137,535 Commits over 4,474 Days - 1.28cph!

27 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
27 Days Ago
Fixed path warning when opening the charms picker
27 Days Ago
Fixed charms picker background dismisser not closing the dialog
27 Days Ago
Fix 4 pool leaks that got flagged
27 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
27 Days Ago
apartment wing prefab - all sentries placed
27 Days Ago
Merge from main
27 Days Ago
Merge from 2stage
27 Days Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
27 Days Ago
Fix null texture warning when switching between AO apply options
27 Days Ago
monument blocker - vent -- adding collision for every stage
27 Days Ago
merge from main
27 Days Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
27 Days Ago
Fixed VM stats not working on rentable shops
27 Days Ago
Various cleanup
27 Days Ago
Cleanup
27 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
27 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
27 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
27 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
27 Days Ago
Delete PlayerModelReactionEnded state machine component
27 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
27 Days Ago
Merge from react_layer
27 Days Ago
Fixed pelvis movement on low react weights
27 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
27 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
27 Days Ago
Merge from parent
27 Days Ago
Merge from voice_delay_fix_attempt_2
27 Days Ago
Flip around the position and data increment
27 Days Ago
Merge from main
27 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
27 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
27 Days Ago
Standalone lightbox mesh.
27 Days Ago
Lighting WIP
27 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
27 Days Ago
merge from attachment_charms
27 Days Ago
Fixed missing UnityEvent attribute on charm icons
28 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
28 Days Ago
merge from water_splash_sound_fix
28 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
28 Days Ago
Add airfield and supermarket to procgen test map
28 Days Ago
merge from main -> apartment_complex_monument
28 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
28 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
28 Days Ago
Cobalt Statue - Minor texture fixes
28 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
28 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
28 Days Ago
merge from fueltanks_wiring_fix
28 Days Ago
Allow fuel tanks to be connected together
28 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()