229,593 Commits over 3,745 Days - 2.55cph!

21 Days Ago
Further work on M700, balance pass, scope zoom NRE fixes, new sound Headshot damage is 2x instead of 1.5x
21 Days Ago
Assign teams on join, fix players not facing spawnpoint rotation
21 Days Ago
merge from save251
21 Days Ago
update no build volume at train_tunnel_double_entrance_b
21 Days Ago
merge from meshlod converter
21 Days Ago
21 Days Ago
merge from main
21 Days Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
21 Days Ago
merge from SkinViewFix
21 Days Ago
merge from ShelterColliderFix
21 Days Ago
merge from ScrapHeliSpeedoFix
21 Days Ago
merge from solarpanel_damagepickup
21 Days Ago
merge from teslacoil_clippingexploit_fix
21 Days Ago
merge from meshlod converter
21 Days Ago
RendererLOD conversion fixes
21 Days Ago
Added ItemModForceSelectFromBelt and related implementation.
21 Days Ago
Leaderboard backup, run #12162
21 Days Ago
Allow handcuffs to be applied to wounded players
21 Days Ago
Merge from fishing_changes_june_24
21 Days Ago
Merge from main
21 Days Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
21 Days Ago
Revert the chair prefabs, they were just for demonstration
21 Days Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
21 Days Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
21 Days Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
21 Days Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
21 Days Ago
M700, stub for ScopeZoomFunction Zoom & Aim Dampening FInalize scopezoomfunction, scope shader
21 Days Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
21 Days Ago
Merge main -> HeliDrivingImprovements
21 Days Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
21 Days Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
21 Days Ago
Updated the bait value of the unused berrry items
21 Days Ago
Merge from hackweek_renderlod_collapse
21 Days Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
21 Days Ago
Solar panels no longer take damage when picked up
21 Days Ago
Trying steam overlay URLs again
21 Days Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
21 Days Ago
Merge from main
21 Days Ago
Merge from meshlod_converter
21 Days Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
21 Days Ago
Remove size from buyzone
21 Days Ago
Label bombsite and buyzones
21 Days Ago
merge from allow_barricades_monuments -> aux2
21 Days Ago
▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
21 Days Ago
Don't rotate if dead
21 Days Ago
Merge from main -> allow_barricades_monuments
21 Days Ago
minimap spectating improvments
21 Days Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
21 Days Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
21 Days Ago
Don't allow shooting corpses