134,472 Commits over 4,293 Days - 1.31cph!

43 Days Ago
Merge from parent
43 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
43 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
43 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
43 Days Ago
Fixing skinning for 50 cal right rig
43 Days Ago
Updated screen material
43 Days Ago
merge from naval_update
43 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
43 Days Ago
Merge from main
43 Days Ago
Fix "look rotation vector is zero" error spam
44 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
44 Days Ago
Fixing 50 cal front left mesh vertex offset
44 Days Ago
Fix naval scientist corpse using normal scientist skin
44 Days Ago
merge from boat_building
44 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
44 Days Ago
merge from naval_update
44 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
44 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
44 Days Ago
enabled mip streaming on sofa textures
44 Days Ago
merge from main
44 Days Ago
added RW to FX balloon string meshes
44 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
44 Days Ago
Merge from cardinal_snapped_placement_test
44 Days Ago
Revert a ddraw debug duration back from my testing.
44 Days Ago
Merge from deploy_edit
44 Days Ago
added new rust birthday balloons to crate tools prefab
44 Days Ago
Cannon animation and viewmodel camera pass
44 Days Ago
merge from main
44 Days Ago
Steering wheel material changes
44 Days Ago
Prefix name change on the steering wheel textures
44 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
44 Days Ago
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44 Days Ago
merge from puzzlereset_command_improvements
44 Days Ago
merge from guide_materials_tweaks
44 Days Ago
merge from techtree_open_default_level
44 Days Ago
Merge from parent
44 Days Ago
Merge from foliage_instancing_islands
44 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
44 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
44 Days Ago
Merge from parent
44 Days Ago
Merge from hackweek_boxsorting
44 Days Ago
Fixed missing power input arrow on storage adaptor
44 Days Ago
Merge from main
44 Days Ago
Merge from food_qol
44 Days Ago
Fix food in a backpack dropped in the snow spoiling
44 Days Ago
Merge from main
44 Days Ago
merge from naval_update
44 Days Ago
Manifest
44 Days Ago
Codegen
44 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)