248,562 Commits over 3,928 Days - 2.64cph!

10 Years Ago
- Trying out new movement for player - Added a placeholder ship model for testing
10 Years Ago
TENN is now playable but missing serve
10 Years Ago
made clouds a lot better, added new cloud elements, working on city scape
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
head 2 sad blendshape
10 Years Ago
Grass.
10 Years Ago
Updated TENN anim controller
10 Years Ago
basic vm + wm done. Loading automatically.
10 Years Ago
re-checking in head 2 with teeth and eyes attached
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
10 Years Ago
Fixed terrain map normal decode (result has to be in world space)
10 Years Ago
Fixing grayscale texture settings
10 Years Ago
Starting on segregating each game instance into its own process.
10 Years Ago
Fixing a couple of minor things post-merge
10 Years Ago
Fixed terrain normal map bake
10 Years Ago
Post-merge compilation fix
10 Years Ago
Merge from main
10 Years Ago
More content splitting
10 Years Ago
Scene.
10 Years Ago
UVmix, splat and spec tweaks.
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Undoing earlier texture change, since the crafty fix works
10 Years Ago
Protection properties work properly again Fixed some warnings
10 Years Ago
Using the new parser for `GamePackager`.
10 Years Ago
Merge from procgen5
10 Years Ago
Added some heightmap frequency randomization
10 Years Ago
Started work on game host program.
10 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
10 Years Ago
checking in head 2 with morphs
10 Years Ago
- Added movement collision spheres to some enemies - BaseEntities now check for collision with other entities - Player can collide with enemies again at last (ooops) - Deleted some old enemy prefabs
10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Updated TENN blendHitController & avatar mask
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
being crafty
10 Years Ago
TENN run north meta update
10 Years Ago
Added TENN avatar mask & blend hit test controller
10 Years Ago
Added TENN forehand & backhand anims
10 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
10 Years Ago
Char04 WIP assets.
10 Years Ago
Merge from main
10 Years Ago
Debug.Log() calls are now streamed together rather than using remoting for each individual call.
10 Years Ago
[zombies] less blood particles, bigger blood particles
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
Messed up reflections.
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Added per-splat UVMIX control; affects only legacy terrain shader, for now
10 Years Ago
Slightly reduced warp multiplier of swiss noise