125,052 Commits over 4,171 Days - 1.25cph!
Add more wood to all post bear stages of the supply box
Finished making all pages look good with skin viewer. Added an edge fade effect.
Just still needs an animation fix for the diver suit.
tutorial end cinematic audio pass
always include nightlight shader
Clear death marker from map after player respawns on tutorial island
Removed old poses directory
Turn on GameTip.showgametips convar when starting the tutorial
Harbor progress
Roof dressing
Overgrowth progress
Material changes to tie everything together
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
Add spawn points to Bradley prefab.
Allow a frame for the navmesh obstacle to kick in.
Use spawn points and cycle around them if more scientists than spawn points.
Init scientists with entity memory of target.
Scientists take cover from target when spawning.
Remove IndirectLighting script from MenuBackground
Close the fallback menu if the real one was too slow to load but did
Close the fallback menu if the real one was too slow to load but did
Anti crash safeguards for spawning ragdolls
Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid
Prevent clientside entities spawning but being inaccessible at entity limit
Anti crash safeguards for spawning ragdolls
Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid
Prevent clientside entities spawning but being inaccessible at entity limit
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Added Rust/Particle ASE template with base soft particles and screen masking support
Reserialized more materials
Disabled gnb shader instancing variants
Compile fix (removing unused "using")
merge from nightlight_shader
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Changed IndirectLighting class a bit to make it implicit
Increase scientist spawn radius
Header, background override
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
Adjusted SkinViewer lighting to fix highly shadowed areas
Added temporary doors and a parenting volume to container
Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
Improve benchmark demo command
Update test container model, manifest