140,856 Commits over 4,505 Days - 1.30cph!

56 Days Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
56 Days Ago
Merge from softcore_updates_july_26
56 Days Ago
Don't apply softcore gather rates to diesel pickups
56 Days Ago
Quarry is affected by softcore gather rate
56 Days Ago
Merge from main
56 Days Ago
Merge from spray_scale
56 Days Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
56 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
56 Days Ago
merge from apartment_complex_monument -> main
56 Days Ago
Swap to a 1d blend instead, we don't need the y value
56 Days Ago
merge from prototype -> apartment_complex_monument
56 Days Ago
Fixed Signage inspector not showing manifest info
56 Days Ago
Fixed remove all option not working on rentable shops
56 Days Ago
merge from roundabout
56 Days Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
56 Days Ago
Improved sphere synchronization (it now accurately matches server) Added new networked sphere settings - radius, speed and lerping (protos update) Fixed spheres animating from default 1 radius to the desired target on spawn No longer send network updates evey frame when lerping the sphere - only happens once in ModifySphere() https://files.facepunch.com/raul/1b2511b1/25_00-21-FirsthandHomalocephale.mp4
56 Days Ago
Added loops to playground sitting poses and adjusted them to fix clipping
56 Days Ago
More conversation work
56 Days Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
56 Days Ago
Added a regular furnace to the medium apartment
56 Days Ago
Ensure apartment sizes are translated properly
56 Days Ago
merge from apartment_complex_monument/prototype -> main
56 Days Ago
Fix compile error from random using statement being added
56 Days Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
56 Days Ago
merge roundabout changes from monument complex
56 Days Ago
merge from roundabout
56 Days Ago
Implement swing/roundabout animations, cleanup, more manifest updates
56 Days Ago
merge from apartment_complex_monument
56 Days Ago
Update conversation options for apartment vendor
56 Days Ago
S2P apartment complex Fix compile for jake
56 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
56 Days Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
56 Days Ago
merge from bathtub_mountable
56 Days Ago
merge from apartment_complex_monument -> main
56 Days Ago
merge from prototype -> apartment_complex_monument
56 Days Ago
Fix compile error
56 Days Ago
Terrain filter setup to prevent apartments from spawning in rivers and on beaches
56 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
56 Days Ago
Lighting various
56 Days Ago
Adding playground sitting poses
56 Days Ago
update from apartment_monument_complex
56 Days Ago
merge from automated_testing
56 Days Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
56 Days Ago
update apartment_complex_monument/prototype
56 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
56 Days Ago
Fix cooking tests failing for the stove
56 Days Ago
merge from main
56 Days Ago
Update manifest
56 Days Ago
Playground area. S2P.
56 Days Ago
blend 3p dart-throwing animation based on position of reticle