147,485 Commits over 4,444 Days - 1.38cph!

32 Days Ago
32 Days Ago
merge from main
32 Days Ago
Merge from main
32 Days Ago
adding new version of the apartment corridor
32 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
32 Days Ago
updated CodeAnalyzer - better perf
32 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
32 Days Ago
network_profiler_improvements_3 -> main
32 Days Ago
slapdash serialized property mismatch fixes
32 Days Ago
merge from f1_savecategory
32 Days Ago
merge from server_warnings_fix
32 Days Ago
merge from digitalclock_pool_fix
32 Days Ago
merge from copypasteloadouts_deleteconfirmation
32 Days Ago
updated CodeAnalyzer.dll - better path exclusion
32 Days Ago
merge from ugc_teleportbutton
32 Days Ago
merge from console_autocomplete_fix2
32 Days Ago
merge from chippy_blurry_fix
32 Days Ago
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32 Days Ago
merge from boats_wireisolation_fix
32 Days Ago
merge from uihud_optims
32 Days Ago
merge from hotreload_fix
32 Days Ago
Merge: from pool_mt
32 Days Ago
Merge: from main
32 Days Ago
Merge from main to FPBuild_installer branch
32 Days Ago
Merge from main
32 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
32 Days Ago
Merge from main
32 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
32 Days Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
32 Days Ago
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32 Days Ago
Industrial torch anim and prefab updates
32 Days Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
32 Days Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
32 Days Ago
Submitting large apartment work I forgot to submit on fri night
32 Days Ago
merge from chat_add2_name_prefix
32 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
32 Days Ago
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32 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
32 Days Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
32 Days Ago
spawn changes
32 Days Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
32 Days Ago
Exposed and improved mask blend speed
32 Days Ago
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32 Days Ago
Fixed missing threshold transitions on torch controller
32 Days Ago
Fixed controller handles starting at full weight
32 Days Ago
Fixed warning spam from ragdolled player models
32 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
32 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
33 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
33 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity