134,342 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Update TC corpse prefab
10 Months Ago
Add corpse prefab to normal TC prefab
10 Months Ago
Update manifest
10 Months Ago
Update manifest (radtown_1)
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
merge from main -> softcore_update
10 Months Ago
Update manifest
10 Months Ago
Small wood box corpse
10 Months Ago
Add TC corpse entity
10 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
10 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
10 Months Ago
merge from world_crossbow
10 Months Ago
rebuilt prefab so arrow mesh shows up
10 Months Ago
merge from premium_startup_fix
10 Months Ago
Fixed incorrect account route parameters
10 Months Ago
merge from main
10 Months Ago
crossbow - fixed arrows not showing in 3p anims
10 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png
10 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
10 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
10 Months Ago
Player seed updates
10 Months Ago
merge from main
10 Months Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
10 Months Ago
performance improvements
10 Months Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
10 Months Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
10 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
10 Months Ago
Plugged new AO map into material slot (bolt rifle)
10 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
10 Months Ago
merge from 101745 - weapon_tool_ao_fixes
10 Months Ago
Gesture experimentation
10 Months Ago
Pickaxe - added AO texture to the material
10 Months Ago
Texture update desal tanks
10 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
10 Months Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
10 Months Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
10 Months Ago
LOD0 Updates/Textures Desal Tanks
10 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
10 Months Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
10 Months Ago
Fix croc speeding up suddenly when moving after intimidation
10 Months Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
10 Months Ago
updated vertical slice loadout
10 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
10 Months Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
10 Months Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
10 Months Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
10 Months Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
10 Months Ago
Incapacitate dart now requires snake venom for crafting