164,042 Commits over 2,832 Days - 2.41cph!

39 Days Ago
Checker piece model, spawn dummies on board
39 Days Ago
Pick team and progress game state Dress the player Fix exception dressing bot Remove debug code
39 Days Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
39 Days Ago
Tweaked switch JoyCon button icons
39 Days Ago
hooked up Frankenstein attack vocal SFX
39 Days Ago
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
39 Days Ago
Carbine mag 30
39 Days Ago
Various balance
39 Days Ago
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39 Days Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
39 Days Ago
Frankenstein/pet sound setup for when a new order is given.
39 Days Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
39 Days Ago
Fixed Cluster being able to heal you
39 Days Ago
Fixed flag disappearing when a player who is carrying it disconnects
39 Days Ago
Revert tick rate for now because move controller kinda sucks at 30hz
39 Days Ago
testy
39 Days Ago
Don't clear ground entity is skiing
39 Days Ago
Further move controller changes
39 Days Ago
Sort env map data by cubemap array index
39 Days Ago
Tests
39 Days Ago
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39 Days Ago
Better IME input, better multicharacter handling in textarea Completely strip out unused IIMEManager Fix NRE when setting label to null
39 Days Ago
Added a "scroll to bottom" button in the console
39 Days Ago
Fixed prediction on the Burst and use Simulate for bullets properly
39 Days Ago
It's an int, dummy
39 Days Ago
Experimental lower tick rate temp
39 Days Ago
Skid lerp tweaks
39 Days Ago
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
39 Days Ago
merge from targetting fixes
39 Days Ago
Some sound improvements
39 Days Ago
Citizen/animgraph: changed skid bounds from 400 to 650
39 Days Ago
Implemented skid param for animator
39 Days Ago
Basic IME support
39 Days Ago
add ease.lua
39 Days Ago
Add ease.lua
39 Days Ago
Shader build
39 Days Ago
Fix NRE in PhysicsBody.RemoveShape
39 Days Ago
Fix AddMeshShape
39 Days Ago
Generate mesh collision instead of convex shapes, faster
39 Days Ago
send client the edge and not the steps, avoids having to rebuild each step, server already confirmed the edge is valid
39 Days Ago
Remove body when we're done with it
39 Days Ago
Add TraceResult.Triangle to get triangle index hit
39 Days Ago
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
39 Days Ago
Create convex collision for each half edge
39 Days Ago
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39 Days Ago
empty map
40 Days Ago
player 2 progress bar color
40 Days Ago
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40 Days Ago
Initial networking
40 Days Ago
camera