193,466 Commits over 4,079 Days - 1.98cph!
Actually just don't bother trying to read 0 bytes from a file
Fixed "cc_lang: invalid language" with empty cc_lang
Bumped MAX_MAP_OVERLAYS to 8k from 1k
Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA
MAX_MAP_TEXDATA 2048 -> 8192
MAX_MAP_TEXINFO
12288 ->16384
Fixed "Tried to Read into NULL memory!" when mounting L4D2
Fixed my fuckup with recent sound related fix
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
▍██ ▆▍█▌▊▅▇▆▊ ▆▊▆▋▇▌▆▍▅▌▊ ▆▊█ ▅▇▇▄▅█▋
▅▋▆▆ ▍▇▍█▌▌▅▌█ ▆▊█▋▇ ▌▋▍█▄ ▌▅ ▉█ ▆█▆▅ ▅▌▍▅▍▄▉ ▇█▆▉▇▄█
█▅▆▉▌ ▉▊▇.▋▋▊▊█▄▇▌▋ ▍▉▋▄▄▉▄ ▊█▆ ▍▇█▇▅▄▇▋█▆ ▊▊▋▉▋▄▅ █▆▉█
▄▉▉▊▋ ▆██▊▅▌█_▇▊▄▇██▊▅▇▍ ▊▄ ▆▌ ▆▆▍█▊█▌▋ ▍▌▍▋▇
▋▌▇▌▄ ▌ ▆▇▌▋▋▋▄▊█ ▄▄▌ █▇▍ ▄▆█▅▉█▉_▉▊▅▇▋▅▌▆▄▅ ▉
▆▄█ ▇█▆▋▊▋█ ▊▌▍▉▇▇ ▊▉▌▊▉▇ ▋▌ ▆▊▇▍ ▌▋▅▄▍▇▆ ▆▉▋▌▅█ ▍▊▄▌▋▆
▌▇▋ "▆▋▅ █▄▌▇▊▄▌▌" ▋▋▍▇▊▌▊▆ ▅▌ ▌▋▋▅▊▋▊ ▍█▇▉▊▅▉ █▌▉ ▆█▍▍▊▄
▆▋▅▊▋ "▅▍▊▉▆▍ ▇▍ █▆█▄▊▊▊█▇▄ ▊█▍▌▇▇▌▅▌▅▊███▄▍▋▉" ▋▍█▆▅██▆▌ ▇▆▆▄▊ ▌▊▉▆
▋▇ ▉▇▋ ▄▄▅▆▍ ▌▍▄▋▍ ▅▊█▊█ ▆██▅██
▍▊▅▄▉ ▋▌▌_▅▇▍█▅▇▅_▍▅█▇ ▍▇▉▇▌▍█▄ ▅▍▇▍ ▇▌▆▅█▄▅▇
▄▄▅ ▉▉▅▆▆▆ ▆▇▆▍ ▋█▅▇▆▇▅▅▋▋ ▍▌█▊▉▍▆ ▋▍▍▅▆▌ ▅▄▌▊▊ ▅▋▍▊▄▍▉█▅
▌▅▋▄ ▆▇▇▆ ▋▄▉▋▇▄█ ▇▆▌▉▊▄▇▇▊▉▍
▍▌▇▋_█▄▅▌█▊▆▍▌▍▉▍
▆▌▅▍_▌▋█▆▌▅▄▋▄█▋▄▉▆▇▉▍▍▉▉
▊▉▊▌▅ ▆▍▉▅▄▄▉▉▊▄▅▇▅▍▇ ▍▇▋▍▌▅ █▊▉▍▍▆ ▆▊▆ ▇▅▊▄▉▅▉▊ ▍█▅▉▍▅▆
▅▌▄▆▉ ▆▌▊▍ ▄▌▇▄▅▅▋ ▇▍▇▋▄ ▋▄▇▅█▋▋▉▋▉▉ █▇▌▅▆▍▄ ▄▉ █▊▍▊▌▉█▌▊▋ ▊▉
█▅▇▋▊▅ ▄▉▄▅.▆▉▆▌-▊▆▍▉█▌▇▆▉
▅▅▋▆▍ "▆▌▌▍▌" ▍▄▅▉█▉▋▄██ ▇███▄▌▆▍ ▅▇ ▌▆▅▉▆▉▍ ▌▄▆▆▆
▆▊▇▋█ ▊█▄▊▌▌▋ ▆▊▋▇▆▅▄▌ ▊▊▄_▊▌▉ ▇▍ ▉▌ ▍▆▅▄ ▅▋
▄▆▇▉ "▉▅▊▄ ██ ▇▉▌▊▊" ▍▆█▊ ▊▉▊▌ ▌▇ ▉▉▋▌▊▉/
▅█▍▆▍ ▋▉▇▉▍▄▆ █▆▌▄▌ ▆▍▍▋ █▉▅ █▇█▆▄'▊ ▌▅▌▌▆▄ ▌█▋▅...
