146,705 Commits over 4,444 Days - 1.38cph!

35 Days Ago
Merge to workbench_upgrades
35 Days Ago
Balance pass of recycling the workbench components. Description update for prototype after increase in fail chance. Description update for Recycling upgrade.
35 Days Ago
Added Ballistic helmet model, material, and textures. Set up prefabs.
35 Days Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
35 Days Ago
Synch trajectory lock state correctly for all control paths.
35 Days Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
35 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
35 Days Ago
Salvaged Cleaver audio file tweaks
35 Days Ago
When remounting the control computer after a satellite has been selected, sync controls and allow further thruster modifications if trajectory hasn't been locked.
35 Days Ago
industrial garage door - minor texture tweak
35 Days Ago
Adding extra wheel joints for bowless crossbow world rig
35 Days Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
35 Days Ago
Update satellite control computer prefab with a desk and computer. Update mount/dismount/eye positions.
35 Days Ago
Placeholder UI tweaks. Convar descent time. Rework UI flow.
35 Days Ago
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35 Days Ago
switched GPU instancing on
35 Days Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
35 Days Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
36 Days Ago
industrial garage door - Gibs added - Prefab updated
Rin
36 Days Ago
Fixed incorrect repair material
36 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
36 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
36 Days Ago
exported edited arm throw pose on 3p rock anims
36 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
36 Days Ago
merge from automated_testing
36 Days Ago
merge from automated_testing/export_optims
36 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
36 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
36 Days Ago
merge from main
36 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
36 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
36 Days Ago
server_browser_update_2 -> main
36 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
36 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
36 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
36 Days Ago
Some cleanup. Convar some hardcoded vlaues
36 Days Ago
Merge from main
36 Days Ago
Dont disable the country selection button
36 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
36 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
36 Days Ago
krieg chainsword better charm positon
36 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
36 Days Ago
merge from mortar_prototype
36 Days Ago
Fix compile error
36 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
36 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
36 Days Ago
Fix a bunch of the country select settings
36 Days Ago
merge mortar_prototype to main
36 Days Ago
merge aim blending for mortar to mortar_prototype
36 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide