158,435 Commits over 4,566 Days - 1.45cph!

50 Days Ago
Trees additions support multiple prefabs instead of just one
50 Days Ago
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50 Days Ago
update base_occlusion/optimize_building_blocks
50 Days Ago
Update testlist
50 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
50 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
50 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
50 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
50 Days Ago
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50 Days Ago
merge from main
50 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
50 Days Ago
Elevator Power In input set as main power slot
50 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
50 Days Ago
merge from automated_testing
50 Days Ago
merge from main -> base_occlusion
50 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
50 Days Ago
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50 Days Ago
fix colourpicker not accepting pasted hexcode inputs
50 Days Ago
Converted Elevator and PowegridIOAccessPoint
50 Days Ago
TickBatteries refactor
50 Days Ago
merge from fix_incompatible_paint_colour
50 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
50 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
50 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
50 Days Ago
merge from main
50 Days Ago
merge from paintbrush_visualizer
50 Days Ago
medium wavy resize/compressed
50 Days Ago
add convar toggle to painting ui for the brush projection
50 Days Ago
crew cut texture resizes
50 Days Ago
midlengthstraight texture resizes
50 Days Ago
merge vehicle pooling fixes
50 Days Ago
long beard texture resizes
50 Days Ago
merge from flamethrower flame offset fix
50 Days Ago
fixed flamethrower 3p flame offset
50 Days Ago
some early returns and caching for performance
50 Days Ago
Initial Main Menu UI WIP
50 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
50 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
50 Days Ago
Fixed error with monument toggle switches
50 Days Ago
Merge from medical_honey_bandage
50 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
50 Days Ago
add files missed in previous commit
50 Days Ago
First pass on showing brush outline while painting
50 Days Ago
beardLOD correct size import settings
50 Days Ago
merge from main
50 Days Ago
Added monument blockers to monuments
50 Days Ago
square steam images for all missing steam items
50 Days Ago
merge from fix_threaded_logs -> main
50 Days Ago
Update test list
50 Days Ago