193,466 Commits over 4,079 Days - 1.98cph!
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Additional scientist spawning functionality.
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merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Added LOD5, tweaked AO for consistency, and updated the prefabs
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Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Remove client UI button for ping estimation
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player update. exported/setup double barrel shotgun anim set
Fix linux compile (case sensitivity)
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Restore "gamemenucommand RestartWithNewLanguage"
Fixed render.SetLocalModelLights ignoring last light
Fix Bootil memory leak when trying to extract buf to invalid filepath
Fixed NPC kill related achievements not working
Remove more unintentional files from the fallbacks vpk
Quick Rotate Model +/- 45deg yaw button for spawnicon editor
Also more spawnicons of built-in props
Iterate over Unknown Addon mechanism
Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list
Moved extracted .gmas from addons/ to cache/workshop/
This simplifies code for the game
Rework menu_cleanupgmas to take into account server downloads
Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
Fixed moonpool reflecting the sky when water reflections = 0
Merged main into wire_slacking
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Reverting
95562 electrical button power burst change, back to 2
Fixed Timer Switch not deployable ~1 meter below ceilings
player update. water pipe shotgun holster position edited
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Explicity show 0 power usage on electrical items consuming 0
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Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
Codegen
Fixed charge and deplete battery commands compiling issue on client
LOD4 and prefab setup for truck models
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merge from wr_minigun_reload_fix
fixed metal roof tga not reading correctly
Added 'pipette' command: gives you the item you're looking at and places it in your hands
If you already have it, swaps it with your currently selected item
player update. exported/ setup water pipe shotgun anims
Got wind working with LODing
Fixed a crash related to static props on map load for certain maps
Not an ideal fix, but it works.
If a spawnicon does not exist, try to look in addons as well
This makes it so that you can still edit icon, but if you do not have a spawnicon rendered, and a workshop addon provides ones, the game will use the workshop one as a fallback.
Added ioentity.showflags editor only command to debug IO flags
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
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