147,247 Commits over 4,444 Days - 1.38cph!

bot
35 Days Ago
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35 Days Ago
Subtracting 150318
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Fixed an issue with flickering point lights caused by them having different shadow biases
35 Days Ago
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
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blowpipe charm position tweak
35 Days Ago
Merge from terrain_lowering_nms_large_cave
35 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
35 Days Ago
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merge from main
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Subtracting 150838 (reapplying new navmesh)
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
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Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
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Subtract 150311
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Test branch Start from cs 10513 and merge in 150311
35 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Merge from terrain_lowering_nms_large_cave
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Re-bake missile silo heightmap to workaround AddToHeightMap issue
35 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
35 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
35 Days Ago
Final fixes
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RRP deploy guides
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Add version printout to the server log file, was only on client before
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More lighting
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Add queen bed entity to large apartment
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Create queen sized apartment bed
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Add single bed to medium apartment
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Try forcing max reliable payload size for P2P addresses
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merge from main
35 Days Ago
blowpipe charm position changes
36 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
36 Days Ago
Lighting progress
36 Days Ago
More WIP changes
36 Days Ago
Another attempt at a fix
36 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
36 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
36 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
36 Days Ago
Lighting progress
36 Days Ago
Fixing floating screws for industrial door mesh
36 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client