233,526 Commits over 3,775 Days - 2.58cph!

24 Days Ago
Add knife (M9 bayonet variant)
24 Days Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
24 Days Ago
soundscape in menu
24 Days Ago
Menu Scene super basic menu
24 Days Ago
Merge Bikes -> main
24 Days Ago
Increased bike player death thresholds
24 Days Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
24 Days Ago
toned trike AO down
24 Days Ago
Cursors
24 Days Ago
radtown redux S2P
24 Days Ago
set dressing progress backup
24 Days Ago
merge from main
24 Days Ago
better lod distances for turret cctv and turret base
24 Days Ago
Prisoner hood removes compass UI
24 Days Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
24 Days Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
24 Days Ago
restored upper floor and lower floors set dressing in radhouse
24 Days Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
24 Days Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
24 Days Ago
Merge from hood_and_cuffs
24 Days Ago
Merge from main
24 Days Ago
Merge Bikes -> main
24 Days Ago
Merge from renderlod_hlod_fixes
24 Days Ago
Bigger colliders, don't clip into walls
24 Days Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
24 Days Ago
teacher tractor fortune cookie dolphin detective card locking genie
24 Days Ago
merge from fix_ping_estimation_dispose -> main
24 Days Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
24 Days Ago
Merge Bikes -> main
24 Days Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
24 Days Ago
Prevent bikes rolling far away after a player jumps off, add drag
24 Days Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
24 Days Ago
Adjusted driver eye pos
24 Days Ago
Same fix for snowmobiles
24 Days Ago
Removing in PlacementInput doesnt give opponent money anymore Fix score percent value in pre-playing state(s) Replace Weak Rock weapon with Double Rock. Start with 3 of each Weapon now. Don't show default rock in shop. Disable scrolling. Updated description on all weapons
24 Days Ago
Parent merge
24 Days Ago
Merge from main
24 Days Ago
Missed codegen!
24 Days Ago
Codegen woops!
24 Days Ago
v_trenchknife: added "weapon" bodygroup (set to 1 to hide) v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
24 Days Ago
Travelling Vendor -> Main
24 Days Ago
Fixed some things like the dive suit clipping in first-person view
24 Days Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
24 Days Ago
Speculative NRE fix in MonitorLoopingGesture
24 Days Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
24 Days Ago
merge from runtime_profling_presets -> main
24 Days Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
24 Days Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
24 Days Ago
24 Days Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.