232,081 Commits over 3,775 Days - 2.56cph!

22 Days Ago
Component editor Added type definition records Property, Method emitting Emit events WIP generate AssemblyDefinitions
22 Days Ago
Default ambient color on SceneThumbnails Add padding to buffer Fix IBL not applying to transmissive
23 Days Ago
Merge from main
23 Days Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes Add shadow depth bias on matrix Compile UI shaders for inverse depth Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png Update shaders
23 Days Ago
Update Zio to 0.18.1 Fixes Facepunch/sbox-issues#5683
23 Days Ago
Distance & LOS checks
23 Days Ago
handcuffs 3p animations updated
23 Days Ago
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23 Days Ago
Fix load/delete window layout menus being swapped around (lol)
23 Days Ago
Default ambient color on SceneThumbnails Null checks on Scene.AmbientLightColor AmbientLight component is killed, update Obsolete documentation Add padding to buffer Fix IBL not applying to transmissive
23 Days Ago
Failing test for watching a SubFileSystem involving case sensitivity Watcher events get silently discarded if all conditions are met: * SubFileSystem was created with incorrect case * Changed file path includes a ~ * Any segment of changed file path is short enough to possibly be a SFN Avoid calling Path.GetFullPath for already-rooted paths Fixes TestSubFileSystem.TestWatcherCaseSensitive Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners Refactor FileSystemWatcher tests to use ManualResetEvent As requested in xoofx/zio/pull/92#discussion_r1648812981 Merge pull request #92 from Facepunch/fix/sub-watcher-case-sensitive Fix SubFileSystem watcher (sometimes) silently discarding events Merge pull request #93 from Facepunch/fix/watcher-test-wait-handles Refactor FileSystemWatcher tests to use ManualResetEvent
23 Days Ago
Prioritise potential mount targets by distancer
23 Days Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
23 Days Ago
Refactor FileSystemWatcher tests to use ManualResetEvent As requested in xoofx/zio/pull/92#discussion_r1648812981
23 Days Ago
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23 Days Ago
raccoon fix ui, microwave AfterCardMoved event rock bear detective crystal ball snake rose bell
23 Days Ago
Fixed RF receiver gibs scale
23 Days Ago
merge from searchlight_fixes2
23 Days Ago
Fixed vending machine screens not showing anything
23 Days Ago
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23 Days Ago
Remove AmbientLight component, just pass to scene, make it a property
23 Days Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
23 Days Ago
Use proper 0-1 input for move_bob instead of 0-100
23 Days Ago
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23 Days Ago
Story UI Interact Input Handle and display level correctly on world panel Prefabs
23 Days Ago
More wip
23 Days Ago
Fixed missing override on server build
23 Days Ago
merge from main
23 Days Ago
Fixed some IO prefabs missing their main power slot input
23 Days Ago
Only check the IO prefabs that need a main power slot
23 Days Ago
Codegen VehicleChassisVisuals work around
23 Days Ago
Initial work on force mounting restrained players
23 Days Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
23 Days Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
23 Days Ago
Use a ManualResetEvent in TestSubFileSystem.TestWatcherCaseSensitive A bit friendlier for CI runners
23 Days Ago
added 12g shell eject for Spaghelli needs work still
23 Days Ago
added 12g_eject might need cleanup
23 Days Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
23 Days Ago
Added an editor test checking that all player IO prefabs have a main power slot input
23 Days Ago
added 556_ejectbrass particle changes to 9mm_ejectbrass
23 Days Ago
map updates
23 Days Ago
added 556 casing eject for M4
23 Days Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
23 Days Ago
flashbang explosion addition and setup
23 Days Ago
Lowered centre of mass
23 Days Ago
merge fixes
23 Days Ago
Merge main -> Bikes
23 Days Ago
Manifest update and minor test map corrupted reference fix
23 Days Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits