159,860 Commits over 4,566 Days - 1.46cph!

22 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
22 Days Ago
Fix floating animals, improve idle performance
22 Days Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
22 Days Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
23 Days Ago
Added destroy sounds to sandbag barricades
23 Days Ago
merge from main
23 Days Ago
merge from biofuel branch with stirring idle anim update
23 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
23 Days Ago
merge from sandbagbarricade_monument_fix
23 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
23 Days Ago
merge from main
23 Days Ago
stirrer position fix
23 Days Ago
Fix one more case of incorrect pool usage
23 Days Ago
frog size x1.2
23 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
23 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
23 Days Ago
merge from skinviewer_ladderhatches
23 Days Ago
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23 Days Ago
Added all ladder hatches to the skin viewer
23 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
23 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
23 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
23 Days Ago
Fix rotations on ladders
23 Days Ago
Fix ladder hatches so they pull skins properly
23 Days Ago
Merge from livestock_animals (new icons)
23 Days Ago
Tea icons
23 Days Ago
Pie icons
23 Days Ago
hooked up workshop render settings scripts
23 Days Ago
biofuel_generator_sounds_fix -> main
23 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
23 Days Ago
twitchdropsrender ladder hatches
23 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
23 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
23 Days Ago
Ensure Biofuel generator is silent at idle
23 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
23 Days Ago
merge from main
23 Days Ago
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Rin
23 Days Ago
merge from Crossbow_Arrow_Fix
Rin
23 Days Ago
merge from PregnantUI
Rin
23 Days Ago
merge from pickupnotices_flex
Rin
23 Days Ago
merge from cold_overlay_lingering_fix
23 Days Ago
Merge from main
Rin
23 Days Ago
merge from Machete peg adjust
23 Days Ago
Machete refresh weapon rack peg adjustment
23 Days Ago
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23 Days Ago
merge from main
23 Days Ago
merge from Livestock_animals
23 Days Ago
merge from main
23 Days Ago
merge from skinnable_ladder_hatch
23 Days Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured