135,180 Commits over 4,293 Days - 1.31cph!

56 Days Ago
Coconut localization.
56 Days Ago
pt_boat_turrets -> naval_update
56 Days Ago
Much better fov punch system - ditch the spring
56 Days Ago
Coconut texture saturation tweak.
56 Days Ago
Coconut setup
56 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
56 Days Ago
- More merge conflicts - Increased FOV punch
56 Days Ago
Deep sea portal partial (again)
56 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
56 Days Ago
50cal_Animations -> pt_boat_turrets
56 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
56 Days Ago
merge from naval_update
56 Days Ago
scientist_boat_ai -> naval_update
56 Days Ago
Compile fix
56 Days Ago
naval_update -> scientist_boat_ai
56 Days Ago
pt_boat_turrets -> naval_update
56 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
56 Days Ago
Removed default save name from craggy
56 Days Ago
Revert EditorSettings
56 Days Ago
Fixed duplicated deep sea markers
57 Days Ago
pt_boat_turrets -> naval_update
57 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
57 Days Ago
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57 Days Ago
Fix compile error
57 Days Ago
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57 Days Ago
Reset pos/rot after load
57 Days Ago
Remove debug log
57 Days Ago
57 Days Ago
57 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
57 Days Ago
Merge from parent
57 Days Ago
Merge from naval_update
57 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
57 Days Ago
Compile fixes
57 Days Ago
- Add some smoothing to the rear turret
57 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
57 Days Ago
Remove all dock & edit related code
57 Days Ago
Don't play the client tick if no one is home
57 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
57 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
57 Days Ago
Manually play the boat building station deploy effect
57 Days Ago
Can't deploy and edit in the deep sea
57 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
57 Days Ago
Can't edit boats that are moving too fast.
57 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
57 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
57 Days Ago
Regenerate tropical 4 chunked terrain mesh
57 Days Ago
Fix tropical3 LOD folders