138,877 Commits over 4,474 Days - 1.29cph!

26 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
26 Days Ago
Unify motion vector colour format preferences
26 Days Ago
Use AddRasterPass for motion vectors
26 Days Ago
Merge from satellite_art
26 Days Ago
Merge from main
26 Days Ago
Cherry picking 155706
26 Days Ago
satellite model + textures and materials uv2 with composite ao baked
26 Days Ago
merge from rpctool_generic_fix
26 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
26 Days Ago
merge from apartment_complex_monument
26 Days Ago
Base/Player/Horse modifier system pooling
26 Days Ago
merge from apartment_complex_monument/terminal_ui
26 Days Ago
Compile fixes
26 Days Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
26 Days Ago
merge from apartment_complex_monument
26 Days Ago
Added missing loc Removed mockup assets
26 Days Ago
Bump targeting budget
26 Days Ago
4:3 and 21:9 aspect ratio fixes
26 Days Ago
Opening sequence
26 Days Ago
Merge from weaponracks_prefabattribute
26 Days Ago
Codegen
26 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
26 Days Ago
Merge from MonumentBlockers
26 Days Ago
merge rust_relay_server -> main
26 Days Ago
Added addtional details to RustRelay socket resets
26 Days Ago
Adding world model rig for binoculars
26 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
26 Days Ago
Merge from MonumentBlockers2
26 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Make renderscale effect RRP clone asset
26 Days Ago
Merge from main (protobuf message rejig for conflicts)
26 Days Ago
Merge from monitor_screens
26 Days Ago
Merge from main
27 Days Ago
S2P + HLOD aparmtent complex monument
27 Days Ago
apartment_complex_merge -> main
27 Days Ago
revert sav++ to main, bump protocol
27 Days Ago
apartment_complex_monument -> apartment_complex_merge
27 Days Ago
Added a GameobjectLOD for mailbox numbers
27 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
27 Days Ago
Update vendor conversation
27 Days Ago
Fix remaining rooms not updating when using rentallrooms
27 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
27 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
27 Days Ago
Fix remaining rooms left not being loaded on the client after network update
27 Days Ago
Update vendor conversation
27 Days Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
27 Days Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions