141,787 Commits over 4,505 Days - 1.31cph!

10 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
10 Months Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
10 Months Ago
Profile ScaleBySpeed.Update
10 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
10 Months Ago
Add wake displacement to every hull block, to check performance
10 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
10 Months Ago
hackweek arcade machine implemented line combination wins with visual light feedback
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
10 Months Ago
Show on the item info panel if data can't be redeemed
10 Months Ago
Add data spawns to all of the loot spawners
10 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
10 Months Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
10 Months Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
10 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
10 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
10 Months Ago
Clan scores
10 Months Ago
Boilerplate loot item and deposit entity
10 Months Ago
Rebase on /main
10 Months Ago
Virtual scrolled the item list
10 Months Ago
Fix NRE when in build priv zone
10 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
10 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
10 Months Ago
Can favorite items Added All and Favourites tabs
10 Months Ago
3 materials for the 3 extra materials created
10 Months Ago
Cherrypick CS 107107 - Wind shader fix
10 Months Ago
3 more meta files
10 Months Ago
16k .meta files
10 Months Ago
Probably fixed build errors
10 Months Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
10 Months Ago
Height fixaroos
10 Months Ago
Splat cleanup
10 Months Ago
hackweek arcade machine wip
10 Months Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
10 Months Ago
More automatic upgrades
10 Months Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
10 Months Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
10 Months Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
10 Months Ago
Clarify namespaces for rendering in Rust code after namespaces changed
10 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
10 Months Ago
More auto applied upgrades
10 Months Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
10 Months Ago
Fix render pipeline switch using statement -> Begin() & End() calls
10 Months Ago
So much cliffing
10 Months Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
10 Months Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
10 Months Ago
merge from floating cities
10 Months Ago
Script auto compile / fixes
10 Months Ago
A little bit more