193,887 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
1 Year Ago
Tweaked hair bsdf for planar reflections
1 Year Ago
Styling
1 Year Ago
More modal setup
1 Year Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
1 Year Ago
Added forward rendering support to core and terrain shaders
1 Year Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
1 Year Ago
Regen protobuf
1 Year Ago
Try to merge main -> wire_tool_reconnect again
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
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1 Year Ago
gmad changes * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages Merge Pull Request Added category for `fofhr_` maps gmad.exe -quiet for extraction as well
1 Year Ago
Merge from main -> wire_tool_reconnect
1 Year Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
1 Year Ago
Updated codegen for planar reflection convars
1 Year Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
1 Year Ago
Added cheap forward passes to terrain and skin
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Merge from bear
1 Year Ago
Fixed NRE and variant specific shader errors
1 Year Ago
Flee/attacked tweaks and reduced flee duration/distance
1 Year Ago
Reduce tutorial bear speeds More AI design tweaks
1 Year Ago
Added burst cloth constraints to dracula cape
1 Year Ago
Behaviour changes
1 Year Ago
Additions to .gma whitelist * Added data_static/ alternative to data/ folder with all the acceptable extensions * Added materials/colorcorrection/*.raw
1 Year Ago
merge from brutalist_instancing_enable
1 Year Ago
skinning tweaks in ghost sheet
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from toggle_vending_machines_map
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Only chase players from idle state if player is > 60% health
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from tutorial main
1 Year Ago
Merge from chickens
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merged proper version of /main/uv123-tangent-basis-fix
1 Year Ago
Fixed the fix
1 Year Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Year Ago
Reapplied fix
1 Year Ago
Merge from main
1 Year Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
Rerun doprepare on all mirrors, manifest rebuild
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
merge from main