193,462 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
1 Year Ago
Make cargo ship door LODs dynamic
1 Year Ago
Extended crane arm cylinder length
1 Year Ago
Backups
1 Year Ago
WIP ch47 test scenes/prefabs
1 Year Ago
balance
1 Year Ago
FishSwarm spawning is load balanced
1 Year Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
1 Year Ago
harbors S2P
1 Year Ago
tweaked grounds at harbor_1 for bridge pos
1 Year Ago
Merge harbor tweaks 4
1 Year Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
1 Year Ago
Fixed harbor 1 to work with new path
1 Year Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
1 Year Ago
Fixed fish swarm spawning inside moonpools
1 Year Ago
Fixed corpses floating inside oil rig moonpool / tube
1 Year Ago
texture tweaks, combined mesh
1 Year Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
1 Year Ago
Fixed muzzle orientation again
1 Year Ago
Fixed attack prefab.
1 Year Ago
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1 Year Ago
minigun thickness
1 Year Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
1 Year Ago
merge from main -> full_server_demos
1 Year Ago
Prefab pooling
1 Year Ago
set up viewmodel rendererer script (and turned on)
1 Year Ago
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1 Year Ago
Ai usage accuracy tests
1 Year Ago
Now loads skins when spawning tool world models
1 Year Ago
player update nailgun set up in unity
1 Year Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
1 Year Ago
Changed UI-Pixelate to additive blending
1 Year Ago
NPC flamethrowers don't hurt NPCs.
1 Year Ago
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1 Year Ago
fixes
1 Year Ago
Muzzle & eject loc, speed/cycle iteration.
1 Year Ago
Heavy scientist AI design fixes
1 Year Ago
RTC
1 Year Ago
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1 Year Ago
Updated Minigun Textures to include Barrel Shadowing
1 Year Ago
Merge from main to get latest ASE
1 Year Ago
merge from /main/visualshader
1 Year Ago
Slightly reduce AI effective range to match damage range.
1 Year Ago
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1 Year Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
1 Year Ago
player update. eoka pistol exported and set up
1 Year Ago
Codegen
1 Year Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
1 Year Ago
Split heavy scientist backpack into tanks + instruments
1 Year Ago
Merge from main