160,405 Commits over 4,566 Days - 1.46cph!

23 Days Ago
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
24 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
24 Days Ago
scrap king - updated texture atlases, meshes
24 Days Ago
Gun tests
24 Days Ago
Breakroom progress
24 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
24 Days Ago
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24 Days Ago
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24 Days Ago
fix vclouds still disappearing in cargo hold in brp
24 Days Ago
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24 Days Ago
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24 Days Ago
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24 Days Ago
Client tests are added to the CI test list
24 Days Ago
Fixed a bunch of failing tests
24 Days Ago
Randomised Room K WIP
24 Days Ago
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24 Days Ago
Cows outside of navmesh kill themselves like other AIs
24 Days Ago
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24 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
24 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
25 Days Ago
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25 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
25 Days Ago
update for the underground medium station
25 Days Ago
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25 Days Ago
Cherrypick 166654
25 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
25 Days Ago
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25 Days Ago
Fix blue particles when shearing sheep
25 Days Ago
Merge from livestock_hotfixes
25 Days Ago
Merge from main
25 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
25 Days Ago
removed unused attachment gameobjects from viewmodel prefab
25 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
25 Days Ago
Client test categories
25 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
25 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
25 Days Ago
merge from main
25 Days Ago
merge from tests_merge
25 Days Ago
Test list, cleanup
25 Days Ago
merge from automated_testing
25 Days Ago
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25 Days Ago
fixed halloween string lights not being deployable
25 Days Ago
Halloween Wallpapers - Final textures, icons
25 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
25 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
25 Days Ago
cherrypicking 165250
25 Days Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
25 Days Ago
short test to force the extremes of DecorComponents to ensure the bounds is correct with future changes - if this broke silently rocks would just fail to spawn or spawn where they shouldn't
25 Days Ago
cleanup
Rin
25 Days Ago
cherrypicking 166617, 166623