143,763 Commits over 4,413 Days - 1.36cph!

26 Days Ago
unskinned_windmill -> main
26 Days Ago
Missing instanced mesh filter
26 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
26 Days Ago
main -> unskinned_windmill
26 Days Ago
merge from tincanalarm_v2
26 Days Ago
colliders for the previous batch of prefabs
26 Days Ago
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26 Days Ago
merge from fillmounts_horse_fix
26 Days Ago
merge from main
26 Days Ago
merge from wallpaper_nre_fix2
26 Days Ago
merge from adminui_health_fix
26 Days Ago
merge from Electric_Furnace_Workshop
26 Days Ago
merge from crypt_building_skin
26 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
26 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
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26 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
26 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
26 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
26 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
26 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
26 Days Ago
Merge from heightmap_bake_fix
26 Days Ago
Use RGBA32 for heightmap baking
26 Days Ago
Fix pipe merging conflicting materials
27 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
27 Days Ago
Merge from main, no conflicts
27 Days Ago
Fix Linux SRCDS failing to build
27 Days Ago
Disallow duplicating gmod_hands * There's a save on workshop that somehow has 7000 of the things, which I don't expect to be intentional. Minor changes to overlay rendering from CS:GO Batched overlay rendering support Merge normal calc for overlay stuff from CS:GO Static prop physics scaling Fix some air being considered water on CSGO dangerzone maps * It was partially fixed for grenade clips, now fixed for drone clips r_staticpropinfo 5 shows static prop bounds * Just for debugging Unhide r_renderoverlaybatch for now
27 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
27 Days Ago
merge from main
27 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
27 Days Ago
concrete debris and rebar lods and prefabs
28 Days Ago
Male hairset light No transmission on buzzcut materials
28 Days Ago
Added male midlength style
28 Days Ago
Enable hair caps on male head materials
29 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
29 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
29 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
29 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
29 Days Ago
merge from easter_fixes_2026
29 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
29 Days Ago
merge from flexvirtualscroll_nre_fix
29 Days Ago
merge from hackweek_techtree_multi_unlock
29 Days Ago
merge from world_rendermap_fix
29 Days Ago
merge from console_autocomplete_fix
29 Days Ago
merge from droppeditem_improvements
29 Days Ago
merge from PlayerRigUpdate2
29 Days Ago
Dye sets and materials