139,270 Commits over 4,474 Days - 1.30cph!

35 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
35 Days Ago
Fixed the lighting discrepancies between BRP and RRP
35 Days Ago
Export viewmodel pool animations at origin
35 Days Ago
Heavy fuse world models and variants.
35 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
35 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
35 Days Ago
update apartment_complex_monument/prototype
35 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
35 Days Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
35 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
35 Days Ago
glowing wallpapers - texture renames, updated icons and material types
35 Days Ago
missing files
35 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
35 Days Ago
re-export 3p pool animations facing correct direction
35 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
35 Days Ago
Removed obselete ServerSubscriptions feature
35 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
35 Days Ago
paper zfighting floor2
35 Days Ago
fix for the gaps by subway entrance
35 Days Ago
apartment complex s2p
35 Days Ago
signage of rooms for rent on the marketplace side
35 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
35 Days Ago
boosted hanging tarps draw distance 2x
35 Days Ago
binbags are more orderly
35 Days Ago
zipline dismount points
35 Days Ago
electric wires path update
35 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
35 Days Ago
bespoke collision pass on the foundation lip
35 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
35 Days Ago
ensure fake players queue is cleared on shutdown
35 Days Ago
increased prevent building radius
35 Days Ago
layout changes
35 Days Ago
merge rust_relay_server -> main
35 Days Ago
Update crash remains entity with new art
35 Days Ago
Merge from satellite_art
35 Days Ago
Gameplay tweaks
35 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
35 Days Ago
made clan map more like paper with the limited shader functionality
35 Days Ago
merge main -> rust_relay_server
35 Days Ago
merge from glowing_wallpapers
35 Days Ago
merge rust_relay_server -> main
35 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
35 Days Ago
exported 3p hit reaction animations
35 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
35 Days Ago
slightly brightened emissive on neon carpets mats
35 Days Ago
tweaks to neonspace carpet bc and em
35 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
35 Days Ago
fixed material offset
35 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
35 Days Ago
merge from glowing_wallpaper