248,619 Commits over 3,928 Days - 2.64cph!

28 Days Ago
Rename Unbuffered to SendImmediate
28 Days Ago
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28 Days Ago
cement mixer Merge branch 'main' of sbox-assets
28 Days Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
28 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update path of build-shaders, upload all shaders as artifacts Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
28 Days Ago
fixed river source prefab
28 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
28 Days Ago
Compiled shaders with ao viewporting changes
28 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
28 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
28 Days Ago
GTAO in Scenestaging
28 Days Ago
Knock back card
28 Days Ago
Fix navmesh native destructor
28 Days Ago
New hand on start
28 Days Ago
Half-res reflection, fix water fog Update .gitignore
28 Days Ago
Marginally better hand randomization
28 Days Ago
merge from hackweek_car_radio
28 Days Ago
Car radio deploy sfx and impact effects
28 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
28 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
28 Days Ago
Non static init of navmesh generators
28 Days Ago
Prevent car radios being able to be deployed in eachother
28 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
28 Days Ago
sculpting doesn't consume item condition
28 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
28 Days Ago
Fix ambient occlusion in offsetted viewports
28 Days Ago
Instanced rpcs Expose transmission
28 Days Ago
Inspector History Button fixes
28 Days Ago
adjusted binocular lod distance to be a bit more accomodating
28 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
28 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
28 Days Ago
Mounted length set to 1.0
28 Days Ago
Mounted length set to 1.0
28 Days Ago
Mess with some art stuff
28 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
28 Days Ago
Quick burst cloth setup on flag
28 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
28 Days Ago
Ssao.scene tests both ao techniques at once
28 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
28 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
28 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
28 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
28 Days Ago
merge from main
28 Days Ago
compile fix + cleanup
28 Days Ago
missing v_hammer.mat
28 Days Ago
creation gibs list for floor and wall frames
28 Days Ago
foundation step doesn't need detail collider as it isn't see-through
28 Days Ago
merge from main
28 Days Ago
roof alignment fixes, eliminating zfight in a few places
28 Days Ago
Merge from simple_upgrade