233,526 Commits over 3,775 Days - 2.58cph!

23 Days Ago
Travelling Vendor -> Main
23 Days Ago
Vendor will destroy train cars in its path
23 Days Ago
█▅▊▋▊▄ ▅▌▍▍█▌.▌▊
23 Days Ago
█▊▆▇▋▆▆ ▌▊▅▄▆█
23 Days Ago
Reduce pull over check time
23 Days Ago
Fix KillFeed lifetime
23 Days Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
23 Days Ago
fixing some flow issues in small house
23 Days Ago
and world layer
23 Days Ago
adding renderer batch to rain gutters set
23 Days Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
23 Days Ago
Removed unneeded art
23 Days Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
23 Days Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
23 Days Ago
Retakes: bombsite B spawns
23 Days Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
23 Days Ago
Updated dependencies
23 Days Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
23 Days Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
23 Days Ago
radtown redux S2P
23 Days Ago
set dressing progress backup
23 Days Ago
▉▊▇▊▄ █▊▇▉ ▍█▍▋▋▄▉▇▍ ▆▆█▆ ▉▊ ▅▍ ▆▍▆▆▋▅ ▍▄▋▆▄ ▋▍▇▉ █▇▄▅▇ ▅▅▉▅▋▌▉ ▉▍ ▇ ▄▋█▅ ▅▋▄▇▅ ▇▍▋▄▋█▉ ▄▌ ▋▍ ▌██▌▋ ▄▇▅▉▌, ▊█▄▇▆▇▆ ▋▅▋█▄▍▌ █▇▅▌ ▋▅▌▊▌▍ ▉▉ ▆▊█▄ █▍▌▇▊ ▉▊▊▉ ▄▇▆▊▍ ▉▋▉▉ ▇▇▍▉▇▇▍ ▍▊▅ ▌▊▅▉ ▇▅ ▇▉▆ ▊▆▌▊▉ ▆▊▋▊▍▌ █ ▋▍▋▆ ▄▅▍▉█▇ ▊▍▉ ▋▌▍▋▌ ▉▊▍▉▍▇ ▉▊█▆ ▋▉▇▄▌▋▅ ▋█▆▆▍█▄ ▌▇▉▍ ▅▋▇▊▄▋▇ ▅█▆▍▇ ▋█▊▊ ▋▌▍▊▅▌▉ ▅▉█▊▉ ▅▍▋▊ ▋▉█▊▌▄▉ ▊▊ ▊ ▆▍▋▄
23 Days Ago
Hand tracking support Emulate finger curl by calculating distance between palm and finger tip bones
23 Days Ago
reduced draw distance on mesh rubble decals
23 Days Ago
Remove game category facet Asset package type
23 Days Ago
Merge from main
23 Days Ago
Merge from hood_and_cuffs
23 Days Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
23 Days Ago
merge from main
23 Days Ago
Merge Bikes -> main + manifest rebuild
24 Days Ago
Shrunk motorbike gibs to not overlap
24 Days Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
24 Days Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
24 Days Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
24 Days Ago
Regen
24 Days Ago
▆▉▉▋ ▋▅▇▇ ▌▋▅ ▄▅█▆▋ █▆▌▌▊▋ ▆▋▌ ▍▅▆█ ▍▉█▇ ▊▌ ▊█▅▉, █▋▊▇█▌ ▄█▍ ▆▇▅▉▇▋ ▅█▇▌ ▌▌ ▍▅▌ ▌▅▊▊ ▉▊ ▉▇▆▋█ ▄▄ █▋▍▋▉▆ ▄▅▌▄ ▅▊▉▇ ▇▊▇▊█ ▊▋▉▇▅
24 Days Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
24 Days Ago
Test map prefab fix
24 Days Ago
Manifest, fix missing content
24 Days Ago
Merge main -> Bikes
24 Days Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild
24 Days Ago
improved collision responses to be resolved positionally without adding velocity into the system
24 Days Ago
Add cl_drawhud cmd
24 Days Ago
Rename bayonet files
24 Days Ago
Retakes: bombsite A spawns
24 Days Ago
Force upload bayonet prefab
24 Days Ago
Update fog.cubemap.scene Update cubemap.dynamic.scene
24 Days Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
24 Days Ago
Teams can define their own default equipment
24 Days Ago
Fix exception Weapon lab Weapon lab updates Create muzzle.prefab Create ParticleLineRenderer.cs