160,488 Commits over 4,566 Days - 1.46cph!

30 Days Ago
Prevent cows grazing on ice / sand
30 Days Ago
Fixed item pickup and drop notices layout isssues, converted to flex
30 Days Ago
country_selection_streamer_mode -> main
30 Days Ago
Fix country selection tag showing players country regardless of streamermode settings when in between updates
30 Days Ago
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30 Days Ago
Localized livestock UI
30 Days Ago
merge from main
30 Days Ago
Streamline NPC team system, merges the competing systems into one
Rin
30 Days Ago
Regenerate wool icon for new textures
Rin
30 Days Ago
Animal fence gate HP 500 > 100
Rin
30 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
30 Days Ago
Phrase update
Rin
30 Days Ago
merge from biofuel_generator
Rin
30 Days Ago
merge from AnimalTechTreeFix
Rin
30 Days Ago
Power consumption 2 > 5
Rin
31 Days Ago
merge from Plague_Hazmat
31 Days Ago
Changing back to having the shadow sampling loops unrolled
31 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
31 Days Ago
31 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
31 Days Ago
Fix navmesh building on top of player boats
31 Days Ago
biofuel generator sounds
Rin
31 Days Ago
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31 Days Ago
shear sheep and milk cow sounds
31 Days Ago
Cow and sheep sound polish Calf and lamb sounds
32 Days Ago
Merge from livestock_animals
32 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
32 Days Ago
Fixed buffs tooltip not able to show times > 60m
32 Days Ago
Update milk description to reference skimming
32 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
32 Days Ago
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32 Days Ago
Fix error when saving modular cars on a thread
32 Days Ago
cow sounds
32 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
32 Days Ago
FX, lighting.
32 Days Ago
Tin can alarm can now detect gen2 AIs and critters
32 Days Ago
Merge from Livestock_animals
32 Days Ago
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32 Days Ago
Fixed navmesh generating on top of hot air balloons
32 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
32 Days Ago
Merge from analytics
32 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
32 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
32 Days Ago
Fix corrupt scientist2 prefab
32 Days Ago
Merge from Livestock_animals
32 Days Ago
Added monument tests checking the prefabs are healthy
32 Days Ago
Fix Linux not building
32 Days Ago
merge from texture_optimisations_2026/harbor_fix3
32 Days Ago
S2P harbor_1, prefab was corrupted
32 Days Ago
Added 64bit Holly libraries from x86-64 (and made them work) Force 64bit builds as the default * gmod.exe now relaunches with gmod_win64.exe on 64bit systems, exactly like TF2 does * Similarly `-force32bit` can be optionally used to still force 32-bit client Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on