193,693 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Kickstand spring additional lookat
11 Months Ago
kickstand tweak, removed unused sidecar model placeholder
11 Months Ago
Pedal bikes have a chance to spawn on roads
11 Months Ago
Adjust motorbike wheel height
11 Months Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
11 Months Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
11 Months Ago
Trike passenger mount added
11 Months Ago
Trike rear wheels turn, though on the wrong axis
11 Months Ago
Set up bike health
11 Months Ago
Assigned the correct gibs models
11 Months Ago
Merge underwater_fog -> Main
11 Months Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
11 Months Ago
Set up trike cogs
11 Months Ago
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11 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
11 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
11 Months Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
11 Months Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
11 Months Ago
export latest 3p handcuffs anims
11 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
11 Months Ago
Optimised ring road search
11 Months Ago
Merge from travelling_vendor -> Aux2
11 Months Ago
Basic vehicle visuals port
11 Months Ago
Switch `monument_scenes` convar to be saved
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
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11 Months Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations
11 Months Ago
Setup Vintage Desk Prop Prefab Added and Setup Vintage Bookshelf Prop Prefab Added and Setup Vintage Dresser Prop Prefab
11 Months Ago
further fixes to storage warehouse.
11 Months Ago
updated motorbike kickstand skinning, mask texture, and materials setup
11 Months Ago
updated vcol on decals to tint the recent decal albedo changes
11 Months Ago
Forgot the marker!
11 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
11 Months Ago
Null error
11 Months Ago
Round prices up to the nearest 5 to make them look nicer
11 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
11 Months Ago
fix material assignment on storage warehouse trims.
11 Months Ago
Fixed line anchors fuckery again
11 Months Ago
more work on geo for storage warehouse.
11 Months Ago
handcuff viewmodel animation updated
11 Months Ago
Block unlock minigame in wounded states
11 Months Ago
reverted changes to workers_house_generic_trims
11 Months Ago
sbl progress backup
11 Months Ago
merge from wire_slacking/optimisations
11 Months Ago
radhouse large checkin
11 Months Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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