156,239 Commits over 4,536 Days - 1.44cph!

37 Days Ago
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37 Days Ago
Remove processor_detect, just send defaults, even the oldest, slowest Nokia you find would have these or equivalent of these in NEON, this isnt 2004 anymore Remove ToGL
38 Days Ago
64-bit version needs unicode project ( could just be on engine or removed???? )
38 Days Ago
Fix Build.bat libcef is a plain import (html_chromium.vpc had no $DelayLoadedDLLs), game DLLs would build on wrong dir, define _DLL_EXT
38 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
38 Days Ago
Additional events for fuel switch and water treatment wheel.
38 Days Ago
CMake under src/, add Build.bat and Build.sh for everything Remove GetStackPtr64.masm, do it by using _AddressOfReturnAddress()
38 Days Ago
CMake build system: full VPC replacement Root CMakeLists + presets (win32/win64/linux32/osx32), cmake/SourceEngine.cmake helper layer replacing the source_*_base.vpc chain, CPM dependency layer (cmake/deps/<Name>.cmake -> deps::* targets), CEF 86 + GameAnalytics + D3DX9 downloaded per platform, LuaJIT/Bootil/SQLite/FreeImage absorbed from premake/msvcbuild, ~130 targets converted from .vpc, bitmap ported from nvtc/ATI_Compress blobs to stb_dxt, Kinect feature removed, CI switched to cmake presets. Remove VPC, premake, thirdparty and prebuilt libraries Everything is now fetched, built, or downloaded by CMake: - src/vpc_scripts, src/external/vpc, all 384 .vpc/.vgc files - src/thirdparty (curl/kinect/libedit/sdl/CEF headers/Awesomium) - src/lib prebuilt blobs (cef, curl, speex, sdl2, steam_api, nvtc, GameAnalytics, ati_compress, awesomium, cryptopp...) - src/dx9sdk + src/dx10sdk (Windows SDK + Microsoft.DXSDK.D3DX NuGet now) - src/external/{cryptopp-5.6.5,sdl2}, premake5 + scripts, Dependants.sln, Themida, html_awesomium, GModHTML, old build_scripts, vpc2cmake.py
39 Days Ago
Don't fail server boot if world.cfg is an empty string
39 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
39 Days Ago
39 Days Ago
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39 Days Ago
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39 Days Ago
orbit_cam_hold -> main
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from main
40 Days Ago
Large crashed train station progress
40 Days Ago
Merge from nexus_fixes
40 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
40 Days Ago
wip scrap king textures
40 Days Ago
Clamp bot player count to total player count Reduce AR2 default clip to match its clipsize * This is consistent with SMG1 and HL2 behavior Fixed a minor memory leak with CEF implementation Merge Pull Requests * Remove unused NW vars in gmod_thruster code + switch them to datatables * Update spawnmenu search to support multiple search terms
40 Days Ago
apply prefab to scene, S2P Gas Station
40 Days Ago
fix gas station better loot spawns not respawning after server restart
40 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
40 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
40 Days Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
40 Days Ago
Added cap world model (in case we decide to add it to the left hand)
41 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
41 Days Ago
removed animator from .weapon prefab
41 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
41 Days Ago
latest glass ar admire anim exported
41 Days Ago
updated events so flare appears more realistically back in hand in 3p
41 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
41 Days Ago
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41 Days Ago
Fixed glitch
41 Days Ago
fix ADS jitter with the shield on your back
41 Days Ago
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41 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
41 Days Ago
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41 Days Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
41 Days Ago
- added jellyfish test assets
41 Days Ago
Small room i lookdeving
41 Days Ago
Debug overlay
41 Days Ago
- added seagull asset for testing
41 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
41 Days Ago
Added names for all CommandBufferDesc instances
41 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
41 Days Ago
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41 Days Ago
Use a NativeArray for lightShadowData