160,606 Commits over 4,566 Days - 1.47cph!

22 Days Ago
Merge from main
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merge from main
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Wip/testing
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merge from procgen_optim
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Merge from lootmenu_distance_close
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Merge from main
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Merge from prisonerhood_audio_muffle
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Merge from main
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Merge from white_beegrenade_fix
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Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
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PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
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Sprint toggle works when stationary
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Add experimental tracks for emotions in demoui2
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Merge from split_axis
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Run toggle persists between movement sprints
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Restore changes from 166730
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Prevent cows from picking destinations where they will clip with each other
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merge from quickcraft_optims
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Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
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Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
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Merge from rrp_ore_marker_fix
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Fix NaN in vertex lighting causing crash
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Merge from main
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Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
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Merge from main
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merge from teamui_optims
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Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
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Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
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merge from main
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Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
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flail blockout
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Merge: from main
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Merge from main
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Fix BillboardLight-RRP addtional lights in vertex lighting path
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Merge from painting_fixes
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Merge from animal_anim_compression
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Merge from legacy_anim_deletes_oct_2026
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Merge from fluidswitchlodfix
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Disable duplicate main camera in test scene
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Merge from distanceflareorientationfix
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Merge from menuvideo_nre_fix
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Merge from meshlod_updaets_oct_26
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S2P apartment complex again
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Merge from binbagpile_optimisation
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Also fixed up 31 clutter and collectable prefabs