162,009 Commits over 2,771 Days - 2.44cph!

30 Days Ago
merge from main
30 Days Ago
mission work
30 Days Ago
Necessary key values on map compile for node<->path linking in C#
30 Days Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
30 Days Ago
merge from save217
30 Days Ago
merge from main
30 Days Ago
Citizen/animgraph: crouching melee punch idles
30 Days Ago
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow
30 Days Ago
Simple code base and experiments with moving
30 Days Ago
Fix errors and performance issues with huge network lists
30 Days Ago
Merge from main
30 Days Ago
Caustics
30 Days Ago
Military tunnels NPCs no longer respawn while players are inside tunnels Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned) Tweaked AI spawn locations
30 Days Ago
Fixed EntityComponent being fucked
30 Days Ago
mission adjustments
30 Days Ago
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Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
30 Days Ago
Initial commit
30 Days Ago
server to the client not client to the server Delete PropertyClass Networked, NetworkComponent replaced with BaseNetworkable Merge branch 'master' of sbox
30 Days Ago
NetworkComponent => BaseNetworkable
30 Days Ago
Fixed documentation error
30 Days Ago
Desert dwellings progress backup
30 Days Ago
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
30 Days Ago
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Added profiling for PuzzleReset script
30 Days Ago
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30 Days Ago
Fix dropdown could be taller than the screen
30 Days Ago
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore) Hide some shit from the inspector
31 Days Ago
Lets force langversion so everyone is on the same page Tweak EntityHandle to be one off
31 Days Ago
Revert hacky fixes
31 Days Ago
Remove duplicate extralight font weight Initialize EntityHandle to -1
31 Days Ago
Merge from general_qol
31 Days Ago
Merge from vehicles
31 Days Ago
Animgraph: Add state reordering https://files.facepunch.com/layla/1b2711b1/ZlnSoKvqy9.mp4
31 Days Ago
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
31 Days Ago
Fix tooltip NRE in vending machine admin UI
31 Days Ago
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
31 Days Ago
Added a nav mesh carver component to car chassis to prevent animals walking through them Added on base chassis and modified bounds on 2/3/4 module prefabs
31 Days Ago
Merge from main
31 Days Ago
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temp fix animating car wheels fix not being able to drive car
31 Days Ago
update construct map/prefab/textures/mat
32 Days Ago
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