147,824 Commits over 4,444 Days - 1.39cph!

51 Days Ago
WB1 corpse fix
51 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
51 Days Ago
Move PB to shared, common. WB1-3
51 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
51 Days Ago
Merge from main
51 Days Ago
io table
51 Days Ago
wb3 pb setup
51 Days Ago
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51 Days Ago
Merge from shadow_convars_fix
51 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
51 Days Ago
T2 bench prevent building setup
51 Days Ago
renamed mortar materials to match new naming conventions
51 Days Ago
T1 bench prevent building setup
51 Days Ago
Ignore the full filler, just use the individuals.
51 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
51 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
51 Days Ago
merge from main
51 Days Ago
Fixing dracual cape vertex being skinned to eye lids
51 Days Ago
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51 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
51 Days Ago
Merge from workbench_upgrades
51 Days Ago
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51 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
51 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
51 Days Ago
Merge from parent
51 Days Ago
Mortar animation polish and clip updates
51 Days Ago
updated crypt building skin icon
51 Days Ago
Merge from main
51 Days Ago
merge main -> rust_relay_server
51 Days Ago
Adding low fences LOD0's Updated playground fences
51 Days Ago
Merge from heightmap_bake_fix
51 Days Ago
Merge from main
51 Days Ago
adjusted surplus upgrde position
51 Days Ago
Revert TerrainHeightMap from bad merge
51 Days Ago
merge from main
51 Days Ago
mannifest
51 Days Ago
update from main
51 Days Ago
Merge from main
51 Days Ago
merge from main, will rebuild mainifest
51 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
51 Days Ago
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51 Days Ago
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51 Days Ago
vendingmachine_ui_refresh -> main
51 Days Ago
main -> vendingmachine_ui_refresh