off when they're empty
10 Months Ago
height based tropical shore
10 Months Ago
better control over max acceleration of the playerboats, needs tuning still
10 Months Ago
merge from twitchdrop_mipmaps_fix
10 Months Ago
Fixed twitch drop campaign image generating mip maps
10 Months Ago
fix workshop favourite paths save button sizing issue, lost file from merge
10 Months Ago
Fixed shockbyte texts not set as dynamic
10 Months Ago
merge from unpooled spiketrap fix
10 Months Ago
merge from junglebarrel_collisionfix
10 Months Ago
merge from camera_waterlevel_optimize
10 Months Ago
merge from smallspiketrap_fixes
10 Months Ago
Match max PlayerBoat velocity with tugboat
10 Months Ago
merge from qa_island_v1
10 Months Ago
merge from optimize_outline_manager
10 Months Ago
merge from fix_deferred_decal_stripping
10 Months Ago
merge from phonebooth_lightlod
10 Months Ago
merge from hmlmg_improvements - hmlmg community skinnable
10 Months Ago
merge form fix_turret_list_pooling
10 Months Ago
merge from fix_httpimage_delete
10 Months Ago
merge from fix_lifestory_wipe
10 Months Ago
merge from workshop_female_prefabs -> main
10 Months Ago
merge from workshop_scene_improvements_2 -> main
10 Months Ago
fix before merge
10 Months Ago
Merge from block_redirect
10 Months Ago
10 Months Ago
blowpipe holster updates
10 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea