193,831 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
11 Months Ago
Update manifest and ID, and materials after the rename
11 Months Ago
Fixed an Ian bug
11 Months Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
11 Months Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
11 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
11 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
11 Months Ago
Add an icon for the watercraft
11 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
11 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
11 Months Ago
Merge from main
11 Months Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
11 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
11 Months Ago
Model/Textures/Materials and prefab setup
11 Months Ago
Initial entity setup
11 Months Ago
Fix my fuckup
11 Months Ago
Fix my fuckup
11 Months Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
11 Months Ago
Handcuffs block crafting.
11 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
11 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
11 Months Ago
Volumetrics track light changes.
11 Months Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
11 Months Ago
adjusted trike sizing
11 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
11 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
11 Months Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
11 Months Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
11 Months Ago
Menu fix
11 Months Ago
Don't show push menu if player is dead or sleeping
11 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
11 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
11 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
11 Months Ago
player update. edited db shotgun reload animation
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
level update
11 Months Ago
some transforms reset
11 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
11 Months Ago
Minor change to the seismic sensor description
11 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
11 Months Ago
Merge from main
11 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Add the remaining drops
11 Months Ago
Update Residential Bed Models to close holes.
11 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
11 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
11 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
11 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it