142,300 Commits over 4,536 Days - 1.31cph!

10 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
10 Months Ago
IsBoatFullyContained uses cached blocks
10 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
10 Months Ago
Client part caching wip
10 Months Ago
merge from main
10 Months Ago
merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
network++
10 Months Ago
merge from playable_monument_scenes
10 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
10 Months Ago
Compile fix
10 Months Ago
merge from cannon_improvements
10 Months Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
10 Months Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
spawn setting change again
10 Months Ago
Increase LOD0 distance on steering wheel
10 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
10 Months Ago
Better scientist boat spawn settings
10 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
10 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
merge from naval_update
10 Months Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
10 Months Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
10 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
10 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
10 Months Ago
Merge from steering_wheels_fix
10 Months Ago
Fix shared names on blackjack machine collision, resolves warning
10 Months Ago
merge from main/naval_update/modular_boat_sounds
10 Months Ago
Dont allow ai turrets to move if ai.move is false
10 Months Ago
sound import setting tweaks
10 Months Ago
Dont move scientist boats if Ai.Move is false
10 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
10 Months Ago
Early exit out our update loop if there are no connections inside a large radius
10 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
merge from main/naval-Update
10 Months Ago
Fixed boats stopping if the player is on the edge of the plank
10 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
10 Months Ago
Merge from floating_cities
10 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
10 Months Ago
Fix elevators on floating city not working after a server restart
10 Months Ago
merge from force_scene_deep_sea -> naval_update
10 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
10 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
10 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
10 Months Ago
hooked up event birthday balloons with new prefab
10 Months Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
10 Months Ago
balloon icons and set their health low