159,490 Commits over 4,566 Days - 1.46cph!

22 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
22 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
22 Days Ago
merge from main
22 Days Ago
Merge from main
22 Days Ago
merge from main
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
Merge from /critter_animals
22 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
22 Days Ago
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22 Days Ago
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22 Days Ago
Merge from save289 - Staging wipe!
22 Days Ago
Network++ Save++ persistance++
22 Days Ago
redo crouch changes after merge
22 Days Ago
merge from Livestock_animals
22 Days Ago
barrel texture resize
22 Days Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
22 Days Ago
merge from main
22 Days Ago
fix hunched over spine issues when aiming down
22 Days Ago
Merge from main
22 Days Ago
Sheep sounds
22 Days Ago
Merge from swimming_dithering_fix
22 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
23 Days Ago
Merge from landmine_postfx_rrp_fix
23 Days Ago
Fix landmine RRP post effect lingering bug
23 Days Ago
S2P ferry terminal and radtown
23 Days Ago
Merge from main
23 Days Ago
Fix landmine RRP post effect lingering bug
23 Days Ago
mountable_weapon_zoo -> main
23 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
23 Days Ago
merge from settings_dropdowns_fix2
23 Days Ago
Fixed settings menu color dropdown text not being marked as dynamic
23 Days Ago
Merge from main
23 Days Ago
Don't allow car lift to grab a car if any animals are mounted
23 Days Ago
merge from duped_keys_fix
23 Days Ago
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek
23 Days Ago
Wool can now recycle into cloth, 5 each
23 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
23 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
23 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
23 Days Ago
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23 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
23 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
23 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
23 Days Ago
Double calories from all milk products Triple hydration from all milk products
23 Days Ago
throwable_prediction_fixes -> main
23 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them