223,544 Commits over 3,684 Days - 2.53cph!

32 Days Ago
Set up proximity manager for harbor 2 First pass swing bridge
32 Days Ago
Harbor 1 ladder and parent triggers
32 Days Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
32 Days Ago
Initial docking path for harbor_2
32 Days Ago
First attempt at spawn near for docking command
32 Days Ago
Item setup
33 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
33 Days Ago
fixes
33 Days Ago
Merge from main
33 Days Ago
Rework terrain casting and sweeping
33 Days Ago
Merge from main
33 Days Ago
updates
33 Days Ago
Actually just don't bother trying to read 0 bytes from a file
33 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
33 Days Ago
Moon pool crane textures
33 Days Ago
Merge from main
33 Days Ago
More progress on level
33 Days Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
33 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
33 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
33 Days Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
33 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
33 Days Ago
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33 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
33 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
33 Days Ago
Fixed fuel generator aux inputs draining power
33 Days Ago
Actually set D_MSAA combo on depth_downsample
33 Days Ago
npc hit animation wip
33 Days Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
33 Days Ago
Fixed removed components
33 Days Ago
Correct directions on lock C
33 Days Ago
Cargo decides what harbor to dock at based on spawn distance
33 Days Ago
Set up Padlock C (5 dial)
33 Days Ago
Update art_showcase.scene
33 Days Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
33 Days Ago
art showcase and lamp variant
33 Days Ago
Cargoship now moves around the island anti-clockwise
33 Days Ago
Re-added cargo notifier to harbor2 Scene2Prefab
33 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
33 Days Ago
animgraph: Updated parameters to include new states
33 Days Ago
Rounded upkeep timer minutes
33 Days Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
33 Days Ago
added padlock_c
33 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
33 Days Ago
Temporary fix for drag executing multiple times in one frame
33 Days Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
33 Days Ago
npc attack idle (wip)
33 Days Ago
merge from main
33 Days Ago
baseline
33 Days Ago
tv and tv stand scale update