138,884 Commits over 4,474 Days - 1.29cph!

10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Fix 50 call turret attachment points after the model changes
10 Months Ago
merge from more_cannon_fixes to naval_update
10 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
10 Months Ago
codegen
10 Months Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
10 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
10 Months Ago
Limit cannon deploying only to construction
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
10 Months Ago
PT Front Turret changes
10 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
10 Months Ago
merge from Charity_plushie2
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
merge from mesh-guide-shader-improvements
10 Months Ago
merge from drone_storage_hotfix
10 Months Ago
merge from monument_notification_sounds
10 Months Ago
deleted old saved shorevector texture
10 Months Ago
Fix small engine deployment
10 Months Ago
moved shorevector baking to the Tropical1 scene and reran s2p
10 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
10 Months Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
10 Months Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
10 Months Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
10 Months Ago
add store images for decor pack
10 Months Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
10 Months Ago
rebaked shorevectors
10 Months Ago
merge from deep_sea
10 Months Ago
Tidied up scene hierarchy - floating city 3
10 Months Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
10 Months Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
10 Months Ago
Merge from small_ramp
10 Months Ago
merge from deep_sea
10 Months Ago
updated naval small ramp animations
10 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
10 Months Ago
Merge from parent
10 Months Ago
Re-export animation to remove cannon offset
10 Months Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
10 Months Ago
Commit to single render method (previous "test version"), removing menu options.
10 Months Ago
merge from naval_update
10 Months Ago
Added bed to render scene
10 Months Ago
merge from deployguidedraw_nre_fix
10 Months Ago
Prefab with WIP FX.
10 Months Ago
Ship cannon WIP.
10 Months Ago
FX Progress Cannon AO not sRGB space.
10 Months Ago
Use additive blend and alpha max for heights should solve height blending issues
10 Months Ago
fix deployguide nre when holding tripod spotlight
10 Months Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain