202,463 Commits over 4,171 Days - 2.02cph!

2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
2 Years Ago
Reduced attack heli speed and agility
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Manifest update
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Merge from main
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from main
2 Years Ago
Merge HeliDamageTexture -> Main
2 Years Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
2 Years Ago
A minor formatting fix
2 Years Ago
Reinstate damage texture for attack heli
2 Years Ago
General rocket trail FX
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Overwrite libsqlite3.so if it already exists
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
2 Years Ago
Add `supportsComputeShaders` to client performance analytics
2 Years Ago
Fix menu slider for "building distance" not having correct translate phrase
2 Years Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
2 Years Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
2 Years Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
2 Years Ago
Rocket trail replacements WIP
2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Log time taken to send all global entities to players
2 Years Ago
merge from hold_to_reload
2 Years Ago
Cleaned up implementation and handled a few extra scenarios.
2 Years Ago
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2 Years Ago
Added parachute canopy art
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from parachute
2 Years Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
2 Years Ago
hackweek cliff scene backup
2 Years Ago
Hackweek cliff backup
2 Years Ago
2 Years Ago
2 Years Ago
Merge Main -> Experimental