138,933 Commits over 4,474 Days - 1.29cph!

10 Months Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
10 Months Ago
Fix buried items error when loading a save file
10 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
10 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Disable BoatAI debug.log
10 Months Ago
Update: name the analytics thread Tests: dry run in the editor
10 Months Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
10 Months Ago
Fixed LOD materials on farm barge tarps
10 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
10 Months Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
10 Months Ago
PT Mesh update
10 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
10 Months Ago
Merge from naval_update
10 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
10 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
10 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
10 Months Ago
Implement bitmapped damage tracking
10 Months Ago
Tropical1 tree fixes
10 Months Ago
commit _b material for platform
10 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
10 Months Ago
Boat ladder prefab tweaks
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
10 Months Ago
merge from more_cannon_fixes
10 Months Ago
Remove debugs and extra print statements
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
PT Boat Deepsea now driven properly by AI
10 Months Ago
Tropical2 prefab setup
10 Months Ago
Initial boat ladder item and prefab setup.
10 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
10 Months Ago
Added a tooltip on the deep sea map marker
10 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
10 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
More casino progress
10 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
10 Months Ago
casino signs
10 Months Ago
Floating City 3 progress
10 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
10 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
10 Months Ago
Casino dressing exterior dressing progress
10 Months Ago
Disabled pooling on ghostship for now
10 Months Ago
Fixed NRE when wiping the deep sea
10 Months Ago
xmas floorpapers wip, minor tweaks
10 Months Ago
xmas floorpapers wip
10 Months Ago
pt_boat_gameplay_pass -> naval_update