147,028 Commits over 4,444 Days - 1.38cph!

27 Days Ago
Update: pool.usemutexpool convar (default 0) to optionally revert to original pool - ran codegen(skipping protobuf due to mac weirdness) Tests: booted into craggy and toggled the var. Checked pool capacities via pool.print_memory
27 Days Ago
merge from automated_testing
27 Days Ago
Moved server block in TestScenario_RocketSplashDamage
27 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
27 Days Ago
Optimise mission objectives which dynamically update mission location to nearby target entities - Use a defined layer mask which matches that which the target entity/s will be found on, was previously doing a physics cast on every layer - Rework how entities are defined as valid for each objective to remove allocations - Now run the location updates entirely clientside where possible, it is only used for UI things and doesn't need to be run serverside if a valid entity is in range On our mission testing map brings serverside cost per 1s tick from ~0.4ms to ~0.07ms clientside and now garbage free
27 Days Ago
Bug fixes and optims, only snapshots dirty slots
27 Days Ago
Fix steamworks.GetDownloadedItems returning nothing sometimes * When subbed item count == downloaded item count Resolve some pointer truncation issues for 64 bit builds Minor merges from x86-64 Fixed a number of 64bit compile warnings More 64bit compile warning fixes More compile warning fixes & TF2 SDK merges More 64bit merges & fixes Added Player.GetFlashlightColor Added new Hammer inputs from TF2 * SetModel, SetCycle, SetPlaybackRate Remove con_logfile from code * Fixes complaints about it missing when running certain commands Cache sound durations to avoid file parsing every time Apply some more Windows manifest changes from TF2 SDK * Use modern common controls stylings * Mark as DPI aware to avoid our window getting scaled More 64bit fixes Prevent give concommand creating certain entities More 64bit compile warning fixes Fix crash with lua_dumptimers_cl when timer names are very long
27 Days Ago
Added cube variants of the br_sphere family, CubeEntity with size lerping support https://files.facepunch.com/raul/1b1311b1/cube_vis.jpg https://files.facepunch.com/raul/1b1311b1/cubes_showcase.mp4
27 Days Ago
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27 Days Ago
Fix crash with lua_dumptimers_cl when timer names are very long
27 Days Ago
Remove con_logfile from code * Fixes complaints about it missing when running certain commands Cache sound durations to avoid file parsing every time Apply some more Windows manifest changes from TF2 SDK * Use modern common controls stylings * Mark as DPI aware to avoid our window getting scaled More 64bit fixes Prevent give concommand creating certain entities More 64bit compile warning fixes
27 Days Ago
Increased LOD2 on the apple tree again... Added a very small chance for apples to fall just by hitting the tree (this will not happen to trees with beehives on). https://files.facepunch.com/LukeD/2026/05/Unity_ZUViSdEn7h.mp4 Now I can finally work on my magnum opus, adding coconuts to trees in the deep sea.
27 Days Ago
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27 Days Ago
Trace debug commands, logs when something happens on a circuit
27 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
27 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
27 Days Ago
illuminated pressure pad; - remove redundant texture
27 Days Ago
remove debug print in WaterRendererFeature
27 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
27 Days Ago
merge from interaction_toast_banned_fix
27 Days Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
27 Days Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
27 Days Ago
merge from automated_testing
27 Days Ago
Missed one
27 Days Ago
merge from automated_testing
27 Days Ago
Editor only codegen, codegen
27 Days Ago
merge from automated_testing
27 Days Ago
Compile fix
27 Days Ago
merge from automated_testing
27 Days Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
27 Days Ago
testlist
27 Days Ago
Added RRP support for the dev-only shadow convars
27 Days Ago
merge from main
27 Days Ago
m16a2 update. gamemesh and wip textures
27 Days Ago
exported updated 3p sprint animation
27 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
27 Days Ago
Better bounds
27 Days Ago
Codegen
27 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
27 Days Ago
Added a better way to handle the pipeline asset cloning to allow for settings to be set on the cloned asset before RRP is toggled on
27 Days Ago
Added ball rolling
27 Days Ago
missed file
27 Days Ago
Fixed Linux compile error in dedicated.so
27 Days Ago
Added Player.GetFlashlightColor Added new Hammer inputs from TF2 * SetModel, SetCycle, SetPlaybackRate Add missing LuaJIT2.1 files Probably fix Linux build errors
27 Days Ago
Add drag to the pool ball velocity
27 Days Ago
networking tweaks
27 Days Ago
Fixed looping gestures fading out after a single loop (but not actually ending)
27 Days Ago
merge from mortar_prototype
27 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
27 Days Ago
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)