193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
player update. exported/set up mp5 anim set
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
some biome touch
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
merge from wr_dead_area_fix
1 Year Ago
Merge main
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from tc_reskin_shotguntrap
1 Year Ago
merge from military_flamethrower_worldmodel_scale_fix
1 Year Ago
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1 Year Ago
merge from fix_photo_in_backpack
1 Year Ago
merge from fix_industrial_prioritize_empty_slot
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
merge from fix_floor_debris
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
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1 Year Ago
merge from ping_estimate_cleanup
1 Year Ago
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1 Year Ago
merge from vis_entities_duplicates
1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
cherrypicking wr_minigun_reload_fix
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
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1 Year Ago
player update. bolt rifle anim set edits and holster position edited
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
1 Year Ago
Support spawning multiple debris objects for floors (one on each side)
1 Year Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
1 Year Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
1 Year Ago
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1 Year Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
1 Year Ago
Truck models progress
1 Year Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent