251,106 Commits over 3,959 Days - 2.64cph!

8 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
8 Months Ago
Range check bone gizmos, don't need to render ones far away
8 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
8 Months Ago
Add kill concmd
8 Months Ago
Merge from main
8 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
8 Months Ago
destroy HE grenade between rounds
8 Months Ago
knife and USP worldmodel scaled to mach citizen proportions
8 Months Ago
sb toolcupboard progress initial prefab, textures and materials
8 Months Ago
Replace unique logic for player minimap markers
8 Months Ago
State machine fixes
8 Months Ago
Support bool setting entries, replace some url images with locally stored ones
8 Months Ago
GameEvent<T>.Dispatch(sender, eventArgs) now only notifies within sender Basic state machine system
8 Months Ago
Bit of map ui style changes
8 Months Ago
Rename reward for collecting frenzy
8 Months Ago
fix seat icon Give xp for achievements Reward player for medals Block rotating if not in customise view Styling
8 Months Ago
Draw radar/markers ontop of callouts
8 Months Ago
Make bombsite labels more clearly visible, fix sorting
8 Months Ago
Add radar zoom
8 Months Ago
weekly skins
8 Months Ago
Add minimap radar mode, used outside of scoreboard
8 Months Ago
merge from IsMobileFix
8 Months Ago
merge from fishing_changes_june_24
8 Months Ago
merge from fix_barricades_train_tunnels
8 Months Ago
merge from sprint_seed_fill
8 Months Ago
Ferry Terminal S2P
8 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
8 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
8 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
8 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
8 Months Ago
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8 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
8 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
8 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
8 Months Ago
v_mp5: set b_deploy_skip back to off by default (oops)
8 Months Ago
FPArms: added shared ironsights animations
8 Months Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
8 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
8 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
8 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
8 Months Ago
Merge from main
8 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
8 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
8 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
8 Months Ago
minimap contrast adjustment
8 Months Ago
Merge from main
8 Months Ago
Drop shadow filter on the minimap image, add padding
8 Months Ago
another minimap update https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
8 Months Ago
fixed player balance being small, updated map callouts ui style
8 Months Ago
Fixed map callouts panel clipping when scoreboard is open