187,823 Commits over 3,197 Days - 2.45cph!

29 Days Ago
Some temporary styling and override GetHashCode on InventoryContainer to hash its items
29 Days Ago
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29 Days Ago
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added stats tab
29 Days Ago
Update all inventory related stuff to Razor
29 Days Ago
Fix crossbow muzzle position
29 Days Ago
Added base weapon system, base inventory + item system, basic hotbar + storage + backpack, test items and 1 weapon
29 Days Ago
s&box wiki - delete old api links, add more categories
29 Days Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
29 Days Ago
Set grid size for world Grid tweaks https://files.facepunch.com/ziks/2022-11-02/sbox-dev_yvU0r91f6Y.png
29 Days Ago
Fixed connectivity check / disconnection Some cleanup
29 Days Ago
Grid-based spatial partitioning #1 Use separate SceneObjects for world chunks Fixed connectivity check / disconnection Some cleanup
29 Days Ago
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
29 Days Ago
request control wip
29 Days Ago
Removed open class from score
29 Days Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
29 Days Ago
Move the doorway model import translation right by an inch
29 Days Ago
Move structure related stuff to entities/structures and add normal parameter to IsValidPlacement
29 Days Ago
Create trace object for lights Clear selection if we didn't trace against anything
29 Days Ago
merge from main
29 Days Ago
Re-order some pre checks
29 Days Ago
Try selecting editor object from trace
29 Days Ago
Add simple ray trace api Editor objects create ray trace objects to trace against Trace into viewport to test tracing api
29 Days Ago
Refactor structure ghost stuff (Structure.GetOrCreateGhost) and add material override for ghosts
29 Days Ago
Adding Taylor's UVRemap.sbsar to SD/Utilities folder
29 Days Ago
merge main to release
29 Days Ago
Phrases and codegen checks (skyrotation back to 0 by default)
29 Days Ago
ballpit money fix from thornBush ballpit - thornbush fix for converge indicator make deathTimeScale nonzero to fix player death speech
29 Days Ago
Added Structure.OnConnected and prevent placement of Foundations outside of socket connections within 512 units
29 Days Ago
Made a temporary progress display on the crafter to show crafting progress in world space
29 Days Ago
Some more refactoring and ensure that walls and doorways cannot be placed if there's other walls or doorways there
29 Days Ago
Crafting time left is now sent to all clients in range (for visual display on model)
29 Days Ago
Refactoring of socket system. Add socket tags including ConnectAny and ConnectAll. Add Structure.ShouldRotate (for now), in future work out relative socket position from identity rotation
29 Days Ago
Slot machines now drop their scrap when destroyed
29 Days Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
29 Days Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
29 Days Ago
Restyled radial menu for structure selector and added icons Added a radial arrow for the structure selector
29 Days Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
29 Days Ago
Convert lean hud to razor Shift things around, make root panel a razor element Chatbox code improvements
29 Days Ago
Don't leave pointer events enabled
29 Days Ago
Add a chatbox
29 Days Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
29 Days Ago
Disable the editor free scrap
29 Days Ago
Re-add the minor blackjack halloween thing
29 Days Ago
Css cleanup, use vars for common things Style tweaks
29 Days Ago
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
29 Days Ago
Refresh to the new dealer expression right away as the round ends, to align it with the audio
29 Days Ago
Minor spelling fix
29 Days Ago
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
29 Days Ago
Fixed being able to bet over the max using the alternate betting input