193,456 Commits over 4,079 Days - 1.98cph!

40 Days Ago
Parent merge
40 Days Ago
Merge from main
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from clear_bushes_radius
40 Days Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
40 Days Ago
Merge from main
40 Days Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
40 Days Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
40 Days Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
40 Days Ago
merge from softcore_update -> respawn_changes
40 Days Ago
merge from softcore_update -> aux2
40 Days Ago
merge from tc_changes -> softcore_update
40 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
40 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
40 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
40 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
40 Days Ago
merge from softcore_update
40 Days Ago
merge from softcore_update
40 Days Ago
merge from main
40 Days Ago
merge from 117533 horse costume world model
40 Days Ago
removed old horsecostume model and set outline script on chicken costume
40 Days Ago
merge from softcore_update/deployable_corpse
40 Days Ago
changed ui sounds to cloth and burlap sack
40 Days Ago
Updated bounds of all container corpses
40 Days Ago
Fixed some rail / road / river intersection issues
40 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
40 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
40 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
40 Days Ago
Corpse ingredient tweaks
40 Days Ago
Collider fix on retro and shockbyte tc corpses
40 Days Ago
Disabled show health info on elec furnace corpse
40 Days Ago
Improved corpse repositioning on ground missing
40 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
40 Days Ago
increased ironsights intro speed
40 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
40 Days Ago
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40 Days Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped Restore missing file used exclusively by this beta Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
40 Days Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
40 Days Ago
enabled mipmaps on horse costume
40 Days Ago
bow_fixes_2 -> main
41 Days Ago
toggle crouch fade on horse costume
41 Days Ago
Fixed bows showing every arrow head on init
41 Days Ago
Added AO and spec textures to Riot Helmet
41 Days Ago
Merge from jungle_update (fix compile error)
41 Days Ago
Fix compile error
41 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
41 Days Ago
range_volumes -> main
41 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
41 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
41 Days Ago
reduce the alpha on the zone material