125,568 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
1 Year Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
1 Year Ago
▍▍▇ ▋▉ █▊█▅▇▆▄ ▉▉ ▌▋▌ █▇▍▍▅▉▄▄▆▍▍ ▆▌▌▍, ▅▆█▄ ▋ ▅▋█ ▉▋█▇▇ ▌▌ ▉▆▌▌▆▆ ▉▆▋▇▆▊▆▉
1 Year Ago
▇▄▆▅▅▌ ▇▍▋▆▄ ▊█ ▄▋▍▊▊▆▌▉█ ▄▍ ▋▇ ▇▄ ▇█▋▅▍▅█▍▆▅ -> ▆▋▆▌ ▋▍▋▆▋█▍ -> ██▍▄▍▊▌▄▆▇▌, █▆ ▉▇█▌ ▋▇▉▌▊██ █▉▊ ▋▄▅ ▉▉▌ ▄▍▍ ▋▄▍▉▉ ▍▄▌▇▆▍▇▇█▍ ██▌▅▌▍▉
1 Year Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
1 Year Ago
Update: Adding Team related tests to CompanionServerTests This adds 4 new tests. Expanded RelationshipManager access for testing, also allowing skipping of sending updates on team changes (as it makes tracking responses harder). Lastly, removed an extra update send for player joining a team as it was already sent in MarkDirty. Tests: ran new unit tests repeatedly, they pass
1 Year Ago
Moss blending on jungle walls
1 Year Ago
weekly skins + scene
1 Year Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
1 Year Ago
Updated Topology Not settings for hill cliffs
1 Year Ago
Bugfix: RelationshipManager.PlayerTeam implements IPooled My new batch of tests revealed that PlayerTeam wasn't properly cleaned up when returned to the pool, causing test failures on repeated runs(teams still had members in them after disbanding). Tests: ran new tests (submitted in next CL), they pass
1 Year Ago
Fix navmesh not generating properly with mesh colliders
1 Year Ago
player update. edited crossbow deploy anim to match the viewmodel
1 Year Ago
Use more appropriate collision masks for navmesh geo gathering
1 Year Ago
started plane barnacles
1 Year Ago
Better fail message when trying to place a high wall while moving
1 Year Ago
Cache mesh colliders, replace lists with fpnativelists to avoid an additional copy when marshalling
1 Year Ago
Added the name of the entity blocking a building block upgrade Localized the other missing strings in the hammer pie menu
1 Year Ago
Update: consolidating CompanionServerTests logic Now that patterns are relatively clear we can simplify logic. This'll make adding the remaining 19 tests faster/easier. Tests: ran new tests
1 Year Ago
▉█▄ █▍ ▇▆▌▇ ▍▉▉▋▇▉█ █▇ ▆▌, ▋▊▍█▆▅ ▇▋███▊█▆▌▇ █▉▄▇ ▊▌▅▍▌ ▉ ▉▌█▋▆▊ ▍▊█▍▉▊ ▅▋▍██ ▍▉▌▅██ ▆▄ ▌▆▍ ▆▌█▄▉▋▊▉▇▋▅▋▋▌▌▍▌▌█▆▇▅█ ▆█▍▇▄ █▆ ▋ ▇█▍█▉██▄█ ▅█▅▊
1 Year Ago
Multithread filtering triangles out of tile bounds, and transforming the triangles from mesh space to world space
1 Year Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
1 Year Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
1 Year Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
1 Year Ago
Fixed some parts of ADS still working when a shield is equipped
1 Year Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
1 Year Ago
Added some help text to the gesture picker
1 Year Ago
Include byte[] pooling stats for networking
1 Year Ago
▄▄▊▋▄▅▇ ▌▊▌▇█▉▌▅ ▊▆▊▊▇▌▆ ▆▋▅▄█▅▇ ▋▆▌▉ ▊▅▇▆▊▆▌▋▋▉ █▆▅▄ ▉▆▌▋▋▍ ▅▄▌▋▍▊ ▍▊▆█ ▍▉█▌ ▍▊▋█▊ ▇▌ ▉▄ ▊▌▉▍ ▍▍▌▉▍▉▍█▊▇/▊▆▍▇▅▉▇▊▍▋ ▇▅▌ ▉▇▄ ▇▄▉▍▅ ▍█▊▄▋█▌▍▄ █▇▆▆ ▅ ▆▊▄▊▄▋ ▍▍▋ ▊▌▄▆▆▍▅▌▌ ▋▆▊▌▇ ▆█ ▄█▋▍▇▍
1 Year Ago
Flush memory pool size every 5 minutes for runtime profiling
1 Year Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
1 Year Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
1 Year Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
1 Year Ago
NPC localization compile fix
1 Year Ago
Merge from hackweek_crudegestures/rps
1 Year Ago
Merge from main
1 Year Ago
Fix options menu not having a body section enabled by default
1 Year Ago
▊▋▄▌▌ █▆▋▇ ▅▄▇▆█▉█▊▉ ▅▇█ ▌▆█ ▇█▄▍ ▇▆▊▅▇▆▌▊▆▇▅▊▍ ▋▆ ▇▋▆▍▆▉█ ▊▊▌█ █▌▉▊▉██▇ ▇▅▉▍▍▍▉▍ ▅▇▇▉█▊▉
1 Year Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
1 Year Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
1 Year Ago
Updated helis dummy repair item names so we can display accurate building errors
1 Year Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
1 Year Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
1 Year Ago
fix for rail road planter added missing bottom face
1 Year Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
1 Year Ago
fix for small and large planters missing underside faces
1 Year Ago
Fix fuel tank mesh collider not being readable
1 Year Ago
Remove some more allocations and add more profiling