233,527 Commits over 3,775 Days - 2.58cph!

23 Days Ago
Merge from main
23 Days Ago
Merge Travelling Vendor -> Main
23 Days Ago
Fixed layering issue stopping vendor from detecting trains
23 Days Ago
Got rid of redundant / erroring sound action in c4_explosion Fix NRE on C4 explosion death
23 Days Ago
Swapped crappy taped together vendor front menu system with something more reliable
23 Days Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
23 Days Ago
Don't show team scores if there's no TeamScoring Fix retakes round counter Show round number / limit in scoreboard
23 Days Ago
Merge main
23 Days Ago
Fix error when allocating weapons in retakes
23 Days Ago
ValidOrNullAttribute code golf
23 Days Ago
ValidOrNullAttribute Random.FromListWeighted RandomLoadoutAllocator
23 Days Ago
UI Cleanup Better UI folder structure. Added LobbyList to Play Menu Added Lobby Icons Various font size fixes Refactored a few panels so they're split up better
23 Days Ago
Merge from hood_and_cuffs
23 Days Ago
Merge from main
23 Days Ago
updated travelling vendor manifest
23 Days Ago
Merge from unlock_changes
23 Days Ago
Initial support for skeletal data, supports both SteamVR skeleton estimate (controllers) and full hand tracking (leap motion, virtual desktop) https://files.facepunch.com/alexguthrie/1b0311b1/Desktop%202024.07.03%20-%2018.56.33.85.mp4
23 Days Ago
merge from main
23 Days Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
23 Days Ago
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23 Days Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
23 Days Ago
player update. exported edited jog anims and created walk east, south and west anims
23 Days Ago
Player score history for round-based games Team assigner auto balance modes Retakes team balancing on round start
23 Days Ago
Add fire mode to ammo HUD
23 Days Ago
Implement b_deploy_skip, implement fire modes Clear burst when holstering, reloading, set initial firemode when deploying view model
23 Days Ago
Use TagSet for RandomSpawnAssigner Fix getting game mode description AutoBombPlant component Spawn point tags, stored by each Pawn ActiveBombSiteSelector for retakes First pass at Retakes Fix defuse events in PlayerScore Retakes fixes Get rid of old team-specific loadout code Retakes default loadouts
23 Days Ago
Bloom2 - new Bloom component C# - WIP Intended to provide a more flexible bloom as C# component
23 Days Ago
Add support for finger curls, update Facepunch.XR to 98dab99 Hand joint data Obsolte VR Model Renderer Initial support for full hand skeleton on VR Hand component Rename VRHand to VRHandSkeleton
23 Days Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
23 Days Ago
modify order colors
23 Days Ago
Fix compile error
23 Days Ago
Fix Warnings
23 Days Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
23 Days Ago
Package.Type.Gamemode becomes Package.Type.Game Can publish any asset, scene + prefab previewers Published assets can optionally include source files
23 Days Ago
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Remove PhysObj.MakeShadow Entity:MakePhysicsObjectAShadow exists Fix ContentHeader colors Disable -textmode
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Fix incorrect min max for int AnimParam Add option names to enum AnimParam
23 Days Ago
Condense round state display as well
23 Days Ago
Add HudOptions for gamemodes to customize the hud
23 Days Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
23 Days Ago
merge from radtown_redux
23 Days Ago
KillFeed style adjustments
23 Days Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
23 Days Ago
merge main -> radtown_redux
23 Days Ago
Phrases
23 Days Ago
Separated rotation constraint data from bone data
23 Days Ago
radtown redux S2P