193,469 Commits over 4,079 Days - 1.98cph!
Update reduce_server_tags/compact
Merge from main -> reduce_server_tags
Increase performance when updating zone scores
Fixed problem causing zones to spawned when they shouldn't be
Merged main into io_entity_snapping/fixes/2
merge from fluid_push_perf_improvement
merge from electricity_powerfixes/2/counter
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merge from chicken_costume_block_prompt_fix
Add a new tests folder to the community UI directory to store future tests
Include ScrollTest
Implement Community UI PR - Adding Support for Scrollable Containers #54
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Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc
Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
Added a proper localized string and icon when the player is killed by the moving shipping containers
Modify the map marker for the cargo ship so players can tell if it has already docked
The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
Apply to chicken corpses as well
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
Set home position of scientists
Heavy bradly scientist navigator distances changed to match regular bradley scientist
Fix headbags not dropping when trophy is destroyed or picked up
Fix headbags not returned to player when "clear head" is clicked
Improved military flamethrower jet line coherence, and collision/bounce behaviour
Increase move point terrina placement distance check
sks prefab setup progress
Coastal cliff whitebox progress / added more slope and bend pieces
Fix photos & headbags not working when inside a backpack
player update. speargun anim set edits
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Fix industrial moving items into empty slots instead of moving items into existing partial stacks
TTT: add TTTShowSearchScreen hook
More consistent Vector/Angle optional argument handling
You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason.
Material() function can use .cache files from steamworks.Download
Fix servers not always removing from favorites.cfg
Fixed regular switch still showing 1 power usage in the UI
Fixed Smart Switch referred as Switch when looking at IO connection handles
Fixed Smart Switch not deployable ~1 meter below ceilings
playerupdate. exported/set up speargun anim set
merge from io_entity_snapping/fixes/2