156,072 Commits over 4,536 Days - 1.43cph!

28 Days Ago
merge from automated_testing
28 Days Ago
merge from main -> base_occlusion
28 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
28 Days Ago
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28 Days Ago
fix colourpicker not accepting pasted hexcode inputs
28 Days Ago
Converted Elevator and PowegridIOAccessPoint
28 Days Ago
TickBatteries refactor
28 Days Ago
merge from fix_incompatible_paint_colour
28 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
28 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
28 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
28 Days Ago
merge from main
28 Days Ago
merge from paintbrush_visualizer
28 Days Ago
medium wavy resize/compressed
28 Days Ago
add convar toggle to painting ui for the brush projection
28 Days Ago
crew cut texture resizes
28 Days Ago
midlengthstraight texture resizes
28 Days Ago
merge vehicle pooling fixes
28 Days Ago
long beard texture resizes
28 Days Ago
merge from flamethrower flame offset fix
28 Days Ago
fixed flamethrower 3p flame offset
28 Days Ago
some early returns and caching for performance
28 Days Ago
Initial Main Menu UI WIP
28 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
28 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
28 Days Ago
Fixed error with monument toggle switches
28 Days Ago
Merge from medical_honey_bandage
28 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
28 Days Ago
add files missed in previous commit
28 Days Ago
First pass on showing brush outline while painting
28 Days Ago
beardLOD correct size import settings
28 Days Ago
merge from main
28 Days Ago
Added monument blockers to monuments
28 Days Ago
square steam images for all missing steam items
28 Days Ago
merge from fix_threaded_logs -> main
28 Days Ago
Update test list
28 Days Ago
28 Days Ago
merge from main -> fix_threaded_logs
28 Days Ago
Bridge greyboxes
28 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
28 Days Ago
Remove hold to place
28 Days Ago
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28 Days Ago
Fence gate tweaks
28 Days Ago
adjusted minifridge.deployed prefab gibbable settings
28 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
28 Days Ago
merge from texturecompression_pass_aug26
28 Days Ago
horse client pooling fixes
28 Days Ago
fix catapult loaded ammo pooling bug
28 Days Ago
reset heli rotor speed on init
28 Days Ago
clear the cached vehicle owner when a seat is pooled