141,357 Commits over 4,383 Days - 1.34cph!

59 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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60 Days Ago
merge from Frame_Playerboats
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
merge from smallartistframe_placement_fix
60 Days Ago
merge from artistpack_storepage
60 Days Ago
merge from paintballgun_viewmodel_fix
60 Days Ago
merge from boat_destroy_ents_fix
2 Months Ago
Fixed small artist canvas frame being placeable on top of itself
2 Months Ago
merge from strenghtenedwindow_rugs_fix
2 Months Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Months Ago
Set paintable window glass collider layer to Construction too
2 Months Ago
Restored strengthened window glass collider layer to Construction
2 Months Ago
Implement no respawn icon for player boats
2 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
2 Months Ago
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2 Months Ago
Fix null exception when quickly switching between paintball guns
2 Months Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Months Ago
subtracting 142870 naval_update merge
2 Months Ago
merge from island_shore_seam_fix
2 Months Ago
merge from minor_turret_adjustments
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
merge from pt_turret_reload_mag_fix
2 Months Ago
merge from bbs_nre_fix
2 Months Ago
scientist_boat_aggro_fixes -> main
2 Months Ago
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2 Months Ago
scientist_boat_aggro_fixes -> main
2 Months Ago
Ensure scientist boats dont target players deep underwater
2 Months Ago
ptboat_front_turret_nerf -> main
2 Months Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
2 Months Ago
mounted_weapon_seat_errorspam_fix -> main
2 Months Ago
mounted_weapon_seat_errorspam_fix -> main
2 Months Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Months Ago
Tools tab HUD components toggles
2 Months Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
2 Months Ago
wip comps box textures
2 Months Ago
Placeholder notify for third person reload sound
2 Months Ago
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2 Months Ago
Molotov refresh
2 Months Ago
merge from fix_texture_streaming_naval
2 Months Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
2 Months Ago
Charcoal Box - texture and gibs update
2 Months Ago
Added horse mask to the skin viewer
2 Months Ago
merge from LNY26/skinviewer
2 Months Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error