197,738 Commits over 4,140 Days - 1.99cph!

2 Months Ago
Fix tigers getting stuck in flee state Improve ai speed logs
2 Months Ago
merge from main
2 Months Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
2 Months Ago
merge from jungle_update/hunter_vision
2 Months Ago
Null checks in HunterVisionManager, just in case
2 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
2 Months Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
2 Months Ago
Added ScentEmission to all animal corpses
2 Months Ago
Industrial bucket and mop LOD0 setup
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
2 Months Ago
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
2 Months Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
2 Months Ago
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
2 Months Ago
First pass view model camera animations for all melee weapons
2 Months Ago
merge from main -> building_los_fix
2 Months Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
2 Months Ago
Restrict texture streaming debug ConVars to development builds only.
2 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
2 Months Ago
Merge from rust_companion_boot_fixes
2 Months Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
2 Months Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
2 Months Ago
m_boat greybox parts and folders prep
2 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
2 Months Ago
Merge from jungle_update (tiger leap NRE)
2 Months Ago
Fixed blurry tiger clawmarks.
2 Months Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
2 Months Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
2 Months Ago
Put every vine in the update queue (if in a demo)
2 Months Ago
Fixed colliders in trumpet_tree_saplling b and c
2 Months Ago
Merge from main
2 Months Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
2 Months Ago
Add y-axis fade controls to foliage billboard shader
2 Months Ago
merge from jungle_update
2 Months Ago
merge from main
2 Months Ago
merge from jungle_update
2 Months Ago
merge from jungle_dlc
2 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
2 Months Ago
merge from jungle_update/hunter_vision
2 Months Ago
Initial trail generation fixes
2 Months Ago
Kapok and mauritia billboard dithering fix attempt
2 Months Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
2 Months Ago
Fixed jungle ak vm errors
2 Months Ago
merge from minutes_played_fix
2 Months Ago
helicopter_targetting_nre -> main
2 Months Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
2 Months Ago
exported edited vine swinging animations
2 Months Ago
Fixed buff started/ended logic
2 Months Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
2 Months Ago
vine_double_descent_animation -> main