248,697 Commits over 3,928 Days - 2.64cph!

37 Days Ago
removed old dev dpvold prefab (unused)
37 Days Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
37 Days Ago
Revert "Add recast/detour tile cache" This reverts commit 0b2e398df82b304b23f7ddd2485b943ba1fe20ab. We will use a custom caching solution instead.
37 Days Ago
TTT: Russian localization update - Fixed some typos. - Updated some wrongly localized strings. Initially, some of the changes were from here: garrysmod/pull/2156 (thanks to @Blueberryy ) Merge pull request #2162 from Satton2/patch-1 TTT: Russian localization update
37 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
37 Days Ago
subtracting 108209
37 Days Ago
Leaderboard backup, run #15653
37 Days Ago
Subtract 108215
37 Days Ago
vLevel isn't const
37 Days Ago
Merge from main
37 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions
37 Days Ago
Merge from main
37 Days Ago
Bday11 textures
37 Days Ago
Merge from shred_helicopters
37 Days Ago
Fixed tread animator changes affecting bradley
37 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
37 Days Ago
Merge from cinematic_gestures
37 Days Ago
Merge from main
37 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
37 Days Ago
Parent merge
37 Days Ago
Codegen
37 Days Ago
Merge from main
37 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
37 Days Ago
Bail Model.Load early with error model for null or whitespace filename
37 Days Ago
Protobuf, codegen, manifest
37 Days Ago
Merge from ice_sculptures
37 Days Ago
Merge from scrap_exchange_dynamic_pricing
37 Days Ago
Merge from siege_weapons
37 Days Ago
BaseSculpture protobuf id 186 > 182
37 Days Ago
Merge from main
37 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
37 Days Ago
Merge from main
37 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
37 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
37 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
37 Days Ago
Merge from main
37 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
37 Days Ago
Merge from main
37 Days Ago
Include System reference, fixes compile error
37 Days Ago
Clean out old textures
37 Days Ago
Merge from main
37 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
37 Days Ago
Some exceptions to help diagnose issue
37 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
37 Days Ago
more wip
37 Days Ago
Underwater visibility increase.
37 Days Ago
merge from queue_improvements
37 Days Ago
merge from analytics_rcon_improvements
37 Days Ago
Fix lock typo
37 Days Ago
Cleanup obstacle components