156,765 Commits over 4,536 Days - 1.44cph!

28 Days Ago
HQM prefabs
28 Days Ago
give this a try cause why not
28 Days Ago
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28 Days Ago
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28 Days Ago
HQM ore texture and HQM collectible art
28 Days Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
28 Days Ago
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28 Days Ago
merge from main -> fix_hotbar_swap_overstack
28 Days Ago
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28 Days Ago
merge from comfort_fixes
28 Days Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
28 Days Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
28 Days Ago
merge from main (conflicts resolved)
28 Days Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
28 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
28 Days Ago
Merge from main
28 Days Ago
merge from more_cliff_fixes
28 Days Ago
Merge from main
28 Days Ago
Add HealthThresholdToggle
28 Days Ago
set gib models to read/write enabled
28 Days Ago
removed blocker assets from branch & split up train tunnel parts
28 Days Ago
merge from demo_ui_2
28 Days Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes
28 Days Ago
Compile fix
28 Days Ago
Remove debug logs, slight cleanup + formatting
28 Days Ago
weapon + tool texture further reduction pass where applicable 45 ao maps 1024/2048 -> 512, reduced m15 worldmodel bc/nrm/sg 2048 -> 1024 (almost no visual difference for 3rd person) vram 44.1mb -> 11.8mb
28 Days Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
28 Days Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
28 Days Ago
added missing rabbit files. Animation, model and prefabs now added.
28 Days Ago
Glass AR - worldmodel texture rebake
Rin
28 Days Ago
merge from More_SMGbodies
Rin
28 Days Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
28 Days Ago
merge from authorize_friend_lag_fix
28 Days Ago
Some market terminal UI to explain the system
28 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
28 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
28 Days Ago
Merge conflicts
28 Days Ago
reset locations of gibbable stages
28 Days Ago
main -> character_customisation
28 Days Ago
Merge from hackweek_random_skin_crafting
28 Days Ago
New random icon. Swap material for icon. Cache some stuff.
28 Days Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
28 Days Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
28 Days Ago
re exporting assets
28 Days Ago
Merge from render_pipeline_testing
28 Days Ago
Updated Deferred+ to be compatible with SSS
28 Days Ago
Move SSAO (and motion vector) passes to before transparent
28 Days Ago
Merge from main
28 Days Ago
merge from main
28 Days Ago
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack