144,985 Commits over 4,413 Days - 1.37cph!

10 Months Ago
merge from main
10 Months Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
10 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
10 Months Ago
merge back domain reload exception fix.
10 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
10 Months Ago
Fix domain reload exception while a debugger is attached.
10 Months Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
10 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
10 Months Ago
Maybe fixed the build errors Update version.rc as well I forgot to press CTRL+S
10 Months Ago
scene2prefab millitary_tunnel_1
10 Months Ago
adjusted volumes near chimney entrance
10 Months Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
10 Months Ago
fix invisible 2D cloud layer
10 Months Ago
R/W for 2 more obscure meshes
10 Months Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
10 Months Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
10 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
10 Months Ago
media_capture_backgroundvideo -> main
10 Months Ago
Convar to skip the current menu background video
10 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
10 Months Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
10 Months Ago
Ensure streamer mode works for server titles in play
10 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
10 Months Ago
Enable helmet variation randomisation
10 Months Ago
Make header box less transparent
10 Months Ago
Disable the 'background' on the session modal connection window
10 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
10 Months Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
10 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
10 Months Ago
Prefabbed up farm barge area of level
10 Months Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
10 Months Ago
Set dressing to bar area of food market
10 Months Ago
subtractive merge from 127834 - shouldnt be on main
10 Months Ago
update project gen
10 Months Ago
M15 Pistol - Added emissive to world model
10 Months Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
10 Months Ago
Improvised walkways progress
10 Months Ago
Merge from parent
10 Months Ago
Reduced AO intensity on market container mat
10 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
10 Months Ago
ResetStaticFields on BuildingManager Codegen
10 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
10 Months Ago
Try and use higher LODs in 2 cases
10 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
10 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
10 Months Ago
merge from main
10 Months Ago
merge from main