137,738 Commits over 4,474 Days - 1.28cph!

52 Days Ago
penthouse decals cont
52 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
52 Days Ago
Delete old player textures
52 Days Ago
medium apartment collision
52 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
52 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
52 Days Ago
Updating female skinning and cloth sash
52 Days Ago
Quick refactor
52 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
52 Days Ago
52 Days Ago
merge from version_log_server
52 Days Ago
merge from traintunlightfixes
52 Days Ago
merge from cargoshipfixes
52 Days Ago
merge from terrain_lowering_nms_large_cave
52 Days Ago
deleted duplicated old reference prefabs
52 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
52 Days Ago
Deleted old hair assets Deleted old hair sets
52 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
52 Days Ago
merge from main
52 Days Ago
Penthouse apartment edge decals and remaining wall textures
52 Days Ago
Subtract navmesh subtraction
52 Days Ago
delete old materials
52 Days Ago
delete old head prefabs
52 Days Ago
Delete old player model fbx and prefab reference duplicates
52 Days Ago
Minor cleanups Check for empty strings when getting sound duration
52 Days Ago
Subtract bad merge
52 Days Ago
Manifest
52 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
52 Days Ago
delete debug player model prefabs, no longer needed
52 Days Ago
Delete old skinset assets
52 Days Ago
Codegen
52 Days Ago
Bunch of compile fixes
52 Days Ago
Merge from main
52 Days Ago
Merge from main
52 Days Ago
Can now walk around the pool table when mounted
52 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
52 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
52 Days Ago
Merge: from main
52 Days Ago
Merge from main
52 Days Ago
Sync pool mountable locations over the net
52 Days Ago
merge from mismatched_serialized_analyzer
52 Days Ago
analyzer optim, takes approx 40% the time it did before
52 Days Ago
Fixed texture artifacts on Male/N player seed
52 Days Ago
Merge from main
52 Days Ago
Updating skinning for Ballistic and BDU clothes
52 Days Ago
Manifest and phrases
52 Days Ago
Fixed dumb 3am bug I couldn't see
52 Days Ago
Prefabs baseline
52 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
52 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list