161,415 Commits over 4,597 Days - 1.46cph!

45 Days Ago
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45 Days Ago
sheep mount animation update with root motion
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- 30 mins between stirs - blanket 60 fuel required before each stir
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Merge from render_pipeline_testing
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Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
45 Days Ago
Fixed NaN values coming from the low quality shadow sampling
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- Filling/draining bar - Better electric port setup - Minor colour changes
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Ridable horse prefab 👀
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Add ability to copy paste to import entire saves and output a different copy paste for each base
45 Days Ago
Merge from fusebox_inserted_item
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Merge from main
45 Days Ago
S2P all the monuments containing fuseboxes
45 Days Ago
Squirrel hop animation updates
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merge from pillbox_collision_fix
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merge from boat_powerdown_fix
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merge from unnecessary_item_condition
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merge from simpleupgrade_convert
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Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
45 Days Ago
merge from crab_swarms -> critter_animals
45 Days Ago
compiler fixes, disable debug cube
45 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
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Merge from monument_analytics
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Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
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Merge from main
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Adding biofuel generator rig
45 Days Ago
Merge from render_pipeline_testing
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Merge from main
45 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
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Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
45 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
45 Days Ago
- Ensure you need to be super close to the generator to be able to stir
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Merge from oil_rig_pump_delay
45 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
45 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
45 Days Ago
Broken helipad stages setup
45 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
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Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
45 Days Ago
Remove unused clan score event on RespawnableLootFridge
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Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
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Merge from Livestock_animals/critter_animals
45 Days Ago
main -> biofuel_generator
45 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan