242,135 Commits over 3,867 Days - 2.61cph!

29 Days Ago
Add Component.DestroyGameObject()
29 Days Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
29 Days Ago
Merge: from main Tests: built all modes in editor
29 Days Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
29 Days Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
29 Days Ago
Navigator docs Add HeroResource. Add generichero.hero. Hero resource loading, Host-only team/loading and change callback setup
29 Days Ago
adjusted improvised shield origin
29 Days Ago
Support multiply platforms on path Fix maps with platforms to support new system
29 Days Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
29 Days Ago
Rebuilt manifest
29 Days Ago
Use action button
29 Days Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
29 Days Ago
New layout for create lobby page
29 Days Ago
[Hide] IsValid on Resource so that it doesn't show Is Valid tickbox in inspector for game resources
29 Days Ago
Merge from world_update_2
29 Days Ago
Merge from main
29 Days Ago
Fix obsoletes Add DrawPath property to Navigator for debugging nav path. Set CharacterController radius to half of NavMesh agent radius
29 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
29 Days Ago
Restructure - DestroyAfterGame actually destroys the GameObject not the component
29 Days Ago
Start restyling map/mode selection
29 Days Ago
Leaderboard backup, run #14188
29 Days Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
29 Days Ago
Merge from world_update_2
29 Days Ago
Merge from world_update_2
29 Days Ago
Goofy Guard initial NPC setup
29 Days Ago
Clothing Updates
29 Days Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
29 Days Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes
29 Days Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
29 Days Ago
Parent merge
29 Days Ago
Merge from world_update_2
29 Days Ago
More culling volume fixes in cave_medium_hard
29 Days Ago
Manifest rebuild
29 Days Ago
Add harvestable layer to F1 layer tools
29 Days Ago
Batch mussel meshes
29 Days Ago
Parent merge
29 Days Ago
Missing mats
29 Days Ago
Studio light projector backup
29 Days Ago
Preset updates
29 Days Ago
Offset fuckery Decor genocide Mild river speed flow tweak pfx tweaks
29 Days Ago
Presets
29 Days Ago
Merge from world_update_2
29 Days Ago
Clothing Update
29 Days Ago
Merge from world_update_2
29 Days Ago
Fixed most rocks in divesite_d double rendering
29 Days Ago
Batch barnacles
29 Days Ago
Another possible fix for no collisions on the divesite plane
29 Days Ago
add a little spice to the blunderbuss gunshot
30 Days Ago
re-linked divesite prefabs, cleanup of folders
30 Days Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close