141,279 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
2 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
2 Months Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
2 Months Ago
Silly horse texture size pass
2 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
2 Months Ago
Optimisations and refactoring
2 Months Ago
Started tools tab
2 Months Ago
Fix npc weapon parenting
2 Months Ago
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2 Months Ago
Updating outbreak scientist skinning
2 Months Ago
Optimised textures sizes for LNY horsearmour
2 Months Ago
guns box corpse
2 Months Ago
sulfur box corpse tweak
2 Months Ago
Updated LNY horse armour icon to match other armours
2 Months Ago
Silly horse mask lod burst cloth controller
2 Months Ago
gun box gibs appended to prefab
2 Months Ago
silly horse mask player neck lods
2 Months Ago
Potential NRE fix
2 Months Ago
merge from building_planner_viewmodel_perentity_toggle
2 Months Ago
Remove from ladder hatches as well
2 Months Ago
LNYHorsearmour WM and WM prefab
2 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
2 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
2 Months Ago
Component box guns gibs Some texture tweaks
2 Months Ago
apartment complex layout refinement to street and ground surfaces
2 Months Ago
Adding m16 blockout rigs
2 Months Ago
append gun box to storage adaptor allow collision group
2 Months Ago
ran manifest, icon manifest, localization
2 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
2 Months Ago
Updated LNY horsearmour textures and icon
2 Months Ago
silly horse mask lods, neck lods still to do
2 Months Ago
Adding mortar rig fbx
2 Months Ago
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2 Months Ago
merge from bbs_divesite_fix
2 Months Ago
merge from SupplySignal_SloMoGuys
2 Months Ago
merge from naval_char_texture_optimizations
2 Months Ago
merge from naval_prop_texture_optimizations
2 Months Ago
merge from naval_env_texture_optimizations
2 Months Ago
merge from main
2 Months Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
2 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
2 Months Ago
Fix divesites spawning within boat building station area
2 Months Ago
Renamed the item and vehicles tab classes and prefabs
2 Months Ago
Added vehicle tab
2 Months Ago
Rentable kiosk E blockout
2 Months Ago
sulfur box corpse
2 Months Ago
downsample deepsea shorevectors and distances, bitshifted by 1
2 Months Ago
further texture optimizations + removal of unused textures
2 Months Ago
Deleted extra horse mask textures
2 Months Ago
Merge from naval_update