124,776 Commits over 4,171 Days - 1.25cph!

1 Year Ago
edited minigun viewmodel anims
1 Year Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
1 Year Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
1 Year Ago
trainyard S2P
1 Year Ago
fixed the collector bucket in trasinyard having an offset
1 Year Ago
Randomise between take cover and combat states when spawning scientists
1 Year Ago
S2P all
1 Year Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
1 Year Ago
Disable log spam for proximity manager
1 Year Ago
Harbor_1 curve adjustments
1 Year Ago
Remove storage code. Only run stabilisation while bike is awake.
1 Year Ago
Audio adjustment for gears + cleanup
1 Year Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
1 Year Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
1 Year Ago
Added door count, upkeep screen pagination and decay warning
1 Year Ago
Steering and physics work
1 Year Ago
Test map edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
1 Year Ago
Fix some parent colliders with negative scale
1 Year Ago
Fix DNS lookup for localhost not working
1 Year Ago
progress
1 Year Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
1 Year Ago
Move door prefabs on cargo ship to the server-side area
1 Year Ago
Allow door.hinged.cargo_ship_side on cargo ship
1 Year Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
1 Year Ago
moon pool crane phys shape adjustment
1 Year Ago
moon pool crane lods and phys
1 Year Ago
Log error if unique ^ prefix is found in tags before commpressing
1 Year Ago
Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system.
1 Year Ago
Completely remove throttle based movement on approach. On rails style movement instead
1 Year Ago
manifest
1 Year Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
1 Year Ago
Reposed Burlap Headwraps to match updated player rig
1 Year Ago
Fixed tesla coil draining 0 power on small batteries
1 Year Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
1 Year Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
1 Year Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
1 Year Ago
Change nexus favorites to use favorites.cfg
1 Year Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
1 Year Ago
Second screen light & AmbientLightLOD
1 Year Ago
Merge from main
1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
64px instead of 128px
1 Year Ago
Canvas fix
1 Year Ago
Top screen & icon optimization.
1 Year Ago
Reposed burlap shirt to match updated player rig
1 Year Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
1 Year Ago
minigun viewmodel exported with ammo belt
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking