136,350 Commits over 4,444 Days - 1.28cph!

10 Months Ago
Setup triangle floor block and add to boat building planner.
10 Months Ago
Added new default texture streaming settings in the Quality Settings
10 Months Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
PT Collision update
10 Months Ago
v4 explosives entity, hold type and animation updates
10 Months Ago
Only tick steering update when a player is mounted to the wheel
10 Months Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
10 Months Ago
merge from indirect_instancing_toggle
10 Months Ago
Restrict Indirect Instancing ConVars to debug builds only
10 Months Ago
Add the video for the pack
10 Months Ago
merge from store-updates-sept2025
10 Months Ago
Progress
10 Months Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
10 Months Ago
Casino progress
10 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
10 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
10 Months Ago
Set dressing supplies barge VERY WIP
10 Months Ago
Change it to as attachment - to match the storage containers
10 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
10 Months Ago
10 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
10 Months Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
10 Months Ago
Restore stomped killbees command
10 Months Ago
Progress backup
10 Months Ago
Some wip placement checks
10 Months Ago
Shift convar values by -1
10 Months Ago
deleting annoying name conflicts
10 Months Ago
First pass WIP supplies shop structure
10 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
10 Months Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
10 Months Ago
Move player visibility position back to the head bone
10 Months Ago
PT Boat Collision Pass
10 Months Ago
full fix the NRE
10 Months Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
10 Months Ago
fix for pooled random bone rotations on mannequin
10 Months Ago
Fixed newly introduced TriggerParentEnclosed NRE
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
10 Months Ago
Merge: from main
10 Months Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
10 Months Ago
working on chainsaw attack animations
10 Months Ago
added player update anim settings preset
10 Months Ago
merge from translation_breaking_mods_fix
10 Months Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
10 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
10 Months Ago
Splat stuff
10 Months Ago
Splat blockout
10 Months Ago
Fix wearables with random parts/colours not working on mannequins
10 Months Ago
Prefabbed supplies barge for working on