135,802 Commits over 4,293 Days - 1.32cph!

58 Days Ago
fixed incorrect surface types on adobe frame prefabs
58 Days Ago
Adjust tropical shore settings
58 Days Ago
Add tropical underwater visual parameters and blend with shore distance
58 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
58 Days Ago
Actually apply and respect render layers when instancing
58 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
58 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
58 Days Ago
Merge from island_scenes
58 Days Ago
Merge from parent
58 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
58 Days Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
58 Days Ago
Redo confetticannon.deployed renderer simplification
58 Days Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
58 Days Ago
Merge from mute_dialog_warning_fix
58 Days Ago
Merge from heli_fixcars_changes_2
58 Days Ago
Merge from cargoship_updatemovement_nre_fix
58 Days Ago
Merge from deleteentitiesbyshortname_fix
58 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
59 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
59 Days Ago
Fix MountedWeaponSeat client compile error
59 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
59 Days Ago
Use no displacement version of ground plants for floating city pot plants
59 Days Ago
Add a vehicle world collider to the plank
59 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
59 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
59 Days Ago
- Re-setup, will need wes to fix the rest
59 Days Ago
naval_update -> Cannon_Animation
59 Days Ago
Add reset trigger support
59 Days Ago
pt_boat_polish_pass_2 -> naval_update
59 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
merge from deepsea_generation_tweaks
59 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
59 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
59 Days Ago
S2P + HLOD all floating cities
59 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
59 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
59 Days Ago
Remove boat door from tutorial
59 Days Ago
Tweaked deep sea generation, entities are more clustered
59 Days Ago
merge from naval_update
59 Days Ago
merge from boat_building
59 Days Ago
compile fix
59 Days Ago
Merge from extended_decay
59 Days Ago
Reset decay when converting to editable
59 Days Ago
▇ ▇▄▄▇▄▌ ▇▌▊█▅▋█ ▌█▇▉▅ ▌▉▌▌▅ ▄▄▉▌ ▇▌▄ ▊█▍▆▉▄▄ ▋▉▇▍▄▌ ▇▊▆▇█
59 Days Ago
WIP on standardized object health display conditions
59 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
59 Days Ago
▊▌▉▍▅▊▊▌▆ ▋▌▆▇▌▇▇▆█
59 Days Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
59 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.