157,333 Commits over 4,536 Days - 1.45cph!

54 Days Ago
apply prefab to scene, S2P airfield
54 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
54 Days Ago
merge from PlayerMaintainedMonuments
54 Days Ago
Swap to using leg animator for ik support
54 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
54 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
54 Days Ago
Merge from satellite_crash
54 Days Ago
Threadsafe time
54 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
54 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
54 Days Ago
Merge from main
54 Days Ago
Merge from satellite_crash
54 Days Ago
Small computer screen now shows the cooldown message.
54 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
54 Days Ago
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54 Days Ago
Merge from satellite_crash
54 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
54 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
54 Days Ago
set max brush size limit based on max sculptable bounds
54 Days Ago
merge from main
54 Days Ago
Compile fix
54 Days Ago
big merge from main
54 Days Ago
merge from automated_testing
54 Days Ago
Resolve all of the cases testlist
54 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
54 Days Ago
Fix 3p animation issue on dart throws
54 Days Ago
merge from main
54 Days Ago
Cow react, vm and 3p animations added
54 Days Ago
merge from vehicle_parts_crate_pass
54 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
54 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
54 Days Ago
merge from main
54 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
54 Days Ago
Merge from satellite_crash
54 Days Ago
Also hide electrical FX/sparks with satellite
54 Days Ago
merge from batteringram_hitdetection_fix
54 Days Ago
Merge from main
54 Days Ago
Battering ram tests
54 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
54 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
54 Days Ago
replaced icons in sculpting gui
54 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
54 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
54 Days Ago
missed small shark material
54 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
54 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
54 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
54 Days Ago
Revert packages-lock.json, commited by accident