3 Months Ago
Underwater sounds no longer play when dead and player's camera is not underwater
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3 Months Ago
[D11] [UI] Fixed grammar in loading screen tip.
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3 Months Ago
[D11] [UI] Betting Icons sprite changed to POT texture.
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3 Months Ago
[D11][UI][#4060] Altered HUD item icon‭
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3 Months Ago
Merge from server_browser_update_fix
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3 Months Ago
Fixed issue where server browser will update if tab has focus when closed.
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3 Months Ago
npc_barnacle clears the entities it spawns when removed npc_barnacle no longer crashes the game if it is missing its "tongue" entities
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3 Months Ago
merge from farming 2
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3 Months Ago
[D11] Removed unneeded comments I forgot to remove in previous checkins.
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3 Months Ago
Client now knows about any active modifiers, dirtied on on add/remove.
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3 Months Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
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3 Months Ago
[D11] [UI] Added singular "minute" translation to translations files.
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3 Months Ago
+ blood splatter xbox fix 2
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3 Months Ago
+ Sorted the blood splatter compression for xbox one
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3 Months Ago
Merge from server_browser_update_fix
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3 Months Ago
Modifier serialization, proto.
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3 Months Ago
Fix for server browser still updating while in the background
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3 Months Ago
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
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3 Months Ago
+ Crunched down these effects textures
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3 Months Ago
Berry spawn fixes. Modifier fixes.
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3 Months Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
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3 Months Ago
Low resolution fog to boost GPU performance (bandit camp)
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3 Months Ago
Hitting foodbox no longer flags player as hostile
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3 Months Ago
Login View
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3 Months Ago
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3 Months Ago
update placeholder asset
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3 Months Ago
DetailsPopover style fixing, mockdata cluster
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3 Months Ago
water pump emissive scale
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3 Months Ago
Electric heater model and materials
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3 Months Ago
added berries to spawn pop lists
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3 Months Ago
berry collectables and spawn populations
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3 Months Ago
Fixed berry consume bug
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3 Months Ago
merge from monument_bypass
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3 Months Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
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3 Months Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
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3 Months Ago
Nest some if statements
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3 Months Ago
merge from main
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3 Months Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
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3 Months Ago
Fixed water drain amounts not updating when disconnecting hoses
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3 Months Ago
Fix water purifier not showing power consumption in inventory
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3 Months Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
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3 Months Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
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3 Months Ago
Decay modular cars at 25% rate if inside
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3 Months Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
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3 Months Ago
Vehicle destruction with per-module gibs now working
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3 Months Ago
Componentizing
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3 Months Ago
Color and size tweaks
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3 Months Ago
Cleaner and more robust request loop implementation
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3 Months Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
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3 Months Ago
Scale offset viewmodel based on fov
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3 Months Ago
Merge from main
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3 Months Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
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3 Months Ago
Code review: clamp wetness value so it can't go above 1
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3 Months Ago
RustButton.Grey stylesheet. Video button styled with it.
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3 Months Ago
Merge from main
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3 Months Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
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3 Months Ago
MenuUI.Companion widget iteration & related assets.
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3 Months Ago
Code review: place on water mode now uses water mask raycast instead of a plane
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3 Months Ago
Use the proper position and rotation
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3 Months Ago
Swap buffers without fading or flickering
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3 Months Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
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3 Months Ago
Trigger requests and display the response in a test modal
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3 Months Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
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3 Months Ago
Cherry pick that
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3 Months Ago
Fix entity handler using the wrong method to check for TC auth
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3 Months Ago
added poweredwaterpurifier greybox
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3 Months Ago
prospector boss anims
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3 Months Ago
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3 Months Ago
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3 Months Ago
added new berry plant colours
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3 Months Ago
Proper fix for popover shifting (react-native-popover-view upgrade)
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3 Months Ago
Protobuf code generator update (pooled bytes)
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3 Months Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
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3 Months Ago
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3 Months Ago
▅▍▉█▋ ▌▌▆▄ ▍▊▄▇
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3 Months Ago
Trigger requests and display the response in a test modal
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3 Months Ago
merge from main
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3 Months Ago
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3 Months Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
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3 Months Ago
[D11] Whitelisting the textures used by the monuments during map generation.
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3 Months Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
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3 Months Ago
Updated localization files
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3 Months Ago
Pooled bytes mode null check fixes
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3 Months Ago
Add pooled mode for bytes fields (add `[pooled = true]` to the field to enable) Pooled bytes mode null check fixes
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3 Months Ago
The game now properly loads UTF-8 text from .properties files
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3 Months Ago
Increased width of the "Save changes" button in spawnmenu for localized strings to fit in it Altered Sandbox notifications font for non English text to not look like utter trash
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3 Months Ago
Fix errors so tasks actually get completed and a response is sent back
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3 Months Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
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3 Months Ago
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3 Months Ago
▌▌▋ ██▉▉
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3 Months Ago
Merge from filestorage_2
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3 Months Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
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3 Months Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
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3 Months Ago
Network++ Save++
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3 Months Ago
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3 Months Ago
3 Months Ago
[D11] Enabling the asset stripping for the release server builds.
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3 Months Ago
Do not load models with version < 0 (Fistful of Frags corrupted model crash)
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3 Months Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
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3 Months Ago
Merge from parent
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