193,764 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Fixed broken protobuf file Rebuild
11 Months Ago
Fixed broken protobuf file
11 Months Ago
Merge travelling_vendor
11 Months Ago
11 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
11 Months Ago
Merge main
11 Months Ago
Codegen. Ready to go
11 Months Ago
Added quick death to get on AUX.
11 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
11 Months Ago
Scene 2 Prefab all
11 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
11 Months Ago
merge from main
11 Months Ago
tweaked collider of oilrig crane cabin
11 Months Ago
bunch of material overrides fixes
11 Months Ago
Fixed broken top turrets
11 Months Ago
Merge from qol_industrial_conveyor_filter
11 Months Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
11 Months Ago
Merge from cuffs_and_hood
11 Months Ago
Don't allow items to be drag swapped onto locked cuffs
11 Months Ago
merge from main
11 Months Ago
Handcuffed move item fix
11 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
11 Months Ago
merge from NewTickConvars
11 Months Ago
codegen
11 Months Ago
Merge from main
11 Months Ago
Merge from monument_scenes -> aux2
11 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
11 Months Ago
main -> NewTickConvars
11 Months Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
11 Months Ago
Merge from main
11 Months Ago
Merge from main -> aux2
11 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
11 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
11 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
11 Months Ago
Sidecar passenger can no longer drive the bike!
11 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
11 Months Ago
Order `Stats/Transform Count` based on the amount of components
11 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
11 Months Ago
Detailed colliders updated for the new sidecar
11 Months Ago
World colliders updated for the new sidecar
11 Months Ago
Fix scenes with slashes in them making a ton of sub folders
11 Months Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
merge from fix_invoke_cancel_nre -> main
11 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge from monument_scenes -> aux2
11 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
11 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
11 Months Ago
Merge UWSkidoo -> Aux2