142,244 Commits over 4,536 Days - 1.31cph!

32 Days Ago
Skull Wall Torch - initial config
32 Days Ago
forgot world model prefab
32 Days Ago
cut holes in tunnels for spawnable train area to connect to
32 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
adding side tracks for spawnable trains
32 Days Ago
pull specific pass out of material instead of drawing all passes
32 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
32 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
32 Days Ago
Fixed missing station links
32 Days Ago
Change water treatment plant spawn priority to highest
32 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
32 Days Ago
Updated store sculpture mdoels
32 Days Ago
pool_tweaks -> game_room_dlc
32 Days Ago
merge from Fixed SmallBackpack Workshop Model
32 Days Ago
sensitivity changes
32 Days Ago
Fixed SmallBackpack workshop model
32 Days Ago
Crate spawn fixes
32 Days Ago
Added stone sculpture to the skin viewer
32 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
32 Days Ago
merge from sculptures
32 Days Ago
small optim for better cache friendliness
32 Days Ago
merge from aiming_module_rename
32 Days Ago
Rename aiming module name + desc
32 Days Ago
LODs and gibs for Halloween Wreath
32 Days Ago
Add soem softness to the corner movements
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
merge from main
32 Days Ago
Make Rust/Standard SRP-Batcher compatible
32 Days Ago
Ensure mouse movement cant move faster than A/D movement
32 Days Ago
Stone sculpture store page wip
32 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
32 Days Ago
Fix pooltable playable NRE
32 Days Ago
netting now has a proper world model and lods.
32 Days Ago
Bar ganes pack store page wip
32 Days Ago
Merge from main
32 Days Ago
removed told prefab
32 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
32 Days Ago
Remove _RRP multi_compile keyword
32 Days Ago
Re-add _UsingRRP dynamic branch
32 Days Ago
Merge from foliage_displacement_alloc_fix
32 Days Ago
Remove alloc from foliagedisplacement
32 Days Ago
bandages now drop correct bandage model that closely resembles icon.
32 Days Ago
merge from main
32 Days Ago
merge from spray_sorting
32 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
32 Days Ago
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
32 Days Ago
Merge from main
32 Days Ago
Merge from main