229,162 Commits over 3,745 Days - 2.55cph!

21 Days Ago
Fixed remaining signs showing power usage 0
21 Days Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
21 Days Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
21 Days Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
21 Days Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
21 Days Ago
Cut down on a bunch of damage system code
21 Days Ago
Prevent reload if weapon ammo is full
21 Days Ago
Remove unused
21 Days Ago
Updated physics material and destruction sound to metal
21 Days Ago
New vitals UI, new UI font & theme (from ui-stash)
21 Days Ago
Network Game_SetUp
21 Days Ago
Remove WeaponViewer
21 Days Ago
Make text bold again Chat fixes + team chat
21 Days Ago
Fixed IOEntityEditor NREs with no outputs entities
21 Days Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
21 Days Ago
Increase team limit
21 Days Ago
Add mesh merging (only 2 open edges from the same mesh for now)
21 Days Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
21 Days Ago
Weapon info panel doesn't move the active weapon around
21 Days Ago
Bind slot4 and slot5 input actions
21 Days Ago
lobby_join cmd tries to find the lobby with highest players
21 Days Ago
Cannon Shell explosion replacement.
21 Days Ago
Add temp worldspace voice chat
21 Days Ago
another round of spawns
21 Days Ago
More spawns
21 Days Ago
cleanup site decals + added question/exclamation
21 Days Ago
Set louie's map as startup
21 Days Ago
Spawns, block off half the map for testing
21 Days Ago
Fix hotloading SingletonComponents Fix networking player respawning / team assignment
21 Days Ago
v_spaghellim4: updated idle pose
21 Days Ago
Knife is a 2 hit kill M4 damage decreased
21 Days Ago
Upped pistol fire rate, decreased damage
21 Days Ago
Fixed footsteps sounding weird
21 Days Ago
Add chat from ui stash branch - hopefully this doesn't fuck anything else up
21 Days Ago
Dead state for avatars
21 Days Ago
40% faster walk speed
21 Days Ago
Initial theming Basic vitals (armor not hooked up yet) sexy hud Chat
21 Days Ago
Extremely basic avatar displays for connected players
21 Days Ago
Updated Pushcart Materials and LOD Distance
21 Days Ago
New TerrainMaterial & TerrainStorage resources, rework creation of terrain, component custom editor, simple height blends and various QOL improvements New TerrainMaterial asset, can be used on multiple terrains, copied from other projects * Replaces TerrainData.TerrainLayer which used manual packed vtex files * Accepts source images for: albedo, normal, rough, ao, height * Compiles into 2 generated vtex_c * Contains other properties for metalness, uv scale, uv rotation * AssetPreview is used for editor UX too, instead of hacky shit before * TerrainMaterialEditor auto populates _normal _rough etc. properties from albedo * Drag drop TerrainMaterial assets into Terrain component * Open for expansion to grass/clutter properties TerrainStorage * Replaces TerrainData & TerrainDataFile * Make use of IJsonConvert to avoid all the crazy crap I was doing before * Drag drop TerrainStorage asset into scene * JsonUpgrader for TerrainData -> TerrainStorage, resmaples ^2+1 heightmaps to just ^2 Terrain component editor: * Support creating or linking TerrainStorage if none is attached * Split settings into its own tab * Add heightmap resampling for non pow2 heightmaps * Add import splatmap * Terrain creation no longer forced through GameObject menu, remove Hide attribute from Terrain component. * Remove special terrain save logic from SceneEditorSession, use scene.saved editor event * Texture streaming works properly * Basic height blend * Disable specular on terrain
21 Days Ago
Add playerinfo hud showing HP
21 Days Ago
initial buy menu
21 Days Ago
Applied new lighting & FX.
21 Days Ago
fixed garbage color values on decals
21 Days Ago
Sync life state
21 Days Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
21 Days Ago
Updated Pushcart Material To Use New Mask Map
21 Days Ago
Comment out viewbob
21 Days Ago
Some reorganizing of game rules