143,763 Commits over 4,413 Days - 1.36cph!

10 Months Ago
merge from no_build_zone_height_visual
10 Months Ago
merge from metal_detector_dropped_items
10 Months Ago
Removing end frame offset so that camera loops correctly on inject self
10 Months Ago
merge from main
10 Months Ago
Revert other assets
10 Months Ago
Revert materials and models
10 Months Ago
10 Months Ago
Climate for new falloff
10 Months Ago
Weather updates
10 Months Ago
Remove debug code
10 Months Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Alow greater SHDO intensity values, bring fade distance a little closer
10 Months Ago
Baselines for new atmosphere distance ramping
10 Months Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
10 Months Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
10 Months Ago
NRE fix
10 Months Ago
Initial work for Rust Plus hookup
10 Months Ago
main_menu -> main
10 Months Ago
Compile fix
10 Months Ago
new_menu -> main
10 Months Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
10 Months Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
10 Months Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
10 Months Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
10 Months Ago
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
10 Months Ago
Merge from main
10 Months Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
10 Months Ago
Fixed store page overlay aspect ratio, updated all pages
10 Months Ago
Enable global chat
10 Months Ago
Don't show the player icon on the map Don't show underground layers on the map
10 Months Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
10 Months Ago
Merge from main
10 Months Ago
m15 pistol sounds
10 Months Ago
Demo button shows up if you have the demo folder with demos in it
10 Months Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
10 Months Ago
Fixed skin viewer not resetting materials correctly with old skins
10 Months Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
10 Months Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
10 Months Ago
Redo all of the tooltips for each of the filters
10 Months Ago
Update Server Entry tags to use the new tooltips
10 Months Ago
Remove transition from session page
10 Months Ago
Standardise play mode filtering tooltips
10 Months Ago
Change shadow update group init order
10 Months Ago
merge from main
10 Months Ago
Fixed legacy furnace skin viewer issues
10 Months Ago
Cleaned up demo window
10 Months Ago
Merge from main
10 Months Ago
update base stor eprefab, improve tags design
10 Months Ago
Working in the new haze falloff feature WIP.