141,888 Commits over 4,536 Days - 1.30cph!

32 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
32 Days Ago
Gate debug dot to editor only
32 Days Ago
merge from hackweek_sv_pie_menu
32 Days Ago
Added back inventory tab checks
32 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
32 Days Ago
Manifest
32 Days Ago
32 Days Ago
Thruster item setup
32 Days Ago
adding tripple transition train tunnel part
32 Days Ago
merge from main
32 Days Ago
32 Days Ago
Fix grass
32 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
32 Days Ago
adding small modular train tunnels
32 Days Ago
removing unused station blockouts
32 Days Ago
initial/wip
32 Days Ago
Merge from playermaintainedmonuments
Rin
32 Days Ago
merge from water_wheel_gibs
32 Days Ago
Unsaved changes to animator
32 Days Ago
Add master key to icon generator manifest Update master key icon
32 Days Ago
Update manifest
32 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
32 Days Ago
Merge from main
32 Days Ago
Add dev only terrain depth prepass convar for testing
32 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
32 Days Ago
Fixes after converting ItemManager.Items static -> instance
32 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
32 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
32 Days Ago
Fixed laggy left/right movement in the pool mountable
32 Days Ago
Fix having to re-rack a pool table to make the balls reappear
32 Days Ago
merge from main -> masterkey
32 Days Ago
Fixed loot satellite clan event
32 Days Ago
Setup pool components on modular vehicles too
32 Days Ago
master key sounds
32 Days Ago
Setup pooling on all seats
33 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
33 Days Ago
merge from water_treatment_plant_maintainables
33 Days Ago
Pool smaller vehicles
33 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
33 Days Ago
Poolable: siege weapons
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
33 Days Ago
Add poolable component to kayak/bike/rowboat/horse
33 Days Ago
Merge from main
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from powergrid_demo_fix
33 Days Ago
Codegen, compile fix
33 Days Ago
Code audio changes for fuse audio state
33 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
33 Days Ago
merge from main