▋▅▄ "▊▉▇█ ▊▉ █▊▉▌▊" ▌▊▍ ▌▋▉▆▆▇▍▅▌ █▊▍▋▆ ▇▉▋▆ ▊█▍▊ ▅▍ ▌▋▉▍
▇▆▅▄▉▅▄▋▅▌█▋▄█▊▌▋▊▋▆▇▄▄▇▅▆ ▍▆▊▊ █▉▋ ▄▌▊ ▆▊ █▉▆▊▇▍▌▌ ▇█▍▆ ▅▅▍ ▇▉▇▅▌▌▆▆▌▅
██▌▄▄ ▊▄▊▅▆▅▄▋ ▊▅█▆▍ ▉▆▇█ ▇▊ █████ ▋▅▇█▉▌█▄ ▌▆▋▍▊▄▌ ▋▇▌▊▍▇▊ ▇▊▉▋ ▄▄▆▉▊
▅▉▅▇▅ ▋▊▆▋▊█▇▊▋▇▋▇ ▉▌ ▅▉▌█ ▅▄ ▋▊▌▋▌ █▌▆▊▉
▇█▊▊▄ ▊▊▍ ▆▌▆▊▍▅ ▍▋▉▇█, ▄▇▄'▄ ▇█▄▋█▌▆ ▊▅▍▅ ▄▇▊▌▌█ ▌▌▆▆▋▄▋ ▋▋▅▌█▌
!▊▆▆▇▇ ▆▍▍▆▄ ▄▆▅▋▋▄▊ ▄▊▉▄▅ ▉▌▌▉ ▇▇ ▍▊▋█▆▇▇ ▍▋▍ ▇▊▍█▊▋▆
▄▊▇▍ ▊▅▄▅▍▌ █▊█▉▌▌▉ ▄▉▆▉▍▌ ▇▌▇▋▊▄▊▉▉▋▊ ▋▌▄_█▆▉▋▆▇▉▍▆▇ ▇▉▋_▇█▄▉▊▄
▌▄▄▇▇ ▇ ▅▆▆▌▍ ▋▌▍ ▌▅ ▋▄▉▇▊▆ ▇▉▍▇▅▆▆ ▄█ ▅▄ ▋▄▍▇▌▅
▇▅▄▆▄ ▆ ▉▉▊▍▆ ▋▄▍▆ ▇▉▋█▇▄
▆▌▄▆█ ▋▋▅▌▌▌▌▌▆▆▊ ▄▆▇▇▌▉ ▇▄▇█▆▋ ▇▉▆▌ ▉▅▄▆▍ ▍▊█▌█▋ ▄█▌▅ ▋ ▄▋██▅▄ ▅▋▉ ▄▍▄▉▍▋▇▊▍
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Fixed fuel generator aux inputs draining power
Cargo decides what harbor to dock at based on spawn distance
Cargoship now moves around the island anti-clockwise
Re-added cargo notifier to harbor2
Scene2Prefab
Rounded upkeep timer minutes
Changed upkeep timer format
player update. CNY spear entity edited so it sits in the player hands correctly
Added container drop off ground decals in both harbors
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
Check scientist target move distance is within a suitable distance from bradley
American truck models
- Worked on AO
- Fixed couple mirroring effects and stretching
- Tuned down the dirt a notch
- Tweaked the colliders
▉▌██▌▍▍▉▋▆ ▄▋▍█ ▆▇▅▊▊▋▆ ▅▉▆▋▌▉ ▅▋▊▄▊▉▊▋ ▊▉ ▄▅ ▍▇▅▉▇▅▊ ▋▊▉▌ █▋▄▊██
Removed counter power consumption and active usage (for real this time)
Increased max target number from 100 to 999
CanSeeTarget can now take a source position offset, used to check move points.
moon pool crane texturing
Remove now unused LOS offset code
AIInformationZone LOS improvements for GetBestMovePointNear
enabled material setup on AC unit prop for testing
snow effect material config setup
snow effect material config
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
made black screenbacks all flat geo
merge from material biome improvements
asset zoo prep for props review
Merge from harbor_tweaks_4_cargoship
Fix container doors getting deleted when moving onto cargo ship
Adjust docked cargo position for better container access
Big crane refactor
Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic
Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting
Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes
Re-enabled the static crane on harbor_1 and converted it into this new crane type
Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship