159,581 Commits over 4,566 Days - 1.46cph!

31 Days Ago
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
31 Days Ago
better fleeing/startle mechanics
31 Days Ago
Updated Mutton Meat Icon
31 Days Ago
Update Cooked, Raw and Spoiled Lamb Meat Name to Mutton instead of Lamb
31 Days Ago
merge from main
31 Days Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
31 Days Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
31 Days Ago
integrate moveToggle so shader movement critters can idle
31 Days Ago
Applied Ians generic child animator sub system shelf
31 Days Ago
Sheep shearing material and gameplay proof of concept
31 Days Ago
Merge: from main
31 Days Ago
resized textures and caps
31 Days Ago
update to mesh again
31 Days Ago
Merge from boatvendor_dialogue_fix
31 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
31 Days Ago
first pass on crab swarms
31 Days Ago
update to mesh and emission texture
31 Days Ago
Merge from sandbag_barricade_variants
31 Days Ago
Sandbags are now correctly upgradeable on player boats
31 Days Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
31 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
31 Days Ago
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31 Days Ago
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31 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
31 Days Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
31 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
31 Days Ago
Buildfix: missing files Tests:none
31 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
31 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
31 Days Ago
Merge from main
31 Days Ago
Cleanup
31 Days Ago
nan_waterheight_fix -> main
31 Days Ago
Merge from main
31 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
31 Days Ago
Ladder hatch gibs
31 Days Ago
merge from automated_testing
31 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
31 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
31 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
31 Days Ago
merge from main
31 Days Ago
- 3p subsystem for pipe wrench
31 Days Ago
Updated Beef Meat Icon
31 Days Ago
frog anims updated
31 Days Ago
merge from main
31 Days Ago
Merge from render_pipeline_testing
31 Days Ago
- Set up unique 3p subsystem for hammer
31 Days Ago
Merge from main
31 Days Ago
Merge from depth_based_light_binning
31 Days Ago
mrege from main
31 Days Ago
Merge from main