144,770 Commits over 4,413 Days - 1.37cph!

27 Days Ago
merge from playerboat_player_transfer_fix
27 Days Ago
▋ ▉▇▆▊▇ █▄▊▋▍▊▌▊ ▊▋▊▇▋▍▋▋▅▉▌▌▍▅▌▆█▅ █▄▄▉▅█▍█▇ ▉▉ ▋▊▋ ▍▉█▊▋▌ ▊▋ ▄▄█▌▇▌▇ ▆▆ █▆▋▅▋▉▄▊▅█▆▊▆ ▆▇ ▍▅▌█▋▅ ▉▊▉▋▍▄▄ ▇▄ ▄▅▄▆▄█▌▉ ▅▄▇▄▉▇ ▇▅▌ ▋▅▌▆▍▌▉▅▍▊ ▆▇▋█▄▆▄ ▇▅▉▄▅▌▅▉ ▊▇ █▄▍▆ ▆▊▅▇▍█▌ ▅▆▉▄▅▌
27 Days Ago
merge from main
27 Days Ago
merge from spraycan_barrels_support
27 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
27 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
27 Days Ago
Convert all old scientists to use new navmesh agent
27 Days Ago
Merge from terrain_renderer
27 Days Ago
Actually assign culling value in cullingtest
27 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
27 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
27 Days Ago
Check default navmesh is built and log error if not in agent queries
27 Days Ago
Revert last commit
27 Days Ago
Merge from terrain_renderer
27 Days Ago
Merge from main
27 Days Ago
Change culling test to check using map of device ids
27 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
27 Days Ago
build skins for industrial salvaged shelves
27 Days Ago
industrial electric furnace - item updated - skin
27 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
27 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
27 Days Ago
merge main -> rust_relay_server
27 Days Ago
industrial auto turret - updated item skin
27 Days Ago
Resolved stale state issue, tidied bootstrap
27 Days Ago
some more world layer setup for recent props
27 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
27 Days Ago
Updated Foldable Table Prop to World Layer
27 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
27 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
27 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
27 Days Ago
merge from tincanalarm_v2
27 Days Ago
Can add flares inside the tin can alarm
27 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
27 Days Ago
merge from main
27 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
27 Days Ago
merge from main
27 Days Ago
merge from spraycan_barrels_support
27 Days Ago
industrial dlc - fix sitem localization
27 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
27 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
27 Days Ago
industrial electric furnace - remove redundant prefab
27 Days Ago
merge from socialmenu_optims
27 Days Ago
Compile fix
27 Days Ago
configuration overhaul, all relay settings are now convars
27 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
27 Days Ago
Updated Foldable Table Folded Version Colliders
27 Days Ago
Populate the friend list on init so the social button can show the online count
27 Days Ago
merge from weapon_refresh_binoculars
27 Days Ago
merge from DefWorkbenchupgrade_desc
27 Days Ago
merge from ziggurat_materials_fix