160,101 Commits over 4,566 Days - 1.46cph!

29 Days Ago
- Fix held entity persist player model animations (after using last item in a stack) not working with animation subsystems - Remove a redundant List.Contains in AnimationSubSystem.ReleaseHandle
29 Days Ago
merge from automated_testing
29 Days Ago
Reduced machete network range from medium to low
29 Days Ago
Preemptive decal layer fix before shader is fixed. S2P.
29 Days Ago
merge from automated_testing
29 Days Ago
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
29 Days Ago
Stop character creator windows moving when orbiting around
29 Days Ago
Add crouch blends for turning anims, it used to just snap before.
29 Days Ago
merge from critter_animals
29 Days Ago
Fixed remaining ceiling light layers. S2P.
29 Days Ago
add warning ignore for compiler fix
29 Days Ago
Generator LODs and WIP Col shape
29 Days Ago
removed inventory controller, pointed player preview to base player animation controller
29 Days Ago
anim removals
29 Days Ago
Apartment render layers. Fixed shadow proxy issue on kiosks.
29 Days Ago
merge from main
29 Days Ago
fis hitboxes and death anim loops
29 Days Ago
Smoother crossfades
29 Days Ago
merge from main -> optimize_json_garbage
29 Days Ago
merge from main
29 Days Ago
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
29 Days Ago
merge from loadout_backpack_slot_fix
29 Days Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
29 Days Ago
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
29 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
29 Days Ago
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
29 Days Ago
Fix composters getting bricked when splashed by water
29 Days Ago
merge from composter_sprinkler_fix
29 Days Ago
merge from machete refresh
29 Days Ago
Dont use none as a category
29 Days Ago
updated 3p throw and drop grenade anims to match viewmodel timing
29 Days Ago
Start with 'none' and have a full body camera
29 Days Ago
merge from crash_uploader_error_code -> main
29 Days Ago
Log HTTP error code to console / logs when the crash fails to upload
29 Days Ago
merge from skinnable_ladder_hatch
29 Days Ago
New updated fur shader with livestock pattern. just for testing
29 Days Ago
updated collision to match rig
29 Days Ago
Do the walk out animation first rather than the ground pose
29 Days Ago
Fix errors
29 Days Ago
WIP trying to fix frog animation
29 Days Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
29 Days Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
29 Days Ago
added shears icon
29 Days Ago
Undoing last commit ;)
29 Days Ago
merge from main -> base_occlusion
29 Days Ago
Dung gives 1 fuel
Rin
29 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
29 Days Ago
added shears view model mesh and .worldmodel setup - no .item
29 Days Ago
Add additional tests
29 Days Ago
merge from loadouts_pos_fix