197,738 Commits over 4,140 Days - 1.99cph!

11 Months Ago
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11 Months Ago
Raised HAB floor collider to the height of the highest plank
11 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
11 Months Ago
11 Months Ago
Allow changing state and transition classes, currently breaks when undo
11 Months Ago
Allow state renaming
11 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
11 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
11 Months Ago
Allow fsm transition editing in the new UI
11 Months Ago
Add WIP fsm editor
11 Months Ago
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11 Months Ago
Script tests
11 Months Ago
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11 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
11 Months Ago
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11 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
11 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
11 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
11 Months Ago
Possible improvement for the superscaled impact sparks.
11 Months Ago
World model
11 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
11 Months Ago
Add placeholder audio for the wolf
11 Months Ago
merge from digitalclock
11 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
11 Months Ago
Temporarily removed explosion blur to error fix.
11 Months Ago
Fixes to normals and tiling on wallpapers
11 Months Ago
Missing file
11 Months Ago
11 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
11 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
11 Months Ago
4x tunic bones test
11 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
11 Months Ago
Updated model for digital clock to close meshgap.
11 Months Ago
player update. setting up bows
11 Months Ago
Radioactive Water (missing manifest) -> World Update 2
11 Months Ago
Radioactive water reduces thirst rather than increasing it
11 Months Ago
Updated textures and model for digital clock
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Ensured radtown has correct lake setup
11 Months Ago
merge from fix_analytics_uploader_nre
11 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
11 Months Ago
Fix bulk uploader NRE when no events are submitted
11 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
11 Months Ago
Merge world_update_2
11 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
11 Months Ago
more WIP
11 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
11 Months Ago
divesite fixes
11 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
11 Months Ago
wallpaper icon file wasnt checked