224,350 Commits over 3,684 Days - 2.54cph!

58 Days Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
58 Days Ago
Scope to the active scene when running commands
58 Days Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
58 Days Ago
Move primitive builders to Editor.MeshEditor
58 Days Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
58 Days Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
58 Days Ago
added chainlink_fence_b + artdev developments
58 Days Ago
Fix slider range being 0-1 instead of 0-100
58 Days Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
59 Days Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
59 Days Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
59 Days Ago
Citizen - Mascot Skin New Mascot Skin with colour variations
59 Days Ago
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59 Days Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
59 Days Ago
Remove all references of OpiumSoundEvent, won't be needed
59 Days Ago
Missed unsaved .cs file
59 Days Ago
Hook up separate viewmodel camera, hook up independent fov settings https://files.facepunch.com/tony/1b0211b1/sbox-dev_t3Xve3ReGZ.mp4
59 Days Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
59 Days Ago
Fix not being able to open the player prefab
59 Days Ago
Tweak upload paths Skip non public packages in charts Add some more material and model categories Remove contest package type, which we turned out not to need Update manifest upload path Tweak image upload path
59 Days Ago
Leaderboard backup, run #10012
59 Days Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
59 Days Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
59 Days Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
59 Days Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
59 Days Ago
tutorial end cinematic audio tweaks
59 Days Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
59 Days Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
59 Days Ago
Fixed merge fuckery in flare material.
59 Days Ago
Mixing thread locks the c++ sound mutex when mixing
59 Days Ago
Tweak audio sample function so we can find out why it's crashing
60 Days Ago
Also include changeset & hostname for debugging
60 Days Ago
Include network protocol in demo header
60 Days Ago
viewmodel foregrip attachments added https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/Screenshot_2.jpg
60 Days Ago
Fix sound system going silent after playing local sound in the middle of your ears
60 Days Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
60 Days Ago
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60 Days Ago
Merge from main -> full_server_demos
60 Days Ago
Fix not using FreeList() when adding proper pooling
60 Days Ago
Fix mixing thread crash
60 Days Ago
merge main -> analytics_pooling_refactor
60 Days Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
60 Days Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
60 Days Ago
Fixed GraphView.SelectionBox
60 Days Ago
Component editor
60 Days Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
60 Days Ago
TTT: Use new game.CleanUpMap argument
60 Days Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
60 Days Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
60 Days Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread