248,651 Commits over 3,928 Days - 2.64cph!

34 Days Ago
Added BaseTileTool.AutotileBrush Tileset Tool Preview updates to show selected Autotile Brush if there is one https://files.facepunch.com/CarsonKompon/2024/November/25_11-44-GhostwhiteGenet.mp4 Add collapse-able groups for line and rectangle tool inspector values Highlight selected autotile tiles with selected color Painting with the PaintTileTool while an Autotile Brush is set will paint to that Autotile layer instead of drawing tiles directly (and draw some debug visuals for now)
34 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
34 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
34 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
34 Days Ago
update particle.rework scene
34 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
34 Days Ago
exported updated wolf attack ledge animation
34 Days Ago
Composite SSAO on Lighting rather than Blitting (#1677)
34 Days Ago
Merge from admin_invis_command
34 Days Ago
Update shaders, might get stumped with AO changes but i'll just build them back
34 Days Ago
merge from wire_slack_fix
34 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
34 Days Ago
merge from main
34 Days Ago
fix nre, cleanup unused, order, CommandList.Release -> CommandList.ReleaseRenderTarget
34 Days Ago
Polish jump trajectory and weightiness
34 Days Ago
Catapult projectiles naming
34 Days Ago
Tweak EventManager flushing Services Update
34 Days Ago
Fix TilesetPreview aspect issues Added Autotile Test Resource Added AutotileWidget which holds autotile paint controls, display in TilesetTool Inspector Autotile Example Scene Update TilesetTool Inspector layout and reset autotile brush when changing layers
34 Days Ago
enforce burst compatibility on Point3DGrid
34 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
34 Days Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
34 Days Ago
Asset Browser: Everything location excludes cloud cache, non-project assets when 'Show Base Content' is disabled Asset Browser: only hide compiled versions of source files when they both would have been shown under the asset filter (don't hide .sounds because we have a .wav etc) Remove any existing package files when updating to new cloud asset version
34 Days Ago
Feed entry script with basic setting
34 Days Ago
Add SizeHandle
34 Days Ago
Fixing skinning issue for catapult rope
34 Days Ago
Get correct stat Reset setting button
34 Days Ago
Fix DispatchCompute capturing
34 Days Ago
Use scenename instead
34 Days Ago
Send the stat at the end
34 Days Ago
merge from main
34 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
34 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
34 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
34 Days Ago
Leaderboard stat
34 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
34 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
34 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
34 Days Ago
exported updated wolf attack ledge animation
34 Days Ago
Clear the temporary RenderTarget cache after Present. It should be okay to grab one of these and not free it. Add ComputeShader.DispatchWithAttributes Remove unused commandlist.Dispatch uses the attributes from the commandlist, rather than the computeshader Fix RenderAttributes setting doubles as float2 😵 Clean CommandList RenderTarget api
34 Days Ago
Admin stats entry layout
34 Days Ago
blurring a slightly larger radius than the carve
34 Days Ago
updated exports for view and worldmodel
34 Days Ago
cleanup (wrong namespaces and nested jobs)
34 Days Ago
removed unused sculpture convar
34 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
34 Days Ago
Fix template again
34 Days Ago
Basic UI Setup
34 Days Ago
Catapult ammo projectiles speed and gravity tweaks
34 Days Ago
roof conditionals link
34 Days Ago
increase time before simplification starts - flickers less between hits with slower tools