248,619 Commits over 3,928 Days - 2.64cph!
vendingmachine_transaction_history -> main
Also includes:
- Sound light
- Sprinklers
- Igniter
- Water pump
- Debug power generator
main -> vendingmachine_transaction_history
Support using material icons for card panel icons
Mirror Image card
Add bullet ricochet, can be modified by cards / stats
https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
Merge from launcher reload bug
Enabled rotation before deployment for the following electrical items:
- Electrical branch
- Splitter
- Button
- Blocker
- Root combiner
- Memory cell
- HBHF Sensor
- Audio alarm
- RAND switch
- Simple light
- Siren light
- Flasher light
- Laser detector
- Pressure pad
- Tesla coils
Merge from launcher reload bug
Swapped to virtual item icon on feed entries
Fixed double reload still possible on flamethrower
Merge from scrap_exchange_dynamic_pricing
Merge from launcher reload bug
Sex up the cards a little bit
Use emojis for placeholder card icons
Fixed fractional reloading not working
Gun clip size can be modified
IsSmall variant of CardPanel, add PlayedCards panel that shows which cards are played at all times
- Add the UI to display customer stats
- Save/Load customer stats
Fixed vending machines not properly applying scrap received multiplier
- Register all customers who buy (only on serverside)
- Made filters to find best customer, unique customers and repeat customers (all anonymous)
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- Set correct repair ent
- Manifest again
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
- Fixed some spacing issues
- Fade out green on most revenue and total sales
more tweaks on hoover/plastic trims
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
Added scrollview around listings
Revert "Use IClimbingMode interface in PlayerController"
This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
Move code around
_Very_ rough first pass at MoveModeClimb
https://files.facepunch.com/ziks/2024-11-28/sbox-dev_3AN9Qrq83k.mp4
Siege tower gibs. Updated plank texture
Use IClimbingMode interface in PlayerController
Instead of hard-coded checks for MoveModeLadder
Fixed chat rendering below round UI
More accurate hash for card inventory panel
Round UI adjustments, don't show chatbox message for joined game
Show avatar for opponent
Kill the game loop and start again if someone leaves
merge from hackweek_car_radio
Minor mat tweaks for other TODs