248,562 Commits over 3,928 Days - 2.64cph!
Fixed the newly broken trees.
[zombies] exclamation effect when soldiers spot a target and alert allies
Fix rock sounds not playing
Concrete footsteps first pass
Fixed merge terrain config.
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
- More skill tree UI work, added vertical lines to skill unlock columns
- Re-enabled player map-marker
- Skill tree icon images are now specified via XML
- Started aligning skill tree elements
- Added Skill Tree screen as a sub screen to the main UI so it can be navigated via the root controller
- Started placeholder UI screen for Skill trees. Auto-constructed from XML skill tree definitions.
- Started work on new skill tree data format and classes
- Initial basic loading of skill trees from XML files
- Added a test skilltree xml file
- Fixed projected shadow artifacts introduced by a previous change
- Fixed a potential cause for metatable corruption
[zombies] soldiers throw their gun farther more often when they die
[zombies] bodies leave skeletons behind for a bit
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
Re-enabling some shader features
Terrain texture heights better compromise between parallax and splat blend.
Merge changes from trunk (gulp)
* Fixed JSONToTable duplicate values from arrays
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
[zombies] bulletholes fade out
- Added ZoneInfluence which creates and updates InflunceMaps, (currently with only 2d but with support for 3d trees)
- ZoneInfluence currently creates two maps on world construction ForestDensity and TribeActivity
- Added Zone tab to Debug UI which shows images for InfluenceMaps from the currently occupied Zone
- Graphics settings now have real default values, not just everything turned off. (everything except vsync is enabled by default now)
- Attempts to default to 1280x720 resoltuion until the player picks one in the settings menu
- Disabled the Unity resoltuion/settings launcher
Adding hide/burlap models, textures, prefabs, etc.
horse animations (idle / walking)
- Player->Enemy collision is now disabled while the player is boosting
- Some settings changed because of RC2
removed test material, updated max file and scene
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Influence map experiments
Gun fires again. Need to plumb hitbox system in.
Working on using sockets to communicate with game hosting processes.
Fixed RockMaterial error in test level
Showing hit positions for TENN