160,242 Commits over 4,566 Days - 1.46cph!

32 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
32 Days Ago
Part2
32 Days Ago
Part3
32 Days Ago
More LOD texture optimizations
32 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
32 Days Ago
merge from main -> base_occlusion
32 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
32 Days Ago
32 Days Ago
add singular crab prefab (mostly for media capturing)
32 Days Ago
- eye centre fix
32 Days Ago
merge from critter_animals
32 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
32 Days Ago
Add stir lock convar
32 Days Ago
Better colliders
32 Days Ago
Re-export tests after merge from main
32 Days Ago
Part2
32 Days Ago
Part3
32 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
32 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
32 Days Ago
Fixed LODs on gate and fence
32 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
32 Days Ago
biofuel_generator -> main
32 Days Ago
biofuel_generator -> main
32 Days Ago
Merrge from main (need to regen test list, not done yet)
32 Days Ago
merge from automated_testing
32 Days Ago
Test framework cleanup following livestock merge
32 Days Ago
Compile errors
32 Days Ago
merge from main
32 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
32 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
32 Days Ago
merge from JellyfishShader_edit
32 Days Ago
main -> biofuel_generator
32 Days Ago
Fixed topper materials
32 Days Ago
merge from Livestock_animals
32 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
32 Days Ago
Lods gibs and col
32 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
32 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
32 Days Ago
merge from main
32 Days Ago
Fix demoui2 scenes not saving
32 Days Ago
throwable_prediction_fixes -> main
32 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
32 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
32 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
32 Days Ago
▅▊█▇ ▍▇▉▋▊ ▆▆▆▄ ▆▅▉▋ ▇▇▅▍ ▆▍█ ▍▋▊▅▇ ▄▌▆█▄▅ ▆▅▄▅▊▋▍▊█ ▆▄▍▅█ ▄▄ ▍▋▉▄▌▋▍▇ ▅▋██▊ ▇▍▌▍▄▌ ▇▊ ▆▊█▍▊█ ▅▌▌█▊▆▍▍ ▉▍▍▆▉▆ ▊▍▍▆▉▍▄▆ ▆▍▅▊▊▇▋▄▄▅▆▆▋ ▉▇▆▋ ▅▋██ ▍▄▋▆▅▍ ▇▋▆█▊ ▇▌▊▌▇▄ ▉▉▅ █▌▌▄▇█▅▉ ▊█▇▆▊▌ ▇▍▇▇▉ ▇█▇▌▊ ▉▌ ▍▍█ ▍▋▊▆▆ ▍▄▆▋▍▋ ▌▋▄▋▅█▋▄▆▍
32 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
32 Days Ago
Fix incorrect rounding on vendor auction hqm ore
32 Days Ago
fix aiming not being accurate when using turn in place
32 Days Ago
Merge from new_achievements_oct26
32 Days Ago
merge from automated_testing