145,076 Commits over 4,413 Days - 1.37cph!

10 Months Ago
String light bulbs are now combined together into a single mesh
10 Months Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
10 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
10 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
10 Months Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
10 Months Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
10 Months Ago
prison update
10 Months Ago
security prison progress
10 Months Ago
Merge: from main Tests: editor compiles
10 Months Ago
Set GPU instancing on materials
10 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
10 Months Ago
Enable Read/Write for nature assets
10 Months Ago
codegen phrase checks
10 Months Ago
updated the security spotlights lods
10 Months Ago
Fix camera position not updating when recentering map view
10 Months Ago
applied cinematic materials to ejector seat for merge
10 Months Ago
Enabled GPU instancing on fairy light bulb material
10 Months Ago
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10 Months Ago
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10 Months Ago
update from naval_update
10 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
10 Months Ago
Upon first time opening map automatically centre on player
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
10 Months Ago
Merge: from main
10 Months Ago
Stop interaction toast clipping Setup button max sizes
10 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
10 Months Ago
merge from main
10 Months Ago
(Test) set all meshes isReadable=0
10 Months Ago
Revert library setting
10 Months Ago
Remove top level token debug
10 Months Ago
Ensure map name is sanitised properly in streamermode
10 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
10 Months Ago
Ensure session background isn't fully transparent
10 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
10 Months Ago
Fix scientists shooting before fully aligned to aim
10 Months Ago
adjusted terrain ignore volume
10 Months Ago
Subtract mesh and material changes
10 Months Ago
Remove excess logs
10 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
10 Months Ago
Fix spacing issue with queue icon
10 Months Ago
Fix server queues not detecting single person queues
10 Months Ago
Dont adjust gamemode counts if you are on the wrong category
10 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
10 Months Ago
cherrypick 127820
10 Months Ago
Try and fix promo site not working
10 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
10 Months Ago
Fix rust plus close button not working
10 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor