248,620 Commits over 3,928 Days - 2.64cph!

28 Days Ago
Minor mat tweaks for other TODs
28 Days Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
28 Days Ago
Destroy ragdoll between rounds
28 Days Ago
Organized files & moved only those that we use out of the test_material folder.
28 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
28 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
28 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
28 Days Ago
hoover_a + trimsheet normal additions
28 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
28 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
28 Days Ago
Slowed cold fumes.
28 Days Ago
Added BindRendererBounds for SSS Ice material tweak
28 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
28 Days Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
28 Days Ago
Don't bother using the menu scene, just get into the game!
28 Days Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
28 Days Ago
Fixed impacts.
28 Days Ago
Make it blue instead
28 Days Ago
Fix smg mats
28 Days Ago
assigned impact effect to WIP effect
28 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
28 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
28 Days Ago
Move crosshair into its own component on the player - add hitmarkers
28 Days Ago
Play sounds when inflicting damage / taking damage
28 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
28 Days Ago
Quick chatbox
28 Days Ago
Quick HUD changes
28 Days Ago
Add a bunch of safety checks, utility methods and convars
28 Days Ago
Gun material
28 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
28 Days Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
28 Days Ago
Only show rows when we need em
28 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
28 Days Ago
Arena 2 art changes
28 Days Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
28 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate
28 Days Ago
Reload sound, new gun sound Can modify gun shoot sound
28 Days Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
28 Days Ago
- Added some small extra stats to the side - Further Localisation - Profiling
28 Days Ago
New weapons
28 Days Ago
Attempt to use static nav generator pools again
28 Days Ago
merge from ice_sculptures
28 Days Ago
merge from main
28 Days Ago
Can modify weapon model with modifier, moved weapons to center
28 Days Ago
Merge from auto_cpu_affinity
28 Days Ago
Server compile fix
28 Days Ago
Update player.prefab
28 Days Ago
Conflict resolution, use stat for this too
28 Days Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
28 Days Ago
Move initial stuff into stats container, add damage modifier