159,662 Commits over 4,566 Days - 1.46cph!

24 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
24 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
24 Days Ago
Merge from sandbag_barricade_sounds
24 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
24 Days Ago
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24 Days Ago
Merge conflicts
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
24 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Merge from main
24 Days Ago
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24 Days Ago
merge from Crossbow_Arrow_Fix
24 Days Ago
codegen
24 Days Ago
main -> character_customisation
24 Days Ago
merge from countby_command
24 Days Ago
merge from automated_testing
24 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
24 Days Ago
merge from minigun_ammo_reload_fix
24 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
24 Days Ago
Formatting
24 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
24 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
24 Days Ago
idle update
24 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
24 Days Ago
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24 Days Ago
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24 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
24 Days Ago
Fixed bull item name and description in prefab.
24 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
24 Days Ago
Merge from rrp_ui_grabpass
24 Days Ago
Merge from main
24 Days Ago
Use GetTemporaryRT for UI blur capture
24 Days Ago
anim updates
24 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
24 Days Ago
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24 Days Ago
biofuel_generator -> main
24 Days Ago
merge from texture_optimization_2026
24 Days Ago
Indicator lights listen to their being disabled
24 Days Ago
Part2
24 Days Ago
Scene2prefab
24 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
24 Days Ago
Phrase update 1/2
24 Days Ago
Phrase update
24 Days Ago
Fixed 'Pregnant' on Cow UI being offset
24 Days Ago
Add profile markers and fix blur darkening
24 Days Ago
Fix fullscreenSkinViewer background
24 Days Ago
slight edit to legs on frog jump anims
24 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
24 Days Ago
merge from main