129,513 Commits over 4,201 Days - 1.28cph!

30 Days Ago
Remove ddraw left in when debugging
30 Days Ago
merge from main -> fix_turret_ddraw
30 Days Ago
merge from qol_scale_command -> main
30 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
30 Days Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
30 Days Ago
metabolism_fast_fix -> main
30 Days Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
30 Days Ago
merge from modding_community_merges -> main
30 Days Ago
Fix compile errors again
30 Days Ago
merge from modding_cui_merges -> main
30 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
30 Days Ago
merge from crosshair_customization
30 Days Ago
Fix import popup not being centered
30 Days Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
30 Days Ago
merge from modding_cui_merges -> main
30 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
30 Days Ago
merge from modding_cui_merges -> main
30 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
30 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
30 Days Ago
Merge layout group PR #75
30 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
30 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
30 Days Ago
Update from github repo
30 Days Ago
Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
31 Days Ago
merge from /meta_shift/loot
31 Days Ago
Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
31 Days Ago
updated shore_crate to match player spawn locations
31 Days Ago
▋▇█▋▆█▉▇ ▅▇▅▇▍█▍ ▉▋▇▉▆▋
31 Days Ago
Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
31 Days Ago
▋▋▄ ▇▇▋ ▊▇▌▉▋▋▉ ▇▉▆▍▅█ █▉█▇▆▍▉▋▅ ▍▅▌ █▅█▌▇▄▇▉
31 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
31 Days Ago
Exception logging change
31 Days Ago
scientist_boat_ai -> naval_update
31 Days Ago
Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group - add simple wrapper for all mipmap groups
31 Days Ago
Apply shelf 11387 for Flavien
31 Days Ago
Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
31 Days Ago
Add mipmap group for effects
31 Days Ago
Time slice tile rebuilding that happens on main thread
31 Days Ago
Remove logs Add back avoidance
31 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
31 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
31 Days Ago
merge from modding_ddraw_perms -> main
31 Days Ago
Fix compile error
31 Days Ago
Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose)
31 Days Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
31 Days Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
31 Days Ago
reduced opacity of chainsaw additive rumble animation
31 Days Ago
merge from main -> modding_ddraw_perms
31 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
31 Days Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages