193,839 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Add the remaining drops
11 Months Ago
Update Residential Bed Models to close holes.
11 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
11 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
11 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
11 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
11 Months Ago
merge from wire_slacking
11 Months Ago
Fixed pooling issues
11 Months Ago
Fixed wire slack impacting wire remaining length
11 Months Ago
Converting building skins to MeshLOD
11 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
11 Months Ago
Updated Residential Beds Materials, LODS and Models
11 Months Ago
sign and colision update on radtown gate
11 Months Ago
merge from main
11 Months Ago
Removed some debug logs and unused/temp code.
11 Months Ago
Merge from main
11 Months Ago
Material Update
11 Months Ago
Twitch Drops skins
11 Months Ago
Merge from main
11 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
11 Months Ago
Merge from main
11 Months Ago
merge from fix_teammate_guide_disconnected
11 Months Ago
merge from fix_radial_menu_not_diagonal
11 Months Ago
merge from fix_monument_outline_floors
11 Months Ago
merge from RepairBenchSkinName
11 Months Ago
Client compile fix
11 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
11 Months Ago
Fixed IO not being usable inside no build zone
11 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
11 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
11 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
11 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
11 Months Ago
Merge main -> Bikes
11 Months Ago
Small ground flame prefab for spreaders.
11 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
11 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
11 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
11 Months Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.
11 Months Ago
Add ability for SceneToPrefab to output to a scene instead of a prefab - output prefab identical to normal S2P - after runs PreProcess on the output prefab's scene so it doesn't need to be ran during startup - create a seperate scene for the client vs server version of the "prefab" - can view all 3 versions of the monument / prefab at once (editor, server, client) - applies label 'PrefabScene' in output scene - way faster than normal S2P
11 Months Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
11 Months Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
11 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
11 Months Ago
Merge main -> SkinViewFix
11 Months Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)
11 Months Ago
Merge from hackweek_renderlod_collapse (set the convar for this feature to false by default)
11 Months Ago
Merge from main
11 Months Ago
Revert accidental RPG prefab edit in previous commit
11 Months Ago
Minor UI edit for consistency