225,959 Commits over 3,714 Days - 2.53cph!

32 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
32 Days Ago
Initial test scene and client and server script setup
32 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from harmony2_3
32 Days Ago
Start doing some stats for maps
32 Days Ago
merge from fix_spawn_map_entities
32 Days Ago
merge from fix_safezone_backpack_drop
32 Days Ago
Bullets point towards lerped direction, not raw input
32 Days Ago
Fixed projectile collisions being funky, disable main collider properly
32 Days Ago
Changed wire culling to per-pixel; disabled by default on materials
32 Days Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
32 Days Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
32 Days Ago
Implement haptics for shooting Trigger haptics when taking damage
32 Days Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
32 Days Ago
Start on pickup system, refactor shooting a bit to support haptics
32 Days Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
32 Days Ago
Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em
32 Days Ago
Formatting changes
32 Days Ago
Shadergraph: Add OneMinus node
32 Days Ago
32 Days Ago
Link.TryGetConstant() / TryGetVariable()
32 Days Ago
Haptic effect support for VR
32 Days Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
32 Days Ago
Automatically remove unlinked nested nodes
32 Days Ago
32 Days Ago
Shadergraph: float2 and float3 can specify ranges
32 Days Ago
Clean up Gizmo arrow on zones
32 Days Ago
Added support for saving of database and removing items
32 Days Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
32 Days Ago
Check for checkpoints for finish Different checkpoint color Reset everything on finish
32 Days Ago
Get rid of LinkSource, just use nested nodes
32 Days Ago
32 Days Ago
If started but haven't reached checkpoint return to start Checkpoint ui Support checkpoint ui + reset checkpoints when return to the start
32 Days Ago
Update .gitignore Basic checkpoints
32 Days Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
32 Days Ago
Shield effects tint based on its current power
32 Days Ago
Stop sound handle when stopping or disposing music player
32 Days Ago
Use controller color for player's world panel
32 Days Ago
Merge from unity_2022.3.24
32 Days Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
32 Days Ago
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32 Days Ago
merge from qol_rotate_vending_machine
32 Days Ago
merge from tutorial_gun_unlock
32 Days Ago
merge from mission_improvements_may_24
32 Days Ago
restore 96033 mission_improvements_may_24
32 Days Ago
Add Rick's spaceship model
32 Days Ago
Fixed bullets colliding with dead players, collision problems w/ players
32 Days Ago
Don't show health bar if at max