161,291 Commits over 4,597 Days - 1.46cph!

29 Days Ago
Run toggle persists between movement sprints
29 Days Ago
Restore changes from 166730
29 Days Ago
Prevent cows from picking destinations where they will clip with each other
29 Days Ago
merge from quickcraft_optims
29 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
29 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
29 Days Ago
Merge from rrp_ore_marker_fix
29 Days Ago
Fix NaN in vertex lighting causing crash
29 Days Ago
Merge from main
29 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
29 Days Ago
Merge from main
29 Days Ago
merge from teamui_optims
29 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
29 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
29 Days Ago
merge from main
29 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
29 Days Ago
flail blockout
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29 Days Ago
Merge: from main
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Merge from main
29 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
29 Days Ago
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Merge from painting_fixes
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Merge from animal_anim_compression
29 Days Ago
Merge from legacy_anim_deletes_oct_2026
29 Days Ago
Merge from fluidswitchlodfix
29 Days Ago
Disable duplicate main camera in test scene
29 Days Ago
Merge from distanceflareorientationfix
29 Days Ago
Merge from menuvideo_nre_fix
29 Days Ago
Merge from meshlod_updaets_oct_26
29 Days Ago
S2P apartment complex again
29 Days Ago
Merge from binbagpile_optimisation
29 Days Ago
Also fixed up 31 clutter and collectable prefabs
29 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
29 Days Ago
Add support to TerrainMap to return a NativeArray
29 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
29 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
29 Days Ago
Codegen
29 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
29 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
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MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
29 Days Ago
- More RRP support - Really lightened the scene
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Merge from livestock_shader_review
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Merge from depth_egg_fix
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Merge from rrp_ore_marker_fix
29 Days Ago
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29 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
29 Days Ago
merge from animalanimation_optims