160,836 Commits over 4,566 Days - 1.47cph!

8 Months Ago
apartment lights update
8 Months Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
8 Months Ago
fix rotation tool transparency
8 Months Ago
Implement corrected limit checking for mesh.Begin w/ static meshes I.e. when giving mesh.Begin a mesh object, the limit becomes 65535 instead of 32768 Added second arg to IMesh:DrawSkinned - mult by model matrix Try to prevent crashes with weird .phy files
8 Months Ago
Fix profiler samples in Find and TryGetEntity
8 Months Ago
Update: add a couple more test positions for unit tests Tests: tests pass
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
8 Months Ago
merge from painting_line_tool_winner
8 Months Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
8 Months Ago
merge from boxes_performance_pass
8 Months Ago
Removed camera leaning towards horse head when galloping
8 Months Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
8 Months Ago
boxes performance feedback
8 Months Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
8 Months Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
8 Months Ago
setting up salvaged axe refresh prefabs
8 Months Ago
Rentable Shop Kiosk F - first pass materials WIP
8 Months Ago
Construction NRE fix
8 Months Ago
merge from parent boxes_dlc
8 Months Ago
Idle to walk and walk to idle imports
8 Months Ago
exported horse walk to idle and idle to walk anims
8 Months Ago
exported refreshed salvaged axe rig/anims
8 Months Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
8 Months Ago
rebase on main
8 Months Ago
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8 Months Ago
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8 Months Ago
final 2 individual square steam images on storage_boxes_pack sitem
8 Months Ago
Fix scientist weapons floating at world origin on server
8 Months Ago
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8 Months Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
8 Months Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
8 Months Ago
merge from boxes_dlc
8 Months Ago
Fixed paint mask normal map settings
8 Months Ago
Gesture anim updates
8 Months Ago
cannon anim update and IK adjustments
8 Months Ago
merge from main
8 Months Ago
Merge from island_cliff_water_fix
8 Months Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
8 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
8 Months Ago
Atmosphere & triggers.
8 Months Ago
Final lighting sans atmos volume & culler.