248,649 Commits over 3,928 Days - 2.64cph!

50 Days Ago
50 Days Ago
Simplify serialization, get ready for directly reusable graphs Delegates can reference graphs by path
50 Days Ago
Fix binds modal Fix review modal Remove [StyleSheet] from everything, because it's not needed now
51 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
51 Days Ago
Fix Select Map button Remove unused Fix clicking map opening two modals Fix Map modal buttons Fix can't join game Fix server list modal broken design Fix game/map modals not hotloading
51 Days Ago
main -> vines
51 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
51 Days Ago
Hooked up Texture Editor Browser and gave it the proper Filter type Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
51 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
51 Days Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
51 Days Ago
server handles decoding saved sculptures from disk properly
51 Days Ago
merge from main
51 Days Ago
made server file storage a convar - default behaviour retained
51 Days Ago
Battering ram NRE fix
51 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
51 Days Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
51 Days Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
51 Days Ago
Remove PhysicsWorld::GetPolySoup as it is now unused Debug draw tile polygon boundaries
51 Days Ago
Menu refresh * razor: Invalidate render tree when setting RenderFragment - fixes sections of razor ui not updating until hovered * updated menu UI * deleted old menu styles
51 Days Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
51 Days Ago
Fix Asset Browser NREs when filtering by file extension and file has no extension
51 Days Ago
Added all new options to preset list
51 Days Ago
Fix pause menu Tweak branding
51 Days Ago
All tests passing again
51 Days Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
51 Days Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
51 Days Ago
Fixed catapult reloading progress bar staying on screen
51 Days Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
51 Days Ago
Camera bounds not following player correctly + icon
51 Days Ago
Room switcher
51 Days Ago
Remove more unused
51 Days Ago
Base button can act like a href, sets active state Start converting settings modal Settings design
51 Days Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
51 Days Ago
merge from ai_wolf_iteration
51 Days Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
51 Days Ago
merge from main
51 Days Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
51 Days Ago
Preset hookup test
51 Days Ago
Merge from main
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
Skia updates Add SteamId struct Player modal Remove unused shit
51 Days Ago
merge from frankenstein_shelterraid_fix
51 Days Ago
merge from gesture_menu_nre_fix
51 Days Ago
merge from rps_disconnect_fix
51 Days Ago
merge from gesturepack
51 Days Ago
merge from ai_wolf_iteration
51 Days Ago
Smoke grenade mat to match the ammo icon.
51 Days Ago
Progress
51 Days Ago
Smoke grenade improvements.