244,179 Commits over 3,898 Days - 2.61cph!

26 Days Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
26 Days Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
26 Days Ago
Compile fix
26 Days Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
26 Days Ago
Move mirror component to work in progress
26 Days Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
26 Days Ago
stage 1 art
26 Days Ago
Stepping is back
26 Days Ago
Merge from main
26 Days Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
26 Days Ago
Description attrib codegen: support method parameters Fixes Facepunch/sbox-issues#6622 Fix description of expanded outputs
26 Days Ago
Push, Crush, Platform demos
26 Days Ago
Merge from halloween24
26 Days Ago
HLOD now immediately resolves when the player finishes loading
26 Days Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
26 Days Ago
Timeline playback/record initial test
26 Days Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
26 Days Ago
battering ram fuel consumption
26 Days Ago
Show incorrect presses in red
26 Days Ago
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
26 Days Ago
26 Days Ago
fixed car lift collider box being offset in y/z
26 Days Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
26 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
26 Days Ago
26 Days Ago
fixed storage building large ceiling collider gap
26 Days Ago
Repair UI and gesturecollection prefabs after merge
26 Days Ago
Merge from main
26 Days Ago
Merge from QTE
26 Days Ago
Leaderboard backup, run #14741
26 Days Ago
Change mass center when not grounded Add skidding
26 Days Ago
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26 Days Ago
+1 the month in the server browser last played
26 Days Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
26 Days Ago
FF & NeoTokyo spawnpoints + Map Category (Community Contribution) Rework how spawnpoint entities are added in base gamemode One file now, not 25 duplicated files. Minor code cleanups Linux: Do not ExecuteToPriority if there are no jobs This addresses slowdowns on Linux (srcds?) to do with the filesystem garrysmod-issues/issues/5932
26 Days Ago
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587
26 Days Ago
Can jump out of water Ladder climbing
27 Days Ago
Normalize map path name
27 Days Ago
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27 Days Ago
Fortress Forever + NeoTokyo support: Info_ff_teamspawn (#2044) * Fortress Forever spawnpoint * Added info_ff_teamspawn to player.lua * Update getmaps.lua I almost forgot the getmaps thing for Fortress Forever. * Create info_player_attacker.lua NeoTokyo Attacker spawnpoint * NeoTokyo defender spawnpoint See prior commit * NEOTOKYO spawnpoints, too! * Update player.lua * Update player.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
27 Days Ago
Fix action graphs in unsaved hammer maps Associate graphs with a HammerSceneEditorSession if open in hammer, which is resilient to renaming etc
27 Days Ago
SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png
27 Days Ago
Move & scale scene camera speed overlay based on DPI Fixes it being out of place on HiDPI monitors https://files.facepunch.com/alexguthrie/1b1711b1/sbox-dev_59G1WDRdBm.png
27 Days Ago
Added Custom Pixel Cursors Updated various UI elements to have cursor reactivity Fix CraftingStation NRE if player dies when in menu. Force close any open Modals on death Fishing Minigame has a chance for Treasure to appear. Can optionally go for the Treasure or the Fish Fix Cooking Skill, and Cooking Pot Tile issues Cooking Pot has a custom UI which only takes single items instead of item stacks Fix CraftingStationPanel NREs Cooking Pot no longer duplicates items when adding to Pot Replaced individual food prefabs with a single food prefab that pulls healing information from ItemResource Added Cooking Recipes and "Unknown Mess" food item which is crafted when using an invalid recipe Cooking Pot now has progress bar Moved all Tile-related WorldPanels into the WorldPanels folder Added CookingStationPanel for overworld progress view
27 Days Ago
SCSS calc tests for bare literal values, variables UI: Push root values between building style and cascaded PreLayout Treat worldpanels as layers
27 Days Ago
stage progress
27 Days Ago
Swimming
27 Days Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
27 Days Ago
Expose Achievement.Score, resolves Facepunch/sbox-issues#6585
27 Days Ago
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612