140,071 Commits over 4,505 Days - 1.30cph!

25 Days Ago
Fix a few NREs called by the new initialiser support
25 Days Ago
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
25 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
25 Days Ago
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
25 Days Ago
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
25 Days Ago
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
25 Days Ago
merge from main -> fix_baseentity_query_nre
25 Days Ago
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
25 Days Ago
merge from fix_breakin_sound_loop -> main
25 Days Ago
Fix the master key unlock not set to loop
25 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
25 Days Ago
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
25 Days Ago
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
25 Days Ago
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
25 Days Ago
merge from fix_deep_sea_ladder -> main
25 Days Ago
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
25 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
25 Days Ago
Move blocking into subsystem too
25 Days Ago
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
25 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
25 Days Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
25 Days Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
25 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
25 Days Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
25 Days Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
25 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
25 Days Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
25 Days Ago
gamesroom pooltable - updated texture meta settings
25 Days Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
25 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
25 Days Ago
merge from automated_testing
25 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
25 Days Ago
gamesroom pooltable balls - updated models meta settings
25 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
25 Days Ago
Add some profiler intstrumentation
25 Days Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
25 Days Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
25 Days Ago
Premium screen progress
25 Days Ago
gamesroom shotgun trap - gib model meta updated
25 Days Ago
merge from tree_fence_collision_fix (fixes one more case)
25 Days Ago
Fix 8 collision meshes that import a material
25 Days Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
25 Days Ago
merge from main
25 Days Ago
Update(tests): bypass init from prefab for MLRS in unit tests Tests: TestMTSave(MLRS) passes
25 Days Ago
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
25 Days Ago
gamesroom shotgun trap - gibs added - prefab updated
25 Days Ago
Founders Door - added double door frame greybox
25 Days Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
25 Days Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
25 Days Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